I think they are planned featuresSo blitzes and aerotheum...what's that about? What uses does it have?
Meh, you don't always keep all the Mods and if you really want it badly enough just install by yourself.Why isnt there AE2 in the new horizons modpack when in the old there was
It adds new stuff - two liquids like gelid cryotheum. I forget the names, but the idea is that they apply special potion effects or something and change their environment, a bit like Primal Mana. They're currently not used in any recipes, although I think they might be in the future. Currently they're just fun to "play" with in the same way that you "play" with resonant ender. *smiles evil-ly*So blitzes and aerotheum...what's that about? What uses does it have?
The driver is where it says device in the top lefft right? oh, and how much money will this set me back?First you need to know what your GPU is, this should explain how to know that(not on windows right now so can't check).
Then if you use an intel GPU go to this site and you should be able to download the needed driver from here after entering the name of your GPU. If its a amd or nvidia card go to their website instead and look around a bit, there should be a place to search for drivers for your GPU.
Most drivers are free to use if you have the right hardware.The driver is where it says device in the top lefft right? oh, and how much money will this set me back?
k. ill go download it later and come back with an update. is there any way this will help my fps too?Most drivers are free to use if you have the right hardware.
Personally it has been a long time since I made a modded minecraft, back when you had to unzip the jar file etc, but I believe there are two way to go about this these days.If i want to make a modpack for personal single player use how would i go about that? also where are the universal configs for 1.7.10?
Universal Configs was a thing FTB did in 1.6.4. They would pool all the configs they made for their modpacks and ship them with all their packs despite the pack had the mod or not. This meant that if you added the mod your self it would already be configured to the "FTB" standard/compatibility.As to a 'universal config' ?????, each mod comes with its own 'default' configuration and most have a file the user can modify that configuration.
Universal Configs was a thing FTB did in 1.6.4. They would pool all the configs they made for their modpacks and ship them with all their packs despite the pack had the mod or not. This meant that if you added the mod your self it would already be configured to the "FTB" standard/compatibility.
However I don't think this is a thing anymore. Suspect it proved too problematic and time consuming to manage. Imagine multiple modpacks running different configs for the same mod. Which config should then go into the universal config? I think it was mostly possible in 1.6.4 because most of the configs was made for Monster and then inherited down from there to other modpacks. But that hardly works today.
Dunno. But problem as I see it is that most third party packs were also shipped with the Universal configs, yet they often had such heavily altered configs for the mods they ran compared to the Universal configs. So if you did add another mod and it did use the universal configs it would matter little. It would still be grossly imbalanced compared to the rest of the modpack, since the universal configs were made... well for Monster that had little balance.Wasn't there also some packs that had completely different mod configs depending on whether you ran Normal or Hardcore?
Hide Names-1.7.10-1.1.8.jarHow can i enable Nametags (floating text above the players or animals head) in FTB Trident 1.3.0 ? I need to enable it for HolographicDisplays ( bukkit plugin )
Theres a tlf folder in the config folder but the configuration changes doesnt work, so what mod causes that bullsh*t?
Thanks for your fast answer, but the mod isnt included in the Trident files (i checked on client and server) and i didnt changed the default trident files :| Its not included in the modlist showed in the FTB LauncherHide Names-1.7.10-1.1.8.jar
I have an issue with /gamerule keepInventory true. I have cheats enabled, and the game reports the gamerule updated when the command is run. I've run into this problem playing the Cloud 9 pack, and with a custom pack built from FTB Lite 3. (The one mod that is for sure common to both of them is Advent of Ascension.) Does anyone else have issues like these? I was wondering if anyone's heard of a mod that disabled gamerule keepInventory?