Where do u find the values for these liquids? Like its viscosity and the amount of blocks it needs to fall?
See my first reply to you a couple of posts back, NEIIntegration lets you do a dump of all the fluid stats and I included the formulas for how to work out things like required height in the same post.Where do u find the values for these liquids? Like its viscosity and the amount of blocks it needs to fall?
No idea what mod adds them, at least the binnies ones don't work as the fluids aren't actually placeable as blocks in the world.Oh well, I can still dream of beer-powered hydros in the future. Would a lager or a stout work best for speed?
See my first reply to you a couple of posts back, NEIIntegration lets you do a dump of all the fluid stats and I included the formulas for how to work out things like required height in the same post.
I have been playing some Terraria lately and I was wondering if there is a mod that grants random enchantments/buffs on tools and weapons when you make them, sort of like how Terraria does it.
maybe the you will die mod does what you want?I have been playing some Terraria lately and I was wondering if there is a mod that grants random enchantments/buffs on tools and weapons when you make them, sort of like how Terraria does it.
However it seems to be stuck at 1.7.2 the last time I used it in 1.7.10 it worked ok except that traps never became visible and it was also a long time ago so it might not work anymoreBows, axes, and swords get a random rank from 1-5 which influences it's max bonus damage on creation. Armor gets a random rank from 1-5 which influences it's max damage reduction.
I have been playing some Terraria lately and I was wondering if there is a mod that grants random enchantments/buffs on tools and weapons when you make them, sort of like how Terraria does it.
No it's not what I am looking for. As far as I know you can't have buffs off the start.You mean like Iguana Tinker tweaks?
This also doesn't have what I am wanting unfortunately.maybe the you will die mod does what you want?
I've got a brewing mod in the books to code up, I just need the time to write it up. Fairly accurate methods, variable additives for additional effects, penalties for drinking too much, etc.No idea what mod adds them, at least the binnies ones don't work as the fluids aren't actually placeable as blocks in the world.
You kind of could, lower the xp requirement so you only need 1 xp to level up and then just set it to the max level that you want bonuses and how much free modifier slots you want and you'll have weapons/tools that gain a few bonuses in the first couple of attacks/mines if not immediately on creation.No it's not what I am looking for. As far as I know you can't have buffs off the start.
That's a pretty good idea, thanks!You kind of could, lower the xp requirement so you only need 1 xp to level up and then just set it to the max level that you want bonuses and how much free modifier slots you want and you'll have weapons/tools that gain a few bonuses in the first couple of attacks/mines if not immediately on creation.
Yes. Just look at the config.That's a pretty good idea, thanks!
Is there any way to set a variable on how many level ups are available?
There is actually a Buffed Tools mod.I have been playing some Terraria lately and I was wondering if there is a mod that grants random enchantments/buffs on tools and weapons when you make them, sort of like how Terraria does it.
Oh goody
using turtle.select({some number}) you can change the selected slot of the turtle.Okay hi everyone, I have a little question here
I'm having fun with turtles, but I want to give a turtle an item that will go in a specific slot
how can I do it?