in the end its not really a basic quest if they ask you to do a BIG thing in whatever mod that person pick.
Not to argue, but Computercraft is few blocks, but certainly not basic, unlike a huge, purely esthetic cobblestone structure.
Well, the important bit I feel is to remember that this is a display of your writing capabilities in the context of the task given to the future literary team, rather than you know, an actual quest design pooling that will be directly plucked from this thread and pasted into the game. As such, I feel the "basic" part, no matter if it implied something early-game or something that takes less than fifteen steps to complete, is more of a guideline. An important guideline, as communication skills and reading comprehension is important for it all.
One thing to remember in the final job -I humbly feel- is that, no matter how much heart and soul you're going to pour into your writing, ultimately, 99% of the players will come to test, try, learn and play with the mods. And that this story business is secondary at best. Now whether the people that already know the mods will be more interested in the story since they already know the technical part, or even less interested in it, because they just want to get this over with, grab the rewards, and be done with it, is debatable. Which of course also poses the discussion regarding what rewards to pick, how much can you facilitate advancement with them, will there be randomized bags and so on, but that's less our direct concern aside from the occasional flavorful addition (like the alumentum bag and discarded warning label seen earlier in this thread)
In this application process, just like in the ultimate task you'll be asked to do, always remember that you're writing for others, not primarily for yourself. I just feel you can achieve what's required with both early-game, and end-game contents. And I may perfectly be in the wrong