Has anyone had problem with pneumaticraft?
I have a kinetic generator outputting to a tube then a pressure gauge. With sfm i make it stop at 3 bar. I see the gauge is at 3 and the emitter stopping the kinetic from running is on... I walk away (20 blocks or so) and boom it exploded...
Wtf?
No, that's reverse. Every successive type of coal generators (survivalist, furnace, heated furnace) produces more per tick but less per fuel unit. The most efficient option is a wall of survivalist generators running on coal blocks.Is the furnace generater worth making the heated one that make more power over time?
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@Iskandar rolls over in his sick bed every time he hears someone speaking about walls of survivalist generators.No, that's reverse. Every successive type of coal generators (survivalist, furnace, heated furnace) produces more per tick but less per fuel unit. The most efficient option is a wall of survivalist generators running on coal blocks.
@Iskandar rolls over in his sick bed every time he hears someone speaking about walls of survivalist generators.
*crosses fingers hoping for a nerf hammer*
Yeah, but Iskandar has nerfed the vast majority of the generators to move them down the tech tree considerably. The survivalist generator was left at a very low tech level for ease of powering cells. That said the intention was not to have people powering large constructions off massed survivalist generators. I for instance would see crafting the survival generator being pushed back behind pnuematicraft, with early power being provided by one or two awarded via the quest book. The goal is to force you to develop along the tech tree not mass produce "caveman" tech.
Well, there are already rewards like that, though not repeatable. The machine frame that's offered for killing mobs is the first example that comes to mind. That machine frame is key to early automation pre pnuematicraft...... not sure something like that should ever become repeatable though.There's a good idea, but lets run with it a little.
A repeatable quest, on a long cool down, that lets you get certain early game items crafted by the ship, with a long cool down. Or a quest that gives you an item that is otherwise impossible to obtain, that is used as a core part in a class of items. Mostly for these survival boost items that get a bit insane if you have too many of them.
Actually, for now at least you can make seared bricks. you can melt stones in the crucible. Note those are the shifting yield stones, not the blocks. My understanding is that will get nerfed in the next update.I don't get why servos are made with seared bricks...it would be OK if there was actually a way to craft seared bricks
Why not a PneumaticCraft recipe for pneumatic servos?
you can make them with an ingot cast with smelter cobble in the smelteryActually, for now at least you can make seared bricks. you can melt stones in the crucible. Note those are the shifting yield stones, not the blocks. My understanding is that will get nerfed in the next update.
you can make them with an ingot cast with smelter cobble in the smeltery
I think you mean high oven, yes, though I understood the OP to need something earlier in the game. Once you have a high oven you can proccess large volumes of cobble into seared stone. My understanding is that, unlike the crucible funcionality, will be staying.you can make them with an ingot cast with smelter cobble in the smeltery