How can I create Inserter with Assembler?
I tried Inserter.
But Assembler made a Drill Structure block.
If the output is empty and there are many materials in the input, it seems to create a Drill Structure block.
The problem is that the materials are the same.
Aww, crap.
If you are confident editing files, change \Manufactio\config\modularmachinery\recipes\as_drill2.json to the following:
{
"machine": "assembler_standard",
"registryName": "as_drill2",
"recipeTime": 53,
"requirements": [
{
"type": "energy",
"io-type": "input",
"energyPerTick": 350
},
{
"type": "item",
"io-type": "input",
"item": "ore
lateIron",
"amount": 10
},
{
"type": "item",
"io-type": "input",
"item": "ore:gearIron",
"amount": 5
},
{
"type": "item",
"io-type": "input",
"item": "mekanism:controlcircuit",
"amount": 3
},
{
"type": "item",
"io-type": "input",
"item": "minecraft:furnace",
"amount": 1
},
{
"type": "item",
"io-type": "output",
"item": "libvulpes:metal0@10",
"amount": 1
}
]
}
This adds a furnace to the recipe (which are easy and quick to make) and makes the total ingredients unique.
I have actually put a feature request into Modular Machinery so you can "Lock/Select" a recipe.
early game is such a nightmare if you dont start on a survival island. first few nights were bad. but now its just constant mobs attacking. i built walls. well skeletons can shoot me over those walls i made. and the creepers just dont give a dang thing about walls. its just gone in a wave of fire and death. and turrets are locked behind quite a bit of tech before you can even use them. let alone power all of them. WITH ammo.
EDIT: Forgot to mention the zombies that are outside your walls dont burn in the sun. no they hang around waiting for an opertunityto get in. really pretty watching a ring of hostiles forming up around my base on the minimap.
Edit2: ammo press is also locked behind some progression that is unnessasary. its option i the book litteraly says "BTW this was available the whole time" but you dont know that as it looks locked untill you progress a bit. since coal generator is unlocked early enough to power the labritory have it's progression unlock unlock that item. (ran out of bullets before i ever got to check that option)
What biome are you in?
Hostiles should not be spawning on grass, sand & dirt. So exposed stone and caves are sources of mobs.
The swarm behaviour should not be kicking in for 5 game days. Swarming is not affected by the above main rule. The config appears to be set to low chance.
Powered lanterns should stop spawns in a 32 block radius.
You can make pistol ammo without the ammo press.
Key two things there are the number of days until spawning kicks in, needs increasing to give time to research, and the spawning chance needs a look at.
Edit: Further thinking while on my way to work this morning, is actually the difficulty at game start of obtaining pistol ammo. This is mainly due to Gunpowder.
Factorio Pistol Ammo is basically only Iron, so you'll never run out. What I'll also have to do is add a very cheap, easy and inefficient recipe for the basic pistol ammo, which will allow for easier access into the Military research, and increase survivability and usefulness of Turrets.
Once you can get into Gunpowder, then more efficient recipes are available