He meant MJ production, there is a lot more advanced stuff with GT.TE power production doesn't count. There are RailCraft for it until CovertJaguar nerfs it down to bedrock level...
WHat would power it? (atm at least)I haven't looked at the techic pack without IC2, but the 1.5 pack i made for myself could very easily drop IC2 and i wouldn't notice. I left it in initially cause i love nuclear reactors. So far oddly enough the only thing i have used IC2 for is crops It saves on needing an MFR planter for several crop types. I have MFR harvester collecting from the crops to get to 9+ types of fuel for bio-reactors.
I have Modular Powersuits and Minefactory Reloaded both in thermal expansion recipe mode and its a pretty tight experience when all the recipes follow a similar pattern. Thermal expansion's new charging station makes the three form a very good core experience. TE does the processing, MPS does the tools/armor, and MFR does production. For me Applied Energistics does the storage/sorting. After putting together my base I am free to just explore the world / dimensions, which was a goal of mine this world.
The 1.5 bio-generator gives MJ networks a geothermal level generator that runs on biofuel. It is like geothermal because it has no fuel waste... you can leave it on all the time and it will only use fuel when energy is consumed. Using TE conduits it will only send energy when it is requested -- very much like an IC2 network. If you want a simple to run power system MFR bio generator is very good in 1.5+. If you want to add complication or always on you can get more efficiency out of engines or a boiler, but early game MFR bio machines are perfect.
But magma crucible? Unique. Aqueus? Unique. Liquid glowstone/redstone/ender? Unique.
There is nothing part of base IC2 that something else doesn't do better or is a requirement of the IC2 design and becomes required by addons - namely compressors and extractors. Neither of which anybody else has improved on because they're used so little.
Except the power. Unlike others I see no value in duplicating real life electricity, nor in "wires" that self-explode. But again, due to poor design, other mods must include the entire package of IC2 to be able to use EU power at all. This is largely the only reason IC2 hasn't been cut. Even with that I'd cut IC2 without GregTech and GraviSuite mods. GregTech has supplanted base IC2 in full in the workroom floor and factory, and GraviSuite has done the same for "toys for Steve" - the things your character wears.
A theoretical IC3 wouldn't do poorly by simply replacing the development team with the developers of those two mods.
The 1.5 bio-generator gives MJ networks a geothermal level generator that runs on biofuel. It is like geothermal because it has no fuel waste... you can leave it on all the time and it will only use fuel when energy is consumed. Using TE conduits it will only send energy when it is requested -- very much like an IC2 network. If you want a simple to run power system MFR bio generator is very good in 1.5+. If you want to add complication or always on you can get more efficiency out of engines or a boiler, but early game MFR bio machines are perfect.
WHat would power it? (atm at least)
Yeah, bio-generator is nice. Now if only we had a solid fuel MJ producer that was that smart, and as fast and cheap as an IC2 Generator (10EU/t converts to about 4 MJ/t), and a good way of transporting that power that doesn't require 3 different machines (I think I heard conductive pipes aren't so awful in recent or upcoming updates but I'm not sure), then an early game without IC2 might be bearable to me.
The TE charging station, like he said.
I don't understand this seeming hatred you have for instant gratification. Not everyone wants to work for something on a game. The option of instant gratification is not a bad thing. I don't think I'll ever understand why(not you specifically) people of this community seem to have this vendetta against people wanting to do something the easy way. I mean does it really effect people so that someone else is doing something easier for the same result?More like MPS being completely broken, you mean. Nothing like having infinite free flight, quantum-level runspeed and a 7-in-1 multitool for the cost of a some bars of iron and a few diamonds. It may not be your reason for using the mod, but for the large majority it is. "Gravity Suit? Aint nobody got time fo dat", they say, in pursuit of instant gratification over progression-based unlocks. Why build the expensive thing if another mod does it cheaper?
You can't compare GregTech and Forestry for this reason. Forestry in its default config, aptly titled "EASY", is really ridiculously easy. It basically barfs free energy at you, and in contrast to the beliefs of those people who never tried them out, the multifarms are in fact very high yield for very minor fertilizer costs. Except oh no, the upfront cost of the blocks and the requirement to spend 10 minutes mining for apatite, ain't nobody got time fo dat.
Both Forestry and MPS have harder difficulty modes, in addition to MPS being far from finished - it just got updated with the long-announced heat mechanic in 1.5.x, and people are throwing a fuss over their cheap godmode armor actually coming with a downside now. Hardly anyone ever uses these modes though (I do, but I don't know anyone else who does). GregTech, on the other hand, requires investing time into a progressive tech tree, and that makes things "difficult", quote unquote, and therefore unpopular. Ain't nobody got time fo dat.
So no, it's not about quality or features. It almost never is. A few special mods like Thaumcraft can get away with requiring effort because they do it in such a unique and cool way that it's hitherto unseen in the mod community, and others like IC2 for example make themselves essential by providing the framework upon which an entire ecosystem is built. For the rest, it's about giving the player more power, more resources and more energy for less time and effort, less upfront cost and with less complexity. That's what makes mods popular.
The only thing not covered by a 1.5.X mod that is traditionally covered by IC2 or RP2 is RP2's frames and IC2's rapid response power generation.
I don't understand this seeming hatred you have for instant gratification. Not everyone wants to work for something on a game. The option of instant gratification is not a bad thing. I don't think I'll ever understand why(not you specifically) people of this community seem to have this vendetta against people wanting to do something the easy way. I mean does it really effect people so that someone else is doing something easier for the same result?
No that's the extreme opposite of working for something. There is such a thing as a middle ground. Just because you don't think there should be an easy way for things or you think the ways some people consider hard are easy doesn't mean there should only be those ways.The easy way is called creative mode.
That's the alternative for people that don't want to work and struggle.
No that's the extreme opposite of working for something. There is such a thing as a middle ground. Just because you don't think there should be an easy way for things or you think the ways some people consider hard are easy doesn't mean there should only be those ways.
That doesn't mean you should pull out the jerk card and just say "either accept what I(referring to mod devs and/or people in this community) see fit or being a sissy and use creative. No alternatives."When it comes down to it, the only difference between crafting an MPS and spawning one in is the time it takes to craft. The materials are so basic that they might as well be negligible.
I'm all for an easy way to do things. My use of MFR and Power Converters is evidence enough of that. What I'm not for is getting a massively powerful suit of armor for cheaper than a set of vanilla armor.
That doesn't mean you should pull out the jerk card and just say "either accept what I(referring to mod devs and/or people in this community) see fit or being a sissy and use creative. No alternatives."
If the suit is too easy to make turn on GT recipes. Too hard use a different set. Hell I use vanilla because sometimes I just don't feel like doing too much for it. And to say acquiring the resources for it, despite them being trivial, and crafting it feels the same as spawning it in then again it comes down to each person.
When it comes down to it, the only difference between crafting an MPS and spawning one in is the time it takes to craft. The materials are so basic that they might as well be negligible.
I use Nano armor currently because I'm not quite to Quantum. Once I get to Quantum, I do intend to use it.
If the GT recipes make the MPS require iridium in some amount, I may use it. Or at very least, some chrome/titanium. It's genuinely a cool suit, but I don't like getting everything in the game for free.
Like I said. If I did, I'd simply play creative.