I had a similar problem with an RP2 frame machine tree harvester using block breakers, it didn't get a single sapling.MFR is intentionally incompatible with forestry trees.
I had a similar problem with an RP2 frame machine tree harvester using block breakers, it didn't get a single sapling.MFR is intentionally incompatible with forestry trees.
MFR is intentionally incompatible with forestry trees. Doing so would be insanely overpowered because, for example, my single multifarm with bred trees powers 15 boilers and could power more with one more trait boost. Instant growth would increase that by 10x. It is likely all other non-vanilla trees are incompatible to avoid unforseen balance issues. The multi farm is you only solution, as far as I know.
A point of note, if you're space deprived, you can always just use a small section of the multi farms area. I have a multi farm that's only a semicircle for the sole purpose of harvesting specific woods for building.
I'm not sure the multifarm can handle Natura woods either. At least, I have no idea how Natura saplings respond to the attempt to be given a genome, which the multifarm arboretum does everytime it plants something.
Plus, in pretty much all worlds I've played, Natura itself has proven to be extremely, extremely incompatible with anything under the sun. Including vanilla Minecraft and its own sister mod, Tinker's Construct, both of which which won't recognize the wood in most of their recipes. I generally remove it from any modpack I find it in because it's so annoying to start the game off with harvesting a stack of wood, only to find out it's completely useless for anything other than planks and sticks - neither of which can be used in recipes save for doors and crafting tables.
MFR is intentionally incompatible with forestry trees. Doing so would be insanely overpowered because, for example, my single multifarm with bred trees powers 15 boilers and could power more with one more trait boost. Instant growth would increase that by 10x. It is likely all other non-vanilla trees are incompatible to avoid unforseen balance issues. The multi farm is you only solution, as far as I know.
A point of note, if you're space deprived, you can always just use a small section of the multi farms area. I have a multi farm that's only a semicircle for the sole purpose of harvesting specific woods for building.
At least, I have no idea how Natura saplings respond to the attempt to be given a genome
My bad, on testing it out I see that it should just work with no need to change mode.Thanks for the reply. There don't appear to be "modes" for pickaxe or shovel, and those both work fine; the axe is the only tool function that's acting up. Is there a mode to select for axe? Right now the only modes that appear are lux capacitor and crafting bench, since I've installed those two modules.
I just checked out MFR - startin to think a mob farm is definitely the way to go, for somethings anyway. i need to figure out how to convert coal to diamonds (which is a google search im sure)
It's much better to use serums with the exact species ant traits you want to create your "super bee". That way you can have exactly the traits you want on both your princess and your drone so you don't have to worry about mutations.If I have a "super strain" of bees that I want to use as the base for all my beekeeping operations, and I want to convert a princess of another bee species into my super-strain so that I can the inoculate it into another species and then crank out some bee products, is it better to:
1) use a template of my super species and then inoculate it with a species serum
2) use a stack of drones to breed the princess into a super-strain princess and then inoculate it
Are these methods identical in the end product with just different resources required? Or is there a clearly "superior" method for my bee eugenics program?
It's much better to use serums with the exact species ant traits you want to create your "super bee". That way you can have exactly the traits you want on both your princess and your drone so you don't have to worry about mutations.
Thanks for the reply. There don't appear to be "modes" for pickaxe or shovel, and those both work fine; the axe is the only tool function that's acting up. Is there a mode to select for axe? Right now the only modes that appear are lux capacitor and crafting bench, since I've installed those two modules.
Is lava the only valid fuel for TiCo Smeltery?
As far as I know yes but a few buckets of lava(I think I used 4) will last you until you can get a liquid tesseract or something similar .Is lava the only valid fuel for TiCo Smeltery?
One of the config files of GT has a section about unifiers, ore dictionary unifying or something like that. In that section several mods are mentioned, which controls the result ingots. Activate TE and deactivate the rest.So after no success on google, I came here with a question.
I'm playing unleashed v1.1.4, and I decided that I wanted to add GregTech to my pack. Edited some configs (easy mode) because I enjoy it that way.
Anyways, I'm getting different kinds of ingots from my Pulverizer/Powered-Furnace setup than I used to before I added GregTech, does anyone know how I can fix it?
I'd like all ingots I get to be the Thermal Expansion ones, as those are the ones I'm used to. I know I can change them with Forge Lexicon, but I don't feel like changing a few thousand ingots with clicking...
As several others have already said: Complete coverage in a concise matter is not possible. But try reading the guides on the official wiki, which were written by several volunteers of the community. I don't remember of the top of my head, if they are for MC 1.4.7 (e.g. FTB Ultimate) or MC 1.5.2 (e.g. FTB Unleashed), but they should be close enough to your reality, even if they are for a version from the other ecosystem.one question, is there anyone who can explain me all features of FTB? Or maybe a little part. I can´t understand the lot of features of FTB Ultimate and maybe out there(in the big Minecraft World) canhelp me. Thanks
PS: I´m a German
I think there's an MFR block that will do lexicon conversions. Unifier, it's called. Never used it myself though.I'd like all ingots I get to be the Thermal Expansion ones, as those are the ones I'm used to. I know I can change them with Forge Lexicon, but I don't feel like changing a few thousand ingots with clicking...
I think there's an MFR block that will do lexicon conversions. Unifier, it's called. Never used it myself though.