The goal of my modpack is to make it challenging but easy for anyone to pickup and play. Kind of like Super Meat Boy. Of course not as hard as Super Meat Boy. XD
Are you in survival mode?I'm using Multi-MC. I added them just like I added all of my other mods (which all work fine). I added both ChickenChunks and NEI (latest versions first paired together and then recommended version paired together).
Edit: Just thought to say that the game still runs just fine. There is just no NEI. Everything else works perfectly.
Did you add the coremod as well? And ran the modpack with the coremod in it while online?I'm using Multi-MC. I added them just like I added all of my other mods (which all work fine). I added both ChickenChunks and NEI (latest versions first paired together and then recommended version paired together).
Edit: Just thought to say that the game still runs just fine. There is just no NEI. Everything else works perfectly.
BothNow watchfull, is this a comp for best pack or best map (or both)?
Maybe a bit - not without a reason tho.
I agree that themes could make it more challenging, but this theme is a very limited, which i really don't like. And apocalypse in particular is a theme i really dislike, because of all the zombie games, which have been released within the last 2 years. I know you probably would be able to come around the theme apocalypse without focusing too much on zombies, but zombies is the first thing people thing of when hearing "apocalypse".
Don't see why that wouldn't be the case, as it is very open to interpretation.Could a pack have the catastrophic event that makes it apocalyptic happen mid way through the pack as in a three chapter pack the event is implied to happen during chapter 2 but is not seen due to the player/s being in a different world/dimension at the time.
Likely not. The intention of the apocalypse bit is to have the player start with limited resources and utilize the abandoned or destroyed infrastructure left over from the event to rebuild. So it would certainly be fine show the event happening at the beginning, or even give the player a chance to grab some supplies first, but half way through the pack would be pushing it.Could a pack have the catastrophic event that makes it apocalyptic happen mid way through the pack as in a three chapter pack the event is implied to happen during chapter 2 but is not seen due to the player/s being in a different world/dimension at the time.
It's certainly fine to PM me, but it would be better to ask in the thread. That way everyone else can see the answer.If you have a question about whether your theme will work, you could always message Watchful. I was super pumped for my first idea, messaged him to make sure it was okay, and was told it was a little outside the theme. I'm glad I checked and it could help others before they get a lot of work done on their project.