I want to know the Best Tinkers' Construct Pickaxe, Hammer, and Weapon(Tell me what weapon you think is the best and tell me what to make it out of and what to add to it).
I have Thaumcraft and Metallurgy but im just beginning in them so please tell me me the above with/without Thaumcraft and Metallurgy!
Thank you
I'm sure I had another post somewhere describing my preferred tinker tool setups somewhere, but I cannot find it, so I guess I'll have to do it from memory again.
I know you said to avoid Thaumcraft stuff, but to be frank Thaumium is VERY early in Thaumcraft, and can also be found as Dungeon Loot, thus I'm including this (but not Void Metal) (on the latter I'm not that familier with how it functions in tools, same with metallurgy metals/alloys, thus I won't include these either, and these also assume you have ExtraTiC.) I should also point out this is at least partially down to personal opinion. Before I start though I'm going to put my opinion on Flux Modifier vs Mossy (self-repair).
Mossy/Flux:
Personally I find Mossy is better on tools you don't use consistantly, where the moss has a good chance to repair the damage before you use it again.
Pickaxe:
Many Head, Obsidian Binding, Slime or Many Rod. Adding Moss and Luck as modifiers.
I know some would disagree with me here, but personally when I'm using a pickaxe, I want Precision. Many is just the right speed for me when it comes to a pickaxe. I also don't really need many modifiers, hence no paper or thaumium parts.
Hammer:
Cobalt Head, Paper Plate, Paper Plate, Thaumium Tough Rod. Flux, Silk Touch and Redstone (plenty of) modifiers.
Whereas my Pickaxe I use for precision, My hammer is more often used when I'm smashing my way through terrain. Hence speed is execptionally good here. I do swap to my pick if I spot something I'd rather were fortuned than silk touched though. (Usually things like Project Red/BOP Gems or TC Infused Stone/Amber.) Moss would not keep up here, hence why I have Flux on this thing.
Weapon:
I personally perfer Botania's weponry to tinkers stuff, but if i do make tinker's weaponry I usually make a Cleaver (for head drops), Battleaxe, a Cutlass or a Rapier. Each has their own use, although I default to the Cutlass. I find since the nerf, ranged weaponry really needs alot more stuff to make it competitive. Battleaxe tends to hit nearly as hard as the Clever but since it doesn't induce mining fatigue hits faster. If I wanna hit hard, I actually go for it over the Cleaver.
Cutlass/Rapier/(Other t1 sword):
Many Blade, Paper Guard/Crossbar/ Thaumium Rod. Mossy, Luck and Quartz (plenty of).
Cleaver:
Many/Obby Blade (Former for manual, latter for automatic), Paper Plate, Thaumium Tough Rod (Handle), Paper Tough Rod (Guard).
I put Mossy, Luck and then as much beheading as possible if manually using, otherwise I make it unbreakable with obsidian plate modifiers, using any leftover modifiers for extra Beheading.
Battleaxe:
Many Axe heads, Paper Binding, Thaumium Tough Rod.
Same Modifiers as the Cutlas and Rapier (Mossy, Luck and Plenty of Quartz)
Another benefit of a battleaxe is it can double as a small tree/wood clearer.
In short, the Clever is best for hard hits and head drops, it can also block, although Battleaxe isn't far behind and doesn't give you mining fatigue (so it hits faster) it can also allow you to charge if right clicked (strength boost, speed boost, but also makes you a little hungry). Rapier bypasses most armor, but hits for the lowest, right clicking also makes you leap backwards a short way. Cutlass allows you to block and gives a passive crit strike chance, it also does need you to find a villager with the pattern though.