Yes, for tablets and phones alike.Like a mobile app?
Yes, for tablets and phones alike.Like a mobile app?
If the flash drive that came with the launcher was completely portable, that would be really cool. Java + lastlogin files + MC game files ≈ plug into any computer and play without installation. Well, I can dream can't I?
And mods are not moving to 1.7. 1.7 won't be released that soon and even if it does 1.6 will be used for mods a very long time (like 1.2.5) as MC base code got so many FUNDAMENTAL changes to it that mod authors will have a hard time porting. (At least at the moment it looks like that, future will tell)
Oh really? Let's see:To be completely honest, that's what FTB always says. "Update X is going to be hard for modders", yet mods release in record time and FTB lags behind. It's not really that mods don't update, it's that FTB is afraid of change and will lag behind because of 1 or 2 mods that are not even necessary. I know this is completely up to you guys to decide whenever you want to release your modpacks, but don't blame the mod authors for that. (people were playing 1.5 in May, you released end of july... when people had already mostly moved to 1.6).
I know that FTB tries to preserve people's worlds as much as possible, but honestly saying that's nearly impossible before the plugin API anyways.
To be completely honest, that's what FTB always says. "Update X is going to be hard for modders", yet mods release in record time and FTB lags behind. It's not really that mods don't update, it's that FTB is afraid of change and will lag behind because of 1 or 2 mods that are not even necessary. I know this is completely up to you guys to decide whenever you want to release your modpacks, but don't blame the mod authors for that. (people were playing 1.5 in May, you released end of july... when people had already mostly moved to 1.6).
I know that FTB tries to preserve people's worlds as much as possible, but honestly saying that's nearly impossible before the plugin API anyways.
I agree with Lathanael, and would like to add one thing to his statement:
When the major MC update comes out, put the modpack together yourself, with all of the mods that are usually included in an FTB pack. Then, see for yourself why they wait for more stable versions.
Watch Direwolf20? Ok, pay close attention to the Forgecraft series. They tend to use more stable versions of the mods as it is, but still encounter serious issues.
That's exactly what i've been doing since the 1.5.2 FTB packs were delayed by a loong while. The mods are generally working quite good, you just have to test a bit and see what's stable and what's not. Not alot of -major- problems have actually come from this. I've been on 1.6.2 since mid august, and already playing 1.6.4.
Oddly enough... that's not impossible. I'm thinking about how I could do it now
I thought if I put my mind to it, I could come up with something. I tried. It hurt. I gave up.
I want a real cape.
edit: OOOOH FTB TOWELS S OWE CAN MAKE OUR OWN CAPES!
Well, you can put a version of Java on the USB no problem (potentially illegal though, I'm not sure). Then you'd have to put the FTB launcher there and use a batch script with something like "<path to Java install>/java.exe -jar FTBLauncher.jar"
I'm sure the modpack team could come up with something a little more... professional, but that would work. You might have to install both 32 and 64 bit Java on the USB too, but it's all doable.
Would love to see zippered hoodies or large posters.
Now, create multiple different packs, using mostly the same mods (I say mostly because some added mods create significant ID/config changes). Make all of those interchangable.
Now, package it nicely for the general public. Make sure it's not "too op" or in any way exploitable.
Do all of this while maintaining 3 modpacks in 1.5.2 and offering support for 1.4.7. Oh, and you also have to field private pack and third party pack requests, while ensuring those packs are good to go.