I guess it's already been asked a couple of dozen times by now... so now it's my turn
how do you tell your AE system to keep a certain number of items in the system?
I've been using level emitters, ME interfaces, export and import busses, but each time when I do this, the AE system keep taking out the items from the output, puts them back into the system, and puts them back in the output
example, if I told the system to keep 24 invar in the system through a ME interface, it'd make about 4 or 5 invar, puts them in the interface, then takes them out of the interface and back into the interface