I thought you didn't use GT at all?
i have it configured to not tamper with things it shouldn't,
The IC2 recipies behave the same, IT isn't allowed to nerf things
I thought you didn't use GT at all?
Do you not use slag? My TE line is setup around the production and use of slag/rich slag, plus I use a LOT of rockwool.
As with everything, feel free to point your fingers at me and say mean things about me, but realize that when you point your finger at me, you're point three at yourself.
This and I kind of want to see electric boatsI've been thinking. My wishlist for IC3. Anybody else want to reply to this with your own?
1. Remove nothing. Pointedly #1 on the list because there is not a single feature or design element in IC2 that I would criticize or remove.
2. Complete it. Yes, some of the bits that I think of missing are filled in with other mods. I'll call it collateral damage. Stage 1 machines exist. Stage 2, expand the induction furnace mechanic to the other machines.
3. Expand it. Upgrades are a lovely mechanic, how about a few more kinds. Ejector upgrade?
Check my post on page 3, about 5 posts down.Arent they adding electric boats or something in 1.5? I heard someone on Morve's stream talking about them
I don't think you looked very hard... http://forum.industrial-craft.net/index.php?page=Thread&threadID=9088
and
as well as Night Vision goggles being given functionality recently (I believe, I know they received a texture at least).
That supposed to be ironical? Anyways, UE power network is more interesting than IC2 oneYou mean that crappy power plugin that voltz uses?
Dear god no, I'd have to find another game to play
The induction furnace is from IC2. The singularity compressor, centrifuge extractor, and rotary macerator are from the advanced machines add-on.I still say they need to come to some sort of agreement with one of the two advanced machines groups, roll the code in, fix the bugs, and ship it, or remove the induction furnace. One machineout of four is a job unfinished.