First, thank you Padfoote for your efforts in writing this guide. I would not be where I am now in Blood Magic without it.
Speaking of where I am now, I'm at Bound Armour creation, and having some odd issues. It seems like only the first sigil in my 'set' is registering as active, while all other sigils remain off regardless. I have one weak blood shard per sigil in each individual piece, along with a master blood orb to make the sigils free while active in the armour. Despite this, while wearing my full set with air, water, lava, whirlwind, and haste... only the water sigil is showing an effect. I'm no faster and cannot step up blocks, I have no fire resist, not sure what whirlwind does in armour, and I'm not sure how air works to prevent fall damage. Any thoughts?