That's good to knowSorry to break your bubble but thats disabled in 1.1.2
To make seared breaks, you have to setup your high oven and smelt cobble there.
But I still don't get why bricks for servos ...
That's good to knowSorry to break your bubble but thats disabled in 1.1.2
To make seared breaks, you have to setup your high oven and smelt cobble there.
to gate them behind the high oven, they are quite powerful though putting a lever near a itemduct is easy if you need it poweredThat's good to know
But I still don't get why bricks for servos ...
I kind of like pig iron guards, and I wouldn't call reinforced incompatible with jagged. Jagged is all about keeping a weapon in a "butter" zone hovering between nearly broken and actually broken.I hate iguana tweaks sometimes. I had 9 cobalt and ardite, so I decided to make a manyullyn sword. Messed around with my trench so I could level it up easily, and I got reinforced (useless since I used cactus, going to use up the durability and then flux it), smite (meh), knockback (I dislike knockback on a weapon, because all it does is put ranged enemies at range again), 2 X Life Steal (okay, I guess) and 2 X fiery (oh god, why do you hate me RNG?) Given that I'm not going to be hunting Enderman with it, fiery wouldn't be too bad except for, you know, fighting blazes which are all over in reactor buildings.
I even looked in the configs back when I was playing AS to see if there was a way to make fiery not show up randomly, but no such luck. Guess I get to try again.
Incidentally, what do people suggest for the guard on weapons? Normally I do paper guard, thamium tool rod ,but neither of those is possible in CL (and given that weapons weren't particularly useful in AS, I just kind of tossed together whatever until I had a Sharpness 5 bound sword...maybe I should make a flux-infused sword....hmm....)
In the config, there is a list of modifier that can be applied randomly, go look it upI hate iguana tweaks sometimes. I had 9 cobalt and ardite, so I decided to make a manyullyn sword. Messed around with my trench so I could level it up easily, and I got reinforced (useless since I used cactus, going to use up the durability and then flux it), smite (meh), knockback (I dislike knockback on a weapon, because all it does is put ranged enemies at range again), 2 X Life Steal (okay, I guess) and 2 X fiery (oh god, why do you hate me RNG?) Given that I'm not going to be hunting Enderman with it, fiery wouldn't be too bad except for, you know, fighting blazes which are all over in reactor buildings.
I even looked in the configs back when I was playing AS to see if there was a way to make fiery not show up randomly, but no such luck. Guess I get to try again.
Incidentally, what do people suggest for the guard on weapons? Normally I do paper guard, thamium tool rod ,but neither of those is possible in CL (and given that weapons weren't particularly useful in AS, I just kind of tossed together whatever until I had a Sharpness 5 bound sword...maybe I should make a flux-infused sword....hmm....)
*kofkof*purplementat*kofkof*Sorry to break your bubble but thats disabled in 1.1.2
To make seared breaks, you have to setup your high oven and smelt cobble there.
I would agree for hard mode player, but not for easy mode ones... How do you want to get another life without powa?Yeah, but Iskandar has nerfed the vast majority of the generators to move them down the tech tree considerably. The survivalist generator was left at a very low tech level for ease of powering cells. That said the intention was not to have people powering large constructions off massed survivalist generators. I for instance would see crafting the survival generator being pushed back behind pnuematicraft, with early power being provided by one or two awarded via the quest book. The goal is to force you to develop along the tech tree not mass produce "caveman" tech.
Nothing is messing with redstone, no chunkloading but i moved litterally 1-2 chunks awayObvious question first, is your base chunkloaded and are all of the components that went boom in the same chunk? And is there anyway anything turned the system back on after you left? (autocrafting task, stray redstone signal...)
AS I tend to be a dedicated hard mode player, the easy mode lack of power really isn't my issueI would agree for hard mode player, but not for easy mode ones... How do you want to get another life without powa?
Interesting. Someone apparently forgot to inform my client of that updateSorry to break your bubble but thats disabled in 1.1.2
To make seared breaks, you have to setup your high oven and smelt cobble there.
Please remember that the terrain smasher is gated behind servosThat's good to know
But I still don't get why bricks for servos ...
You mean the autonomous activator? Well, why not do it like in AgS and change its recipe rather than the servo's?Please remember that the terrain smasher is gated behind servos
No I mean the terrain smasher, the AA is gated behind a machine block/pnuematicraftYou mean the autonomous activator? Well, why not do it like in AgS and change its recipe rather than the servo's?
I was thinking Pig Iron, but I've never actually made Pig Iron before, and I was hesitant to risk the emeralds...and the blood.I kind of like pig iron guards, and I wouldn't call reinforced incompatible with jagged. Jagged is all about keeping a weapon in a "butter" zone hovering between nearly broken and actually broken.
A little grinding can readily get even the heaviest reinforced weapons durability down. Reinforced then helps improve the weapons survivability during regular use.
That's why I tend to make tools out of flint, netherack etc and level them up BEFORE committing expensive materials to them.I hate iguana tweaks sometimes. I had 9 cobalt and ardite, so I decided to make a manyullyn sword. Messed around with my trench so I could level it up easily, and I got reinforced (useless since I used cactus, going to use up the durability and then flux it), smite (meh), knockback (I dislike knockback on a weapon, because all it does is put ranged enemies at range again), 2 X Life Steal (okay, I guess) and 2 X fiery (oh god, why do you hate me RNG?) Given that I'm not going to be hunting Enderman with it, fiery wouldn't be too bad except for, you know, fighting blazes which are all over in reactor buildings.
I even looked in the configs back when I was playing AS to see if there was a way to make fiery not show up randomly, but no such luck. Guess I get to try again.
Incidentally, what do people suggest for the guard on weapons? Normally I do paper guard, thamium tool rod ,but neither of those is possible in CL (and given that weapons weren't particularly useful in AS, I just kind of tossed together whatever until I had a Sharpness 5 bound sword...maybe I should make a flux-infused sword....hmm....)
In the config, there is a list of modifier that can be applied randomly, go look it up
*kofkof*purplementat*kofkof*
I would agree for hard mode player, but not for easy mode ones... How do you want to get another life without powa?
Nothing is messing with redstone, no chunkloading but i moved litterally 1-2 chunks away
For now, solution is to use a cell behind it and turn it off too, works loke a charm :3
Interesting. Someone apparently forgot to inform my client of that update
Seriously, seared stone over cobble in the smeltery works fine in 1.1.2 (although the high oven is admitedly a better option). As I understand it, Iskander is fine with both methods, he's just getting rid of the 'small stone in crucible' method. The rationale being, once you actually go to the city and loot what you need for a basic smeltery, it's fine to use that to expand on it, as long as we remove the ability (with the crucible) to bypass the city altogether.
I'm pretty sure you need a liquid in the smeltery already to make seared stone much like blood
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I do to, but my understanding was that weapons don't properly update their damage when replacing the blade, hence why I made it directly out of manyullyn.That's why I tend to make tools out of flint, netherack etc and level them up BEFORE committing expensive materials to them.