Introducing JamPacked

slowpoke

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Introducing JamPacked

After the amazing success of Mod-Jam, I started to talk about doing something similar aimed at modpack creators and mapmakers. But I was never quite clear exactly what sort of format I wanted to follow. However with the recent introduction of the amzing Hardcore Questing Mode which is at the heart of the Agrarian Skies Modpack and map, the answer became easy. So starting today we are opening up the very first Jam-Packed.

The goal of JamPacked is for people to create a modpack and map designed to work together. With regards to the modpack, the only required mod is the Hardcore Questing Mod (you can find the mod at http://minecraft.curseforge.com/mc-mods/77027-hardcore-questing-mode) which will be the focus of your modpack and map. The only exception to this is the mods you use must either be already open for all to use in modpacks (ie open source) or you must gain permission to use the mod in your pack if it is not open source. Beyond that, you can use any mods that you wish to in your pack and there are no restriction on the design of your maps.

What we are looking for is creativity, originality and stability in your modpacks and maps. In order to help give you the time to complete this we will be running this competition right throughout July. So pack submissions are due at end of July, this will either be via the forums or directly through the FTB Website. More details will be confirmed over the next couple of weeks with regards to this. There will also be a section opened in the forums for Questions and Answers etc.

Of course you cant have a competition without a prize or two and thanks to our sponsors at CreeperHost and Curse, we are going to have some amazing prizes up for grabs. We are going to seperate this event into 2 sections, the first will be the team event which is going to be sponsored by Curse. For this event we are targetting teams of 3 people. We plan to have 1st, 2nd and 3rd prizes (exact details will come in the next week or two). Each team will be eligible to receive up to 3 of each prize. the second event will be the individual event. This is aimed primarily at individuals. For this event there is going to be a full on custom built PC Gaming Rig for the winner. This rig is going to be handbuilt at the upcoming Minethon event live from the Creeperhost offices. Unfortunately as with all things there is a catch, Whilst we can accept entries from anyone, due to legal restrictions only residents of the following countries can be eligible to receive a prize.

- Australia

- New Zealand

- UK

- Germany

- France

- US

At this moment in time there is no way we can get around this restriction.

Formal terms and conditions will be posted in the next couple of days as we make sure we cover everything, however for right now this is an outline of what they will be.

Competition is not open to employees, relatives or members of FTB, Curse or Creeperhost.
Pack and Modpack submission must be made by 11:59pm UTC on the 31st July 2014
All maps and modpacks must be your own work (the FTB Universal config may be used as a basis for your packs)
By submitting your modpack and map, you agree that moth the modpack and map may be hosted and distributed by both FTB and Curse. As a modpack creator, you will be responsible for ensuring you have any 3rd party permissions that you may need (proof of closed source mod permissions will be required).
Whist there will be community involvement in the judging process. The final judging will be done by a panel consisting of members of FTB, Creeperhost and Curse.
Whilst there is no specific rules with regards to how many people work on each project, The individual event will have 1 of each prize and the Team event will have 3 of each prize.


As this is a totally new competition with some awesome prizes on the line, it is impossible to guage how much interest there will be, so if we need to adjust any of the rules, these will be announced via the website and the FTB twitter feed.

For right now I will leave this thread open for questions etc and clarify as much as I can in the original post so keep checking back for edits. Remember this is the first time we have tried anything like this, so if it doesn't go perfectly then sorry :p.



Edit

Ill come through and answer as many questions as I can tomorrow, but I will go over the basic ones that have come up, yes we are looking for a map and a modpack. Unless you can figure out a really good way to use the Hardcore Questing Mod without a map.

The packs are to be build using Minecraft 1.6.4.

All people and teams will retain ownership of their respective maps etc. Therefore you can release it whenever you choose.

Existing maps and modpacks can be used as long as they belong to the person that enters.

The list of countries is the one I was given, sorry we cannot go beyond that. I am going to get a clarification but I believe the rule is that the winning people must all be residents of the respective countries.

With regard to mod permissions and open source mods, the idea is that you must meet any requirements of each individual mods license. If the mod is open source, but the mod author asks that you let them know that you are using the mod, then thats what you need to do.

As of this moment I cannot think of any mod you are not allowed to use as long as you have the needed permissions.

We dont have exact specs or details of the prizes yet. However the Gaming rig is pretty high end, and the bundles are all decent.


EDIT

With regards to the profit question. This isn't an issue, there are plenty of people already indirectly profitting off mods. Youtubers doing spotlights, streamers, mod pack launchers, the list goes on. In all my time I have only ever had one mod creator who had a problem with this and that was over a year ago and I have never encountered an open sourced mod that had a problem with this type of profitting.

Where mod authors have an issue is when you directly profit off a mod. This mean you cannot put access to the mod behind an artificial paywall like adfly or something similar.

List of pack making tools and helpful mods: http://forum.feed-the-beast.com/threads/foundation-mods-for-packs.47931/
 
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Scott Wears

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Jul 29, 2019
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This Looks amazing I cant wait to see the uses of HQM and I'm humbled that its being used in this way <3


Edit: I just wanted to edit this post since I noticed allot of people asking about the functionality of HQM the best place to get this is HERE its a playlist of update video's which demo's the functions , if you need any further help please feel free to jump into our irc channel #hqm on esper (irc.esper.net) or tweet us and we will help where we can
 
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Tristan1301

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Jul 29, 2019
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This sounds like an amazing idea. I know there are a lot of pack makers out there with a lot of great and unique ideas. Let's hope this gets enough attention.
 

momnop

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Jul 29, 2019
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I have a question however, are we allowed to make mini-mods ourselves to include in the modpacks?

I happen to be a modder as well, but I also make modpacks sometimes.
 

das Kashi

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Jul 29, 2019
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So ... that means the packs have to be 1.6.4?!
Wouldn't it have been somewhat smarter to wait for a 1.7.10 release of HQM to support the ongoing advance to 1.7? But that'd be to late since people will start now anyway. ^_^

Have fun everyone, I think I'm way to uncreative to think of a decent setting sadly.
 

slowpoke

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Jul 29, 2019
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Yes you can make custom mods for this. It is confirmed that this is 1.6.4 only.
 

michagogo

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Jul 29, 2019
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Introducing JamPacked
<snip>
The goal of JamPacked is for people to create a modpack and map designed to work together. With regards to the modpack, the only required mod is the Hardcore Questing Mod (you can find the mod at http://minecraft.curseforge.com/mc-mods/77027-hardcore-questing-mode) which will be the focus of your modpack and map. The only exception to this is the mods you use must either be already open for all to use in modpacks (ie open source) or you must gain permission to use the mod in your pack if it is not open source. Beyond that, you can use any mods that you wish to in your pack and there are no restriction on the design of your maps.
Being open for anyone to use in modpacks and being open source are two, orthogonal things. Saying "ie open source", which expands to "That is, open source" (i.e. == id est (latin) == that is) implies that being open source means being free (as in speech) and/or that being free means being open source, which isn't the case. There are plenty of mods, such as HQM, that are free for anyone to use without being open source, and there may also be mods that are open source, without being free for anyone to use and distribute. I mean, there are different definitions of open source. Some people's definition of open source includes being free for use, distribution, et cetera, but being open source can also mean simply that the source code is available for inspection. That second part is probably not very common though, so you could probably get away with just changing it from "ie" to "e.g.". Also, would you like me (or someone) to go through and highlight all your assorted spelling mistakes?
 

Gamingmaster01

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Jul 29, 2019
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Being open for anyone to use in modpacks and being open source are two, orthogonal things. Saying "ie open source", which expands to "That is, open source" (i.e. == id est (latin) == that is) implies that being open source means being free (as in speech) and/or that being free means being open source, which isn't the case. There are plenty of mods, such as HQM, that are free for anyone to use without being open source, and there may also be mods that are open source, without being free for anyone to use and distribute. I mean, there are different definitions of open source. Some people's definition of open source includes being free for use, distribution, et cetera, but being open source can also mean simply that the source code is available for inspection. That second part is probably not very common though, so you could probably get away with just changing it from "ie" to "e.g.". Also, would you like me (or someone) to go through and highlight all your assorted spelling mistakes?
If something is open source its free, if they don't allow code release and have something stopping you from accessing code, you have to ask
 

SatanicSanta

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Jul 29, 2019
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Being open for anyone to use in modpacks and being open source are two, orthogonal things. Saying "ie open source", which expands to "That is, open source" (i.e. == id est (latin) == that is) implies that being open source means being free (as in speech) and/or that being free means being open source, which isn't the case. There are plenty of mods, such as HQM, that are free for anyone to use without being open source, and there may also be mods that are open source, without being free for anyone to use and distribute. I mean, there are different definitions of open source. Some people's definition of open source includes being free for use, distribution, et cetera, but being open source can also mean simply that the source code is available for inspection. That second part is probably not very common though, so you could probably get away with just changing it from "ie" to "e.g.". Also, would you like me (or someone) to go through and highlight all your assorted spelling mistakes?
Visible source and open source are two very different things that you are confusing to be the same.