Gregtech & the omniwrench

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Should greg allow the omniwrench to be used on his machines?


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Hydra

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Jul 29, 2019
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You know, I'd argue that making blocks explode or change into other blocks for wanting to change its orientation or location is bad game-design.


No point in having this discussion with him. He's almost religious in his believe that GT does the "right" thing.
 

Roady

New Member
Jul 29, 2019
23
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No point in having this discussion with him. He's almost religious in his believe that GT does the "right" thing.

Well, even if the argument won't convince him, there is still value in voicing it, if only because others read it.

More on topic, I feel like the omniwrench was made because, the subgame of remembering which wrench/hammer/screwdriver/tool to use for a particular object is not really an interesting game to play.
With the omniwrench, you can bypass that and get on with enjoying the rest of game. (also it reduces the inventory management problem slightly which already is worsened by the multitude of mods/items)
If you remove that functionality for your mod, you effectively make the item no longer able to perform the task it was designed to do.
Effectively removing the item's raison d'être, which I feel to be wrong to do someone else's creation.
 
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Freakscar

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Jul 29, 2019
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More on topic, I feel like the omniwrench was made because, the subgame of remembering which wrench/hammer/screwdriver/tool to use for a particular object is not really an interesting game to play.
With the omniwrench, you can bypass that and get on with enjoying the rest of game.
This. Sooo true! I danced the funky chicken the first time I replaced my virtual toolbox (that solely held tools to reorient/move machines) with the TE wrench. It's still one of my favourite inventions, toolwise. MPAs' power tool comes to a close 2nd (sharing it with tinker tools), but in terms of reliability, userfriendliness and sheer usage count, the Omnitool holds the first place by far. <3
 
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King Lemming

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Jul 29, 2019
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Just to point a couple things out, incase they were missed:

New OmniTools out. ;)

The OmniWrench works via API, I'm not doing ANY reflective hacking here, nor will I ever. I am legitimately using the APIs that allow it to act as a BC wrench, IC2 wrench, MFR hammer, UE wrench, GT wrench, RC crowbar, and the vanilla rotation code is all stuff I wrote for CoFHLib. Of these, IC2 is far and away the most onerous.

If I've missed anything and there is a reasonable API for the mod in question, let me know.

I will also in the future entertain durability as a config option and look into a powered variant. It'll never appear in TE, however, for API dependency reasons more than anything else.
 

Runo

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Jul 29, 2019
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I think the issue here is that people expect the modders to code specifically for a mod pack and not for their standalone. While this is a legitimate gripe in that a modpack should intergrate mods together not just be a compilation, its the same argument as multiple power types. There's still no unification there, yet there's not a huge complaint system, so I don't get why there's so much focus on a tool. I think the real issue is that people dislike the IC2 meta game aspect.

I'm fine with how IC2 tools work as it makes you respect the machines and the underlying power system, while putting in a sensible progression hurdle that directs the gamer to the proper support systems before the big machines (base load power and wearable storage before nuclear reactors). I also think powered tools for complex machines make sense, and that the omnitool is stupid cheap for how good it is. While I think a proper middle ground would be a powered omnitool, I realize this would hurt mods like forestry so its not viable, and two omnitools kinda defeats the purpose.

Since the above is kind of unresolveable/is already resolved via the omnitools update, here's a good question for discussion that really is the root of it all: do you like the tool meta game or not (durability, tool requirements, etc). I predict the answer percentages would be in line with the above poll.
 

ryanjh5521

New Member
Jul 29, 2019
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Some machines work with the OmniWrench. It is actually just a derp in his code because you can t use a GT Wrench on some machines either.
 
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DoctorOr

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Jul 29, 2019
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No point in having this discussion with him. He's almost religious in his believe that GT does the "right" thing.

It coes. It gives you a config option. The rest of it is IC2 standard, and if you don't like it you should go bitch to IC2 devs. That will fall on deaf ears.[DOUBLEPOST=1370965054][/DOUBLEPOST]
If I've missed anything and there is a reasonable API for the mod in question, let me know.

Extra utils uses a stick to configure pipes. Don't know if there is an api though
 

Hydra

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Jul 29, 2019
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I think the issue here is that people expect the modders to code specifically for a mod pack and not for their standalone. While this is a legitimate gripe in that a modpack should intergrate mods together not just be a compilation, its the same argument as multiple power types. There's still no unification there, yet there's not a huge complaint system, so I don't get why there's so much focus on a tool. I think the real issue is that people dislike the IC2 meta game aspect.

Why do you like it? I mean, what's the fun in having to 'reload' something that's so basic?
 

Runo

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Jul 29, 2019
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Why do you like it? I mean, what's the fun in having to 'reload' something that's so basic?

Because industrial machinery isn't basic, and the IC2 system adds a layout mechanic to early game. In a sense, you are rewarded for clean planning and punished for sloppiness. Any man whose ever packed a trunk for vacation should be able to respect and enjoy that challenge.
 

Loufmier

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Jul 29, 2019
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In a sense, you are rewarded for clean planning and punished for sloppiness.

which is stupid and against logic. when i move some machinery IRL i dont have that random chance of breaking it, which is dictated by phase of a moon affecting my wrench.
 

Poppycocks

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Jul 29, 2019
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which is stupid and against logic. when i move some machinery IRL i dont have that random chance of breaking it, which is dictated by phase of a moon affecting my wrench.
Hah, this is silly because I'm kinda with you on this, but really, how many machines have you actually moved IRL? :D
 

Hyperme

Popular Member
Apr 3, 2013
196
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Because industrial machinery isn't basic, and the IC2 system adds a layout mechanic to early game. In a sense, you are rewarded for clean planning and punished for sloppiness. Any man whose ever packed a trunk for vacation should be able to respect and enjoy that challenge.

Alternately, you are being punished for accidentally placing a machine in the wrong place. Or moving things to a different location that was previously unsuitable for machines. The whole wrench thing in IC2 is the dumb, especially the 'herp derp pay 40k EU not have a chance of things breaking'. Actually, the eletrical wrench not always being 100% is dumb. Actually, the regular wrench being <100% is dumb. Basically, the entire wrench system is built of dumb and exists to infuriate.
 
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Dackstrus

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Jul 29, 2019
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Hah, this is silly because I'm kinda with you on this, but really, how many machines have you actually moved IRL? :D

I helped move my shop class across campus. It was'nt really that hard. The best part? The only part that needed a wrench to move was the belt sander. And that was because it was to wide for the door.
 
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Dravarden

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Jul 29, 2019
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Oh you accidentally right clicked? no problem! you just lost 2 hours of your life that you spent making X machine.

thanks, IC2 retarded logic!
 

Moasseman

New Member
Jul 29, 2019
1,679
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Oh you accidentally right clicked? no problem! you just lost 2 hours of your life that you spent making X machine.

thanks, IC2 retarded logic!
Oh you accidentally tripped while carrying that HugeassTM85" pseudo-plasma TV that cost shitzillion euros/yens/rupees/gil? No problem! You just lost few hours of your life that you spent making the money for the said TV.

Thanks, real-life retarded logic!
 

Roady

New Member
Jul 29, 2019
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Oh you accidentally tripped while carrying that HugeassTM85" pseudo-plasma TV that cost shitzillion euros/yens/rupees/gil? No problem! You just lost few hours of your life that you spent making the money for the said TV.

Thanks, real-life retarded logic!

Clearly the solution is to add a random breaking mechanic for items in your inventory, to simulate tripping.
 

Saice

New Member
Jul 29, 2019
4,020
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1
act as a BC wrench, IC2 wrench, MFR hammer, UE wrench, GT wrench, RC crowbar, and the vanilla rotation code

It does MFR Hammer and Vanilla rotation too? Damn did not know that. Keeps getting more and more awesome.

Its like the Ring of power for tools. One Tool to rule them all.