Regarding FTB Sky Adventures and today's update to it. (1.2.0)
Specific attention to lines:
-Removed lootbagrecycler/opener due to massive EMC gains early game.
-Removed EMC from lootbag recycler/opener so they are removed from tablets.
Also I wanted to call attention to a line in the desription of the pack because I am confused and need clarification.
"For the first time in a FTB pack we focus on fun, fast progression if the player chooses to."
As I haven't come across this problem myself, my question is this:
From what I've seen in the loot from lootbags (all tiers), there is a good deal of loot that doesn't even have an EMC value to begin with. Broken picks come to mind easily because I have gotten about 12 out of 40 (or so) bag openings throughout all tiers...as well as some other things I for one found utterly useless and had to void into a trash can just to get rid of them all.
Now I know I have just barely scratched the surface of the pack as I just started playing it the other night, but from the bit of testing I did do, the only way (I) can see as an explosion of EMC in the 'early game', is to cheat in stacks of items and feeding the table with them. I put 'early game' in quotes because my knowledge isn't good enough yet to just speed through to late game in less than a month...more or less.
What is being measured as "Early Game" and what are the "massive EMC gains early game" that required the items to be removed? -and-
How can it be "...fun, fast progression if the player chooses to." when, (imho), fast EMC gains is a major part of that statement?
Myself personally, I created 3 simple automated cobble gens and fed them all into a diamond chest, then just manually dump the whole lot into the transmutation table after the chest is full.
(Yes I do have the patience for that, lol)
Does that mean the pack needs to disable the ability to make a cobble gen (in world) with water and lava blocks?
Yes I can kind of see the angle this may be looked at as a reason to remove the items...yet if someone has problems with being 'bored' by having so much EMC that makes playing trivial...isn't it their choice on whether or not to play that way...and their responsibility to not do that?
I for one would like the option to put to use all of the junk that I've been getting from those bags, when RNG is in a mood to hate me by giving me iridium shards that I am nowhere NEAR the stage to be able to use...or the plain book and 2 saddles that I'll end up getting in a 'Legendary' bag...or the double-chest full of broken picks I finally voided to trash when I couldn't find a single recipie on how to either fix them or melt/break them down into...anything.
Sorry about the novel of a post in the 'Simple' question thread. It's just that what others see as (in this case), a reason to remove something from a modpack by the creators to where ALL players of that pack are affected...is in my mind common sense, that it's a player's choice thing, not a game bug/failure that ruins everyone's gaming experience. I'll keep playing the pack as it doesn't affect me now one way or 'nother. It would just be nice to have the option to choose doing things that way if I wanted.