Name: Erildus Oritun
Age: 27
Magiks: Fire
Appearance (picture or description): Human wearing a sort of clockwork device powered by a fire elemental that can shoot fire a short distance. Also wearing dark blue leather armor, and has a sword at his waist. He wears a necklace with a small, purple gem heart.
Personality: Can be hostile, usually sees the worse of people, and is typically a loner. He always keeps a coin handy for children on the street. He hates the cold and any form of magic that revolves around it.
Backstory (You've always lived in Pert):
Erildus grew up in the center of Pert as an orphan. His parents died earlier than his memory, fighting to protect him. Typically a smaller child, Erildus was always harassed by the other orphans (of which there were many), and made few friends. When alone, he tinkered with small clockwork mechanisms, which interested him greatly. Around ten years old, Erildus discovered that he could manipulate fire to his liking. He initially hid his discovery, telling only his close friend (and fellow orphan) Merdia. She encouraged him to use his power to help the settlement defend against the constant attacks by hostile creatures. As she was already nearly old enough to fight (She was older, almost 14 (age of leaving the orphanage) at the time), she promised to get him out of the control of the orphanage once she was old enough. Once that happened, Erlidus was free to fight and do as he wanted. During the down time he used his skill with small contraptions to set traps for enemies, before discovering that a device that makes a big display of flame is far more scary and effective. With this in mind, he trapped a small fire elemental in a cage built to be fire resistant, and channels its energy into a more projectile form of flame, creating the one of a kind Inferno Device. After several years of fighting, Merdia was killed, by an ice spike in the chest. As she died in his arms, he swore to hunt down her killer, but has so far been unable to find him. Ever since, he has always hated cold magic, and wears her necklace.
Equipment: Leather armor, the Inferno Device (flamethrower), a Clockwork Saber (simple looking longsword with some hidden clockwork features, such as a flip out second blade and timekeeping and navigation device), and Merdia's necklace (No special effects). Also carries some equipment to make some simple traps.
Stats
Health: 4
Armour: 5
Agility: 3
Strength: 5
Accuracy: 3
Magical skill: 3
Magical defense: 2
Magical abilities (Italics represent spells/activated abilities, Bold represents a passive power):
Flame Dart: Shoots a dart of fire at an enemy. Rolls Magical Skill against Magical Defense. Bypasses armor but does little damage, unless the armor is specifically designed against fire. (Not sure if this is better
@RJS ?)
Wall of Conflagration: Creates a wall of fire approximately 10 feet high, with a length of up to 60 feet, in any shape. 2 turn cooldown. Burns anyone who crosses, but doesn't prove a physical barrier.
Blaze Armor: Gains +2 Bonus to Armour or Magical Defense, decided upon casting. 2 turn? cooldown, lasts for 3 turns? Flammables that make contact while the spell is active (but nothing on his person) may catch fire. (Feedback on this?)\\