1. No1. Is there a way to change the rich slag rate to/from 20%?
2. is there a config to change if I can apply rich slag to platinum?
2. No (There is no platinum ore.)
1. No1. Is there a way to change the rich slag rate to/from 20%?
2. is there a config to change if I can apply rich slag to platinum?
It would obviously be applied to platinum dust.1. No
2. No (There is no platinum ore.)
Is there a way to make a variable in CC to add 1 for every movement? So i could make the turtle go up and it would know how much to go back down?
Well,Thanks. It isnt that important,just wanted to know incase of future uses. Isnt really required for a redwood program
It is not too hard to do after you get your brain wrapped around doing it that way, so I'd suggest making it a habit.
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I've got my own question: How the heck do people deal with water pools when using a quarry? Usually, I end up hitting at least one underground pool which floods my quarry area, and when I come to deal with my quarry I've got to do one of a few things:
In turn, this ends up causing a LARGE amount of water updates and massive lag (thankfully it is in an age). Is there some sort of simple way I've overlooked? Maybe a buildcraft pump (still going to lag, though, darn it)? Anyone? Please? Heheh, thanks!
- Use blocks to kill the water blocks.
- Drop lava on it from the top to remove the water blocks
- Use a Wand of Cooling to remove the water blocks
Actually I usually flood the quarry myself - to void having the bottom be all lava. After that I just kill that one source block and any other source blocks in the walls. You're right about the update spam though. Hm.
Thanks for the info!You can't apply rich slag to dust anymore, right now you can only use it to ore, as a way to triple the yield..
Btw you get 3 platinum per 1 rich slag+sheldonite ore (that's GT platinum ore), but you get 2 extra iridium nuggets in industrial grinder with mercury so...
Turtles eat water source blocks when the move into them. Could write a fast moving clear program...I used to do that, but it really doesn't matter as I'll often hit an underground lake, and then I've got more water blocks to kill. So, when I remove that single block, the water settles down until it gets down to the level of those source blocks. Then it sticks around until I wand of cooling it.
Turtles eat water source blocks when the move into them. Could write a fast moving clear program...
How many blocks/chunks does a world anchor keep loaded? I want my sorting system, as well as its power supply to stay loaded and need to know the best way. Sub question, what would be the use of a chunk loader rather than the world anchor.
Thanks in advance!
The World Anchor is a block from Railcraft which keeps the neighbouring 9 chunks in memory.
Perfect, cheers! any idea how to toggle the 'anchor aura' though? I can't see anywhere to bind it, and F9 is Voxelplayer.