IC2 is slowly dying out ?

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Omicron

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Jul 29, 2019
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It's not a deficit. Only very very few features exist that can't be implemented in a balanced manner (hello Soul Shards). MPS lacks this balance yet, being a new mod that put in the features first and then started building around them. The heat mechanic is a good step in the right direction already, and I'm sure we'll see further adjustments down the road.
 

PonyKuu

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Jul 29, 2019
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What has TE innovated mostly carbon copies of old mods with new textures.

IC2 is a well rounded mod, it has everything most of the new mods are trying to reinvent, with AE TE doesnt bring anything new to the table as far as factory set ups go IC2 alone or with GT. Dont start with that macerator bonus resources crap GT does it to and everything is unlimited, the world will never run out of gold or iron.

For the people bitching about addons instead of IC2 implementing the machines itself... what work do you do on your part to keep them updated... nothing so why does it happen to be such a big deal that a machine comes from a separate mod. UE is one big ass segmented cluster f**K so dont even try and say IC2 is on a bad path.
TE brings convenient automation and sided inventory access. And some other stuff IC doesn't have.

IC2 is not on a bad path, it's standing still :p. IC2 power is far better than IC1 (Oh, I still rememer those huge cables and "connect to the bottom of MFE" stuff), but it's not electricity. UE might be a bit buggy, but it is more promising than IC2 power. Lots of mods for now are adding support for UE.

And stop saying "what work do you do" or such crap. I'm using the mods I want to use. I don't have to use IC2 simply because I don't develop it. It's just stupid. If there are better mods, I'll use them. If IC2 team don't want to develop it further, it will be replaced by other mods. It still will be in modpacks, but people won't use it. That's what the phrase "Mod is dying" means. For example, if CovertJaguar will continue to nerf his mod, it might die as well (it has monopoly on cool rails, so maybe that's not very likely to happen).
 

Mash

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Jul 29, 2019
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I never said Gregtech is lacking quality or features, however forestry adds so many features that is not so much of an addon but a standalone mod. People might download it for the bees or the farms and not for the buildcraft additions(you see my point?)

And scratch my example in my previous post, I want to ask you.

Why do people prefer Modular Powersuits over IC2 Quantum armor?

Well, for starters, you get a suit that can fly and run extremely fast for cheaper than a set of freaking diamond armor.

If I had to choose between working my ass off for a ham and cheese sandwich or getting a lobster dinner for free, would anyone be surprised if I didn't go with the ham sandwich?
 

dtech100

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Jul 29, 2019
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I know that a lot of people told about TE is so cool. But right now when Applied Energistics go to the market IC2 machines are the fastest ones to use in production line of maceration and smelting ores. Also if you have advanced machines you can replace macerators (with 10 overclocker upgrades and energy transformation) to work even faster like Usain Bold for 100 meters. TE has great stuff - tesseracts, redstone cells and coduits but pulverizer and powered furnace as very slow. IC2 has a lot of addons - especially Greg-Tech which is one of the best mods right now - and the toughest ones. I think that IC2 will stay forever in FTB because you don't have any mod which is simmilar to its - the only mod which is based on EU not MJ like the rest is. Only replacement for IC2 is IC3. Also when you make for example hard Greg-Tech recipe ultimate solar panel - which cost a lot of iridium and you must have some GT machines which aren't cheap - and combine it with power converter you can simply power a lot of machines and don't worry about turning off generators like you have in TE.

About Modular Powersuits i prefer advanced Nano Chest - cheaper version of Gravity Suit but better than him because you have Lappack in it and Jetpack.


About The Induction Smelter i use it to get harden glass for teseracts, redpower cells, liquiduct and redpowr conduits. I think that a lot of people use it to get the same things i do.
 

StreetKing

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Jul 29, 2019
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My internet goes down for 2 days and I come back finding this thread with 151 posts (It took time to read it all). I should have clarified that I do love IC2 and I would hate to let it go but what gave me the feeling that IC2 is getting replaced 1)SMP servers 2)The mod developers who I thought were being lazy or something because they haven't released anything in such a long time. All I was seeing is bug fixes and more bug fixes. I am safe to say now that IC2 isn't going to get removed which is a big relief for me.
@CrafterOfMines57: Thank you for posting this video. I am now certain that IC2 is still up and running and that the developers are still working on it.
 

PonyKuu

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Jul 29, 2019
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i don't like it, I could never get anything to work properly we'll just sasy, I could go into specifics but i'm tired
If you don't like it, it doesn't mean that it's bad. I saw people who had some difficultes with IC2 after IC1 and even disliked IC2.
Meh, I was conservative to... Saying like "I don't need anything but IC", then "I won't use RP2 tubes, RP2 is for wiring only", then "I don't wat to use mods for mods", and when I overcame it, I downloaded Ultimate and started playing :p
 

Sphinx2k

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Jul 29, 2019
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I think the same as the written in the starting post. But I am also sad that IC2 is stagnating. IC2 and Buildcraft where my first Game Changing Mods i did use in Minecraft.
I see it this way. The Devs don't know where to go with the mod, like a writer stuck in the middle of his book not knowing how to continue.
Buildcraft as the other old one has not changed in general over the last 2 yeast, but is is improved with little additions here and there (Gates, Pipewire, Facades, code optimization,...).

So i hope the IC2 devs get a creativity flash with good ideas or a target they can aim for.
 

JunpakuKarasu

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Jul 29, 2019
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I prefer IC2 and redpower sorting system over the Thermal Expansion system. Sure TE makes things nice and compact, but it's a pain organization-wise. And I really don't like having to use buildcraft engines ever since I had some bug out on me and blow my base apart. (Supplied with liquid ice and they still overheated somehow D: )
And I simply cannot live without my drill. <3
 

DoctorOr

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Jul 29, 2019
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What has TE innovated mostly carbon copies of old mods with new textures.

Neither grinding up ores nor smelting items is particularly unique to anybody - smelting is in vanilla after all.

But magma crucible? Unique. Aqueus? Unique. Liquid glowstone/redstone/ender? Unique.

Ok, so tesseracts are basically just teleport pipes, but Zeldo is part of team CoFH anyways...

IC2 is a well rounded mod, it has everything most of the new mods are trying to reinvent

There is nothing part of base IC2 that something else doesn't do better or is a requirement of the IC2 design and becomes required by addons - namely compressors and extractors. Neither of which anybody else has improved on because they're used so little.

Except the power. Unlike others I see no value in duplicating real life electricity, nor in "wires" that self-explode. But again, due to poor design, other mods must include the entire package of IC2 to be able to use EU power at all. This is largely the only reason IC2 hasn't been cut. Even with that I'd cut IC2 without GregTech and GraviSuite mods. GregTech has supplanted base IC2 in full in the workroom floor and factory, and GraviSuite has done the same for "toys for Steve" - the things your character wears.

A theoretical IC3 wouldn't do poorly by simply replacing the development team with the developers of those two mods.
 

Chrissy

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Jul 29, 2019
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If you don't like it, it doesn't mean that it's bad. I saw people who had some difficultes with IC2 after IC1 and even disliked IC2.
Meh, I was conservative to... Saying like "I don't need anything but IC", then "I won't use RP2 tubes, RP2 is for wiring only", then "I don't wat to use mods for mods", and when I overcame it, I downloaded Ultimate and started playing :p


No, I mean things were not made clear, Things that looking at other peoples' setups should have worked, Things like that,
Largely, Crap didn't work
 

PonyKuu

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Jul 29, 2019
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Neither grinding up ores nor smelting items is particularly unique to anybody - smelting is in vanilla after all.
Except the power. Unlike others I see no value in duplicating real life electricity, nor in "wires" that self-explode. But again, due to poor design, other mods must include the entire package of IC2 to be able to use EU power at all. This is largely the only reason IC2 hasn't been cut. Even with that I'd cut IC2 without GregTech and GraviSuite mods. GregTech has supplanted base IC2 in full in the workroom floor and factory, and GraviSuite has done the same for "toys for Steve" - the things your character wears.
Wait a second... Mods require IC2 to use UE power?! But how does the Ampz modpack work without IC2?

Edit: UE and EU... Misread that ~_~
 

PonyKuu

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Jul 29, 2019
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No, I mean things were not made clear, Things that looking at other peoples' setups should have worked, Things like that,
Largely, Crap didn't work
It was buggy, yes, but same for IC2 - There were bugs in IC2 when it came out. I remember freezes when you place a cable. I remember energy net not working after server reload (had to replace transformers) and such stuff. Miner that mines bedrock. And when it came ou there were a lot of threads "MY SOLARS DO NOT PRODUCE EU!!!". That's all the same.
 

StreetKing

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Jul 29, 2019
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Lazy? Who the hell are you to accuse someone of being lazy because they aren't giving you free stuff all the time?
AFAIR, when one ask devs about adding secondary machines like Induction Furnace, they answer "There is a mod for it".

I would ask rather, why they left the job incomplete so long that not only has somebody else tried to finish but the code has had time to fork, and when they are going to step in to make something of it themselves, rather then to give them the option of brushing off the work as done... for if they stop working on it, just because somebody else has, IC2 truly will die.
This is why I called them lazy. There was no reason to stop them for adding tier 2 machines yet they didn't do it and someone made a special addon just to add tier 2 machines. I find this quite funny.
 
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Chrissy

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Jul 29, 2019
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It was buggy, yes, but same for IC2 - There were bugs in IC2 when it came out. I remember freezes when you place a cable. I remember energy net not working after server reload (had to replace transformers) and such stuff. Miner that mines bedrock. And when it came ou there were a lot of threads "MY SOLARS DO NOT PRODUCE EU!!!". That's all the same.


I just don't like it, As for some other things in ultimate, I need a trainer, Just watching a bunch of tutorial videos doesn't help me much
 

Velotican

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Jul 29, 2019
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Notably, Tekkit have decided to permanently ditch IC2 as of their latest modpack release. That's a pretty massive seismic shift in the community. Their argument appears to be that everything (of importance) that IC2 and RP2 used to handle, other mods can now handle and do so better. Their new modpack just uses MJ for everything.

I'm not sure we're quite at the stage where vanilla IC2 and addons are redundant, but we're rapidly approaching it. It isn't that IC2 and RP2 are bad mods either - they definitely aren't. But they've done what they wanted to and, crucially, have both totally ignored what other mods have done in the meantime. RP2's problem is its cripplingly poor server performance as it was never designed for use on servers, whilst IC2's issue is a sense of stagnation. IC2 fundamentally still works though and is internally consistent in its features and behaviour. What it needs isn't a rebuild, or an overhaul - all it needs is a refurbishment. In fact once they sort out the issue with textures that has bogged them down for a month I suspect we'll begin to see IC2 begin a retrofitting process of development to bring it back "in-date". If the IC2 devs don't do this, however, the mod will fade into irrelevance as it gradually gets totally outmoded by a set of other mods with superior design decisions, innovations and drive. The question is whether the devs care, and they don't have to by any means. That Alblaka has basically disappeared or gone incredibly quiet doesn't help, either, but that's his business.

For those of you who may be interested in an IC3 (and I would be, actually), GregTech is arguably that IC3 hobbled by the fact that it has to piggyback on top of IC2 with all its features and thus its limitations. Thisincidentally is the main reason I fully support GT's forcibly overriding the recipes in IC2 and indeed other mods to achieve a sense of consistency with its own approach. You can tell that Greg is a professional game dev student - he approaches the problem the way an inexperienced professional game dev would. (What that says to you about professional dev work is your problem. ;P)

As repeatedly pointed out, Thermal Expansion is very much its own mod that does its own thing and in its own right is an excellent system all its own. For my part I feel it succesfully replaces IC2 even despite the mod author's objections to that view in that it provides me with all the features I actually want in my base starting out and in the long term. I have my ore yield booster. I have my furnace with sensible fuel usage and respectable speed. I have my faster furnace (the Induction Smelter) with further boosted yield and performance if I want that. I have my sawmill. I have my nifty system that generates liquids on demand and lets me take them in and out of containers. I have my space saving utility machines and an ice box.

I have felt, even as TE was in Ultimate, that I could - and did - say to my server users that if they wanted something basic that did everything they'd ever really want, all they'd have to do is set up a TE factory and they're set for life; they could ignore the rest of the modpack entirely and still have a relevant and potent base of their own. I still feel that's true - and it's only getting better over time, the new stuff in TE looks awesome. You can also credit TE for overruling BuildCraft's crappy design decisions and making their power system not godawfully terrible and actually useful for people who don't feel obliged to cut themselves on weekends.

For ages the power system in BuildCraft felt like an afterthought only useful for powering itself until someone actually had the sense to do something with it - and now many other mods have jumped on board as well, making MJ an incredibly useful backbone power system capable of supporting entire modpacks and oh look we've gone full circle in this argument. The only thing MJ is lacking now is heavy-duty power production and that's only because nothing has needed heavy-duty MJ production up until now. (No, steam doesn't count.)

Got to say I agree with the Tekkit guys. IC2 doesn't provide me with anything I need anymore, and only GregTech gives it enough novelty to be worth keeping around at this point. The only reason you'd keep IC2 around now is if you just want to play IC2, and I suspect that's actually the issue for many people here. Nothing wrong with that, but it doesn't justify bloating a modpack with it if you're a pack dev and not a player. :)