Ahh, but can you make a good, 5-8 mod pack?
Depends on the kind of pack you want. If you wanted a pack that just slightly modified Vanilla to run smoother, be a bit more optimized, and possibly just add in extra food options, and more animals, absolutely. You could probably manage that in <10 mods, not counting core mods needed. Pams harvestcraft(More food options), Mo'Creatures(More mobs to enhance general exploration and peaceful creatures for people who prefer that), Optifine(for lower end PCs if needed), and any other personal choices that might add similar options, without branching too far from the vanilla experience.
Theoretically of course, you could build a skyblock map with something like that in mind, designed around breeding of animals(perhaps bees in Forestry, or Fish in Mariculture), and food (Harvestcraft and others), as well as some more advanced Vanilla mechanics or something. Like i mentioned before, you can manage a nicely balanced modpack with just a few mods, thats half the challenge anyway
IDFix-Minus
You're welcome
Haha thanks
I am more than aware that tools like this exist, in fact I often encourage the
lazy ones to use them in that case. It is, however, my personal preference to do these things by hand, even though it takes more time. I don't always agree with the way mods like that order the IDs, or deal with conflicts. I've also run into issues where certain versions of the mod might be semi-broken and will overwrite one ID for multiple blocks or items, without catching the error. Even with an updated version of the mod at the time(I don't recall the name anymore), it wouldn't fix itself, I had to go in and replace the IDs manually, as there were unfortunately no backups.
Obviously, that's just my preference, choosing to do them by hand. To each his own.
I enjoy spending the time and just straightening simple things like that out, i find it to be fairly relaxing.