I was surprised too. To keep the math simple, it basically doubles the r/ft per speed upgrade, so if it was running at 1 rf/t, it would be 2, 4, 8, 16, 32, 64, 128, 256 r/ft for 8 upgrades. Unfortunately I don't think the speed upgrade is configurable. But I'll look into it further when I reach that chapter.wow Mek. couldn't just give players a powerfull option. you had to ensure that the machines turn into Extra Utilities Energy Trashcans! XP
Speaking of trashcans. i kinda wouldn't mind having a trashcan option since i dont technicly need some of the items that drop from certain mobs (rotten flesh into leather would be nice) and certain objects (blast furnace)
I'd prefer to give the player uses for all items, it's more creative then just trashing it. Slag is useful for sand, gunpowder, and iron mechanical components. Sand has a lot of use.
Thankfully the design of the Machines is fairly simple, once built/learnt, you'll be able to switch your GUI scale back to what you are comfortable with. Hope the mod dev fixes it.This fixes it for me. I have to set the GUI scale to "Large", which greatly limits the usefulness of JEI.
By the way, the bug affects the 3d and the 2d versions. The 2d doesn't show up at all.
Clearly the bug is with the clipping region. It shouldn't be that hard for the developer to fix.
I'm only in the very early stages of the pack, and I've found 2 things to be quite difficult:
1: The restriction of only 8 lanterns makes it very hard to go mining. I've been mining in pitch black, and obviously one of these mods has tweaked light levels, because I can't see anything.
2: The amount of iron needed early seems pretty high. Just making the laboratory takes about a full stack, which is not easy to come by when you are out of lanterns.
1 - You are not really required to go manual mining. Use the scanner and burner drill to find some iron, setup the drill there, find some fuel, and you'll be sorted for iron. Then build more drills, find copper and coal. Then start working out automation to get these resources to a central processing area.
2 - that's right, resource usage is high, the overworld "crust" will not be able to provide the resources you need. The key resources are found with the scanner and drills then you'll find chunks of 80k plus copper/iron, etc. The research is the resource hog, and it'll burn through that.
Had a brainwave about the assemblers. If I put as part of the crafting recipe the item you wish to craft, but make it a non-consumable material, this in effect "programs" the assembler to craft that item. A pattern as such. The standard and advanced assembler has the max number of recipes, and also in many cases the spare item slot capacity.
Ironicially I've already done this as a way of making iron gears and copper wire by using the IE plate press as part of the recipe, the connection didn't sink in that I could do this for all recipes.
Initially it will look confusing, as it appears you need an inserter to craft an inserter, but the recipe tooltip will mention it's not consumed, and it'll make sense.