place it on one of the faces of the cart assembler blockHello I have a ask...
where I put the upgrades Steve's Cart 2? by chance is...
if yes I can not put the "Upgrade: Creative Mode" how I can solve?
place it on one of the faces of the cart assembler blockHello I have a ask...
where I put the upgrades Steve's Cart 2? by chance is...
if yes I can not put the "Upgrade: Creative Mode" how I can solve?
Thanks (Bizarre way to put upgrades '-')place it on one of the faces of the cart assembler block
Either I'm using that key combo wrong, or nothing happens. I may not have been very explicit, now that I reread my post. I click (mouse and keyboard key) and drag over items. Any items the mouse passes over are switched to the oposing inventory. It is present in the modpack Expedition. First time I noticed it and was wondering if I have it on Infinity.I *think* it's in the configs as "shortcutKeyAllItems=LCONTROL+LSHIFT, RCONTROL+RSHIFT"
Some modpacks have a way of dumping an inventory to anotther simply by shift+right-click once and just drag the mouse with those keys held. IS this from Inv Tweaks? What's the name of the option
Either I'm using that key combo wrong, or nothing happens. I may not have been very explicit, now that I reread my post. I click (mouse and keyboard key) and drag over items. Any items the mouse passes over are switched to the oposing inventory. It is present in the modpack Expedition. First time I noticed it and was wondering if I have it on Infinity.
no its not in infinity , its mouse tweeks as already stated tho. I found this mod in project Ozone, i miss it lolSome modpacks have a way of dumping an inventory to anotther simply by shift+right-click once and just drag the mouse with those keys held. IS this from Inv Tweaks? What's the name of the option
Either I'm using that key combo wrong, or nothing happens. I may not have been very explicit, now that I reread my post. I click (mouse and keyboard key) and drag over items. Any items the mouse passes over are switched to the oposing inventory. It is present in the modpack Expedition. First time I noticed it and was wondering if I have it on Infinity.
If there's anyone in the dimension, but nobody closer than 128 blocks, any hostile mobs that spawn will despawn instantly due to a vanilla mechanic. The usual workaround is to set up your mob farm in a dedicated Mystcraft or RFTools dimension.Does anyone know if there's any settings, config, or mods that would stop stabilised spawners and cursed earth from working when there's no player about? I've tried chunkloading with FTB Utils and with a world anchor, both to no avail. I could try a chickenchunks loader too, I guess, but does anyone know for sure?
... Ohhhh that would explain a lot.If there's anyone in the dimension, but nobody closer than 128 blocks, any hostile mobs that spawn will despawn instantly due to a vanilla mechanic. The usual workaround is to set up your mob farm in a dedicated Mystcraft or RFTools dimension.
Need a little magic progression but the magnetizing ring from Botania is great, includes a few useful utilities like deactivating for a few seconds on throwing an item, not picking up certus/quartz/fluix seeds, and a different flower that lets you create zones where it doesn't work.what is the best magnet these days?
on ftb infinity evolve expert mode.
looking for a good item magnet to suck up items.
By reading this, even though I have that flower (the Solegonia) near my Endoflames so that I don't draw their fuel, I've been running my head over on how to build an Immersive Engineering setup without drawing items... That's my answer...Need a little magic progression but the magnetizing ring from Botania is great, includes a few useful utilities like deactivating for a few seconds on throwing an item, not picking up certus/quartz/fluix seeds, and a different flower that lets you create zones where it doesn't work.