I know it's not that difficult for the math. But the real thing that is making me frustrated is that instead of having normal generator tiers, she has generators that don't even come close to the requirements for her machines. I can't seem to get that right. I am now trying to run an extractor on a performance engine, and everything is fine, but then I realize the second and third stages don't have enough speed when I use a 16:1 steel gearshaft. So I switch the gearshaft to Speed mode... and suddenly the 1st and 4th stages are out of torque. It's this sort of infuriating switcharound that makes me frustrated; and don't just tell me to use a Jet Turbine either. WHile it does do the extractor well, the rate it eats Jet fuel means that any survival attempt for it leaves it completely lacking, and can only run for a few seconds.
And @
Peppe - I stopped trying to approach the mod with the midset of learning it when 14 hours of trying to learn it through tutorials and do things step by step left me with a pile of wasted resources, wasted time, and being stuck with a grinder that is slow as molasses. At this point all I want is the extractor. I don't want the ractors, I won't ask for bedrock tools, I will effectively shelve my excitement on creating a fully functional nuclear reactor, because I can't understand this mod.
If you can get Jet Fuel production going, running two Microturbines into a shaft junction, then through a 16x gear setup for torque, should allow you to run all four stages of the Extractor without adjustments, if my calculations are right.
When I first looked into RotaryCraft I tried setting up an Extractor to work using 16 Steam Engines. That didn't work out so well. After a while I came back to it and worked through the Magnetostatic tiers (I'm pretty sure that the Bedrock Breaker will run off a Tier 4 Magnetostatic in the version included in Monster, with appropriate gearing).
Oh, and checking the handbook I'm pretty sure that the Bedrock Breaker can run off a Microturbine - the problem is that you need to increase the torque by a factor of 512x, which can be done with 16x, 16x, and 2x gearboxes chained together... again, if my calculations are correct
With limited resources RotaryCraft can be a tough mod, as if you miscalculate you'll need to spend more material on alternative gearing - but it can also be a very rewarding mod, as the Borer is a set-it-and-forget-it mass mining monster, and the Extractor allows you to get maximum value out of its products.
Thread moving too fast to type reply...
But Padfoote, the question is how do you merge them together? I need speed, yet gearboxes eat speed if they're no torque mode. So I set it to speed mode, and it eats my torque! Plus, torque never changes from what I understand, so chaining does not increase torque. So when you use a gearbox to increase torque, it eats at that speed that you had accumulated from chaining!
Also, how DO you tier up a Magnetostatic. I have looked online everywhere but there seems to be no guides.
-Shaft junctions will add the torques but speed remains constant; gearboxes change torque and speed while keeping power constant (check the RotaryCraft handbook). The power is what doesn't change - a Microturbine is always 2MW, for instance.
- Search NEI for Converter Tier Upgrade - there are 5 tiers. Tier 1 uses ethanol, Tier 2 needs magnetising (do a stack at once as it's slow!), Tier 3 needs a Pulse Jet Furnace, Tier 4 requires a functional Extractor and Friction Heater attached to a Furnace, while Tier 5 is Bedrock. Right click the Magnetostatic with the upgrade to... upgrade.