Anyone know of a mod that involves a lot of water in Infinity?
In my base, I have different themed rooms with different functions. I want to harvest squid for ink in a nautical themed room and I've already thought about using Biomes O' Plenty coral for aquariums around the room. However since Mariculture isn't in Infinity (and I have no desire to add it), does anyone have any "water-related" suggestions for what else I could use the room for? Or if nothing else, any aesthetic ideas? I've thought about making the room look like a shipwreck with holes that look out into aquariums.
Edit: I̶'̶v̶e̶ ̶c̶r̶e̶a̶t̶e̶d̶ ̶a̶ ̶l̶i̶t̶t̶l̶e̶ ̶c̶h̶a̶m̶b̶e̶r̶ ̶3̶x̶3̶x̶3̶ ̶f̶o̶r̶ ̶t̶h̶e̶ ̶s̶q̶u̶i̶d̶.̶ ̶H̶o̶w̶e̶v̶e̶r̶ ̶I̶'̶v̶e̶ ̶s̶e̶t̶ ̶u̶p̶ ̶a̶ ̶r̶a̶n̶c̶h̶e̶r̶ ̶t̶o̶ ̶i̶t̶ ̶a̶n̶d̶ ̶i̶t̶ ̶d̶o̶e̶s̶n̶'̶t̶ ̶s̶e̶e̶m̶ ̶t̶o̶ ̶t̶a̶k̶e̶ ̶e̶x̶t̶r̶a̶c̶t̶ ̶i̶n̶k̶ ̶s̶a̶c̶k̶s̶ ̶f̶r̶o̶m̶ ̶t̶h̶e̶m̶.̶ ̶D̶o̶e̶s̶ ̶t̶h̶e̶ ̶r̶a̶n̶c̶h̶e̶r̶ ̶n̶o̶t̶ ̶d̶o̶ ̶t̶h̶i̶s̶ ̶a̶n̶y̶m̶o̶r̶e̶,̶ ̶o̶r̶ ̶d̶o̶e̶s̶ ̶i̶t̶ ̶n̶o̶t̶ ̶d̶o̶ ̶i̶t̶ ̶i̶f̶ ̶t̶h̶e̶ ̶s̶q̶u̶i̶d̶ ̶a̶r̶e̶n̶'̶t̶ ̶o̶n̶ ̶t̶h̶e̶ ̶s̶a̶m̶e̶ ̶Y̶ ̶l̶e̶v̶e̶l̶ ̶a̶s̶ ̶t̶h̶e̶ ̶r̶a̶n̶c̶h̶e̶r̶?̶
I̶'̶v̶e̶ ̶c̶h̶e̶c̶k̶e̶d̶ ̶t̶h̶e̶ ̶p̶o̶w̶e̶r̶ ̶a̶n̶d̶ ̶m̶y̶ ̶i̶t̶e̶m̶ ̶c̶o̶n̶d̶u̶i̶t̶s̶ ̶a̶n̶d̶ ̶I̶'̶m̶ ̶1̶0̶0̶%̶ ̶p̶o̶s̶i̶t̶i̶v̶e̶ ̶a̶l̶l̶ ̶o̶f̶ ̶t̶h̶a̶t̶ ̶i̶s̶ ̶s̶e̶t̶ ̶u̶p̶ ̶c̶o̶r̶r̶e̶c̶t̶l̶y̶.̶
Found a solution to my problem. It appears Ender IO redstone conduits either stop a rancher from working, or stop item conduits from extracting, even at the correct setting.
Edit 2: This isn't relevant to the post above, but does anyone know if Filters on Ender IO item conduits filter weapons and armor regardless of condition? For example, if I chose to filter a gold chestplate into a trashcan, would it filter gold chestplates of any damage?