One does not simply upload a modpack. You submit one for approval:how does one upload a modpack?
AE2 has a few addon mods that you didn't remove that are probably causing the problems. Thaumic Energistics comes to mind; there might be more in there that I don't know of off the top of my head. ExtraCells is another, but I don't think it's in Infinity.I tried removing Applied Energistics 2 and Ender IO from FTB Infinity today, and it gave me crash reports saying that these mods were required. Why is that? Most other mods can be removed no problem.
I really should have realized before now that Thaumic Energistics was an add-on for Applied Energistics. That fixed the problem for AE, still working on figuring out why Ender IO doesn't want to be taken out.AE2 has a few addon mods that you didn't remove that are probably causing the problems. Thaumic Energistics comes to mind; there might be more in there that I don't know of off the top of my head. ExtraCells is another, but I don't think it's in Infinity.
Try removing (or disabling) Thaumic Energistics; if that doesn't fix it, look through the mod list for anything else that sounds like it might be related to AE.
EnderIO, you say? Hmm... I know MFR has an option to use EnderIO-based recipes and SimplyJetpacks has EnderIO-based versions of all its items, but neither of them should crash if EIO isn't installed.I really should have realized before now that Thaumic Energistics was an add-on for Applied Energistics. That fixed the problem for AE, still working on figuring out why Ender IO doesn't want to be taken out.
Removed Simply Jetpacks, but MFR is still in.EnderIO, you say? Hmm... I know MFR has an option to use EnderIO-based recipes and SimplyJetpacks has EnderIO-based versions of all its items, but neither of them should crash if EIO isn't installed.
Upload your crash log to Pastebin or something, and link it here. That should provide more details.
Looks like MFR's the problem. I know which recipes MFR uses are configurable- I bet this is what happens when it's configured to use the EnderIO recipes, but EnderIO doesn't exist. It seems like they'd handle that a bit more gracefully, though...That crashlog said:---snip---
at powercrystals.minefactoryreloaded.setup.recipe.EnderIO.gatherItems(EnderIO.java:69)
at powercrystals.minefactoryreloaded.setup.recipe.Vanilla.registerRecipes(Vanilla.java:45)
at powercrystals.minefactoryreloaded.MineFactoryReloadedCore.postInit(MineFactoryReloadedCore.java:770)
---snip---
It worked, everything is now running fine without AE or EnderIO. Thanks for the help!Looks like MFR's the problem. I know which recipes MFR uses are configurable- I bet this is what happens when it's configured to use the EnderIO recipes, but EnderIO doesn't exist. It seems like they'd handle that a bit more gracefully, though...
Open MFR's config file (which might be in a powercrystals folder inside your config folder), and look for a line that says something about EnderIO recipes. Disable that, then try starting your client again. You may need to enable Thermal Expansion or Vanilla recipes so that you can actually craft the items.
After that, you can probably re-enable SimplyJetpacks.
What does the Overgrowth Seed do? Can I get more than one block of Enchanted Soil?
And if you plant a Botania flower on the Enchanted Soil, it'll run at double speed, unless it's a passive generating flower (i.e. a daybloom, nightshade, or hydroangea), in which case it just won't wither away.What does the Overgrowth Seed do? Can I get more than one block of Enchanted Soil?
One does not simply upload a modpack. You submit one for approval:
http://forum.feed-the-beast.com/threads/3rd-party-modpack-guidelines.18250/
Hmm IMO what little I save on a void world compared to a solid, flat world with no populators is not worth the bother of building a large underground structure in the void. "Passive" blocks with very few exposed sides are almost negligible in the grand scheme.Void age and the tunnels you were going to dig out then become floating structures, light up the outside to stop mobs there as well and pretend you're underground. Going back and forth is only an issue if you don't restart periodically.
Hmm IMO what little I save on a void world compared to a solid, flat world with no populators is not worth the bother of building a large underground structure in the void. "Passive" blocks with very few exposed sides are almost negligible in the grand scheme.
And I don't restart periodically, no need to normally. And would definitely want to avoid it.