It's range is nothing for nether lava pumping (~1 chunk sphere).Use the pump from Immersive Engineering. Works much better than the ranged pump and it is similar to other pumps in that it replaces lava with stone/cobble.
It's range is nothing for nether lava pumping (~1 chunk sphere).Use the pump from Immersive Engineering. Works much better than the ranged pump and it is similar to other pumps in that it replaces lava with stone/cobble.
This fork looks pretty quiet lately.Regarding Twilight Forest on 1.10.2:
There is a port-in-progress -- see https://github.com/Benimatic/twilightforest/network -- but I do not know how far/ready it has gone.
Hey guys,
I think I am missing something. I can't seem to make alumite and I therefore have no way of mining cobolt or ardite? What am I doing wrong? Thanks!
New Update, can we just replace the updated files or does this update require a Map Reset???
New Update, can we just replace the updated files or does this update require a Map Reset???
Cheers mate that did the trick!Use an obsidian sharping kit. You can pour lava and water into the smeltery to get the obsidian. Pour it into a sharping kit cast. The add the kit plus flint to your pick.
1.0.1 to 1.1.0 = UpdateThis is a brand new pack. No idea which pack you think you can update to make it Beyond but it won't work. New pack, new map.
1.0.1 to 1.1.0 = Update
Hey guys,
I think I am missing something. I can't seem to make alumite and I therefore have no way of mining cobolt or ardite? What am I doing wrong? Thanks!
So Alabaster was disabled in the configs. How are we supposed to make the Environmental Tech stuff with out it?
Well that explains my server-mate's complaints about Alabaster last night. LOL No wonder he was so confused and/or agitated over it. Since I never used EnviroTech mod before I couldn't help him.
After playing the pack for a few days now, it's apparent that the "Tech Reborn" mod is an attempt to copy GregTech. But it's got a lot of WIP (work in progress) items, and thus it seems incomplete.
Here's my thoughts: why do we need a GregTech copy mod, when the real GregTech mod is still in active development? Why not just use the GregTech mod?
For those unaware... please don't respond. LOL Yes I know all about the falling out between FTB and Gregorious after the 1.4.7 FTB Ultimate modpack days... the good old days. sigh
I believe you can use steel to mine cobalt/ardite, or at least that's how it was for very long time. Also AA drills do that with ease, although their usage questions big point of TiC.Yeah it was upsetting to see Alumite is gone from the Tinkers mod, that was my go-to material for all my early-game needs.
To get around this problem, I scoured NEI (or JEI or whatever acronym we're using for it this year) and discovered there's a block called Iron Alloy Furnace, which can make "Steel Blend" and the block runs off coal, doesn't need RF. Then I used Tinkers to make steel ingots, and make a steel pickaxe which can mine Obsidian blocks. Then I immediately made an Obsidian pickaxe in order to mine Cobalt and Ardite.
So it's theoretically possible in this modpack to have a Manyullyn sword before the very first nightfall (altho you'd have to build your Tinkers smeltery pretty darn quick haha). There's so much Cobalt and Ardite in the nether it's almost ridiculous, but from a player's standpoint, it sure is a positive for us. Also, in case you're afraid... don't be. The nether in this modpack is probably the least scary I've ever been in. Basically only two real threats, the Ghasts, and those red colored Creepers. Or falling into lava from a great height, I guess that "threat" won't ever disappear in any pack. hehe
Well that explains my server-mate's complaints about Alabaster last night. LOL No wonder he was so confused and/or agitated over it. Since I never used EnviroTech mod before I couldn't help him.
Real gregtech looks nothing like it was in 1.4.7. It's a completely new mod which is supposed to be played nearly on its own and changes minecraft perspectives entirely. Try infitech2 if you don't understand what I'm talking about.After playing the pack for a few days now, it's apparent that the "Tech Reborn" mod is an attempt to copy GregTech. But it's got a lot of WIP (work in progress) items, and thus it seems incomplete.
Here's my thoughts: why do we need a GregTech copy mod, when the real GregTech mod is still in active development? Why not just use the GregTech mod?
For those unaware... please don't respond. LOL Yes I know all about the falling out between FTB and Gregorious after the 1.4.7 FTB Ultimate modpack days... the good old days. sigh
Real gregtech looks nothing like it was in 1.4.7. It's a completely new mod which is supposed to be played nearly on its own and changes minecraft perspectives entirely. Try infitech2 if you don't understand what I'm talking about.