All Becomes Grey [SIGNUP AND OOC THREAD] [ROLEPLAY] [POSSIBLE MATURE CONTENT]

Discussion in 'Forum Games' started by LivingAngryCheese, May 9, 2016.

  1. LivingAngryCheese

    LivingAngryCheese Over-Achiever

    It makes sense, but it's technically incorrect.
     
  2. LivingAngryCheese

    LivingAngryCheese Over-Achiever

    OK, on the topic of your abilities.

    Flame Dart: This was fine before, change it back
    Wall of Conflagration: This still doesn't work. All abilities in this rp must have something to do with stats. I would recommend:
    +1 to magik defence until the start of next turn. Any physical attacks that hit but do not damage on Erildus get automatically hit with a magik attack.

    Blaze Armour is fine, 2 turn cooldown, lasts for 3 turns.
     
    erindalc likes this.
  3. goreae

    goreae Ultimate Murderous Fiend

    I just edited my character sheet. I moved the ability lore to its own section (spoilered) and made the combat statistics separate. I also changed vine whip to not have any cooldown per cheese's decree, and edited bramble to be clearer on its effects. It deflects any attack with a magic attack that retains the original attack's special effects.
     
  4. the_j485

    the_j485 King of the Wicked

    I've just had a good look at Lexia's creature taming ability. Feel free to look at SE's compendium where I've written it up in detail, but in essence, it's just too overpowered at the moment, and any ability that brings in an extra fighter to your team will end up being extremely hard to balance and I recommend that you look at getting another ability entirely.
     
  5. the_j485

    the_j485 King of the Wicked

    https://docs.google.com/spreadsheets/d/1yDI6wBqoIOhs2f-M9NZ72DBYaHtCqMHLFj7tRXQ3CR8/edit#gid=0

    I've finally taken a proper look at everyone's cooldowns, and commented on what I reckon is the most balanced cooldown - the most glaring ones were when identical abilities had different cooldowns. Almost everyone has a comment on their cooldowns.
    I've also commented a few abilities:
    @manchester66 with Acar's Soothing Wind.
    @RJS with the specifics of Cait's Choking Mist.
    @TheRageKnight with Astora's Enrage and Luma made a very good point about an exploit with Redemption.
    @Someone Else 37 with an important typo on Linessa's Vortex Barrier.
    @LivingAngryCheese with Calhoun's enrage.
    (Continued in next post because you can only ping five people in each)
     
  6. the_j485

    the_j485 King of the Wicked

    @Lumaceon With the specifics of Sylvia's library ability, Holy Restoration.
     
  7. lenscas

    lenscas Over-Achiever

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  8. TheRageKnight

    TheRageKnight New Member

    @the_j485 what's the problem w/ enrage and redemption?


    Sent from my iPhone using Tapatalk
     
  9. the_j485

    the_j485 King of the Wicked

    Read the sheet and find out.
     
  10. the_j485

    the_j485 King of the Wicked

    @TheRageKnight I still don't think you've looked at my comments as needed...
     
  11. erindalc

    erindalc Popular Member

    I changed my stats around a bit to make more sense. Unless anyone has a big problem with something, this should be pretty much done.

    [/spoiler]
    Name: Erildus Oritun
    Age: 27
    Magiks: Fire
    Appearance (picture or description): Human wearing a sort of clockwork device powered by a fire elemental that can shoot fire a short distance. Also wearing dark blue leather armor, and has a sword at his waist. He wears a necklace with a small, purple gem heart.
    Personality: Can be hostile, usually sees the worse of people, and is typically a loner. He always keeps a coin handy for children on the street. He hates the cold and any form of magic that revolves around it.
    Backstory (You've always lived in Pert):

    Erildus grew up in the center of Pert as an orphan. His parents died earlier than his memory, fighting to protect him. Typically a smaller child, Erildus was always harassed by the other orphans (of which there were many), and made few friends. When alone, he tinkered with small clockwork mechanisms, which interested him greatly. Around ten years old, Erildus discovered that he could manipulate fire to his liking. He initially hid his discovery, telling only his close friend (and fellow orphan) Merdia. She encouraged him to use his power to help the settlement defend against the constant attacks by hostile creatures. As she was already nearly old enough to fight (She was older, almost 14 (age of leaving the orphanage) at the time), she promised to get him out of the control of the orphanage once she was old enough. Once that happened, Erlidus was free to fight and do as he wanted. During the down time he used his skill with small contraptions to set traps for enemies, before discovering that a device that makes a big display of flame is far more scary and effective. With this in mind, and with Merdia's help, he trapped a small wandering fire elemental in a cage built to be fire resistant, and channels its energy into a more projectile form of flame, creating the one of a kind Inferno Device. After several years of fighting, Merdia was killed, by an ice spike in the chest. As she died in his arms, he swore to hunt down her killer, but has so far been unable to find him. Ever since, he has always hated cold magic, and wears her necklace.

    Equipment: Leather armor, the Inferno Device (flamethrower), a Clockwork Saber (simple looking longsword with some hidden clockwork features, such as a flip out pommel blade and timekeeping and navigation device), and Merdia's necklace (No special effects). Also carries some equipment to make some simple traps.

    Stats
    Health: 4
    Armour: 3
    Agility: 3
    Strength: 5
    Accuracy: 3
    Magical skill: 5
    Magical defense: 2

    Magical abilities (Italics represent spells/activated abilities, Bold represents a passive power):
    Flame Dart: Shoots a dart of fire at an enemy. Rolls Magical Skill against Magical Defense
    Wall of Conflagration: Creates a wall of fire surrounding Erildus or another party member. Anyone that attacks the target of the spell rolls magical defense again Erildus's magical skill.
    Blaze Armor: Gains +2 Bonus to Armour or Magical Defense, decided upon casting. 2 turn cooldown, lasts for 3 turns. Flammables that make contact while the spell is active (but nothing on his person) may catch fire.

     
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  12. LivingAngryCheese

    LivingAngryCheese Over-Achiever

    That should be fine, but if you want to have it become equal to Lexia's bramble, the person receiving the flame wall should receive +1 magik defence.
     
    erindalc likes this.
  13. erindalc

    erindalc Popular Member

  14. sgbros1

    sgbros1 New Member

    Spooopy


    (Btw I'm still on hiatus for rp-ing, so no char from me)
     
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  15. LivingAngryCheese

    LivingAngryCheese Over-Achiever

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  16. lenscas

    lenscas Over-Achiever

    so...because of the amount of changes I think a new post is in order (especially as this post will contain more then just Nahiri)

    Due to it being pretty darn long, the backstory of the characters can be found here. This will get updated as needed or if I just want to work on it
    Name: Nahiri (might change)
    Age:
    Magic: Lightning
    Appearance (picture or description):
    [​IMG]
    Personality: Nahiri likes to discover and create new things. She also is very protective, rather being hurt herself then seeing others in pain.
    Backstory (You've always lived in Pert): See above link
    Stats (25 total):

    Health: 6
    Armour: 4
    Agility: 4
    Strength: 1
    Accuracy: 3
    Magical skill: 3
    Magical defense: 4

    Magical abilities (3 total):
    Hedron setup: Nahiri creates a Hedron and chooses either ally or enemy and magical skill or accuracy(1 turn cooldown). They are considered part of the network for 1 turn.

    Network Repair that has the following effect: “up to 2 nodes in the network regains 1 hp each, ignoring max health. If no nodes are currently summoned, the next one enters play with 4hp. Cooldown of 1 turn.”

    Network shielding: Whenever a networked enemy uses an ability targeting Nahiri or a networked ally, the ability targets Nahiri instead. Then, the user of that ability is hit with an automatic magical counterattack, with an MgS of Nahiri's mgs plus the number of ally targeting Hedrons
    Magical abilites
    Network Binding : Upon creation the Hedron selects two random characters on the team that got chosen by Nahiri (they can't target Nahiri, nor can one Hedron target the same character twice) and connects them to the Hedron network
    Magical disturbance : When the targeted characters use an ability they gain -1 to the stat that got chosen by Nahiri if the character is an enemy
    Magical focus : When the targeted characters use an ability they gain +1 to the stat that got chosen by Nahiri if the character is an ally
    Stats
    Health: 2
    Armour: 1
    Agility: 1
    Strength: 1
    Accuracy: 1
    Magical skill: 1
    Magical defense: 1
    Name: Darien
    Age: same as Nahiri
    Magic: holy (shadow at the cost of sanity)
    Appearance: soon.™
    Personality: Darien doesn't talk much, always looks wary due to the voice in his head.
    Backstory (You've always lived in Pert): See above link

    Stats (25 total):
    Health: 4
    Armour: 3
    Agility: 4
    Strength: 1
    Accuracy: 3
    Magical skill: 6
    Magical defense: 3

    Magical abilities (3 total):
    Inner voice: (Not yet done, passive that will somehow change his other abilities depending on his sanity)
    Holy protection: Darien uses his holy magic to shield someone and will create a "barrier" between him and his inner voice improving his sanity (but not for long.....)
    give in: (Will decrease his sanity, should be used carefully as he can loose his sanity without using this. This will be shadow magic (and probably a bit weak))
    Name: Eron
    Age:
    Magic:Fire
    Appearance: soon.™
    Personality: Hates to see children in pain and isn't scared to punish those that are the cause of it.
    Backstory (You've always lived in Pert): See above link

    Stats (25 total):
    Health: 5
    Armour: 4
    Agility: 3
    Strength: 5
    Accuracy: 5
    Magical skill: 1
    Magical defense: 2

    Magical abilities (3 total):
    Heated armor: Eron and his allies have a ring of magical fire around them that will jump to nearby beings that want to do harm (When attacked, the attacker gets a normal ember stack on them. This ability also counts for minions)

    Heated sword: If Eron attacks an enemy and the total amount of embers are smaller then the defenders magic defence. Ignore Heat the Embers and add a small ember to the opponent instead.

    Heat the embers: The presence of Eron's sword will cause the Embers to become a real fire, dealing magic damage equal to the amount of Embers on him. After this one normal ember is removed together with all the small embers.
     
    Last edited: Jun 4, 2016
  17. lenscas

    lenscas Over-Achiever

    and I know I am mean by double posting but my previous post already becomes quite a bit of pain to edit because of the amount of text.....So without further talk, I present to you
    The (dead) sisters of pain and death

    Age:18

    Magic dark
    Backstory

    Health: 4
    Armour: 4
    Agility: 4
    Strength: 1
    Accuracy: 4
    Magical skill: 4
    Magical defense: 4


    Shared ability:
    Twinned souls: The souls of the twin can and will often change who controls the body, allowing them to cast away all magic that was used on them in the process.

    Passive: Ever x turns swap between the characters. Remove all debufs and buffs in the process. (This also counts for stuff like Ylva's venom(?)) The health is carried over.

    Morana
    Appearance: WIP

    Personality: Morana stays calm and doesn't like big groups. Due to how she is raised she can easily forgive others if they acted in revenge or something similar.

    Ability:

    Death's hand: Morana casts a dark aura over her hand, causing all life she touches to wither away.
    (Basic magic attack)

    Offer a painless death: Rather then forcing her magic on to others Morana uses the pain her target is in from Mahlah's torture to have her target accept the gift of dead.


    Mahlah
    Appearance: Mahlah has long black hair and red eyes, the way she looks at people is often considered creepy and it isn't uncommen for others to be at unease when she is around. Weird symbols made using a red material are painted everywhere on her skin. Her clothes are black, with red stains on them. She uses thick chains where most others would use some kind of belt and wears a skirt. And has plenty of knifes attached for easy access to the chains she wears.

    Personality: Though you shouldn't say bad things about her sister it isn't uncommon for her to put her sister or anyone for that matter in harms way. In fact, when it comes to hurting others she sometimes goes out of her way to do it. She justifies the pain she does to her sister to the fact that its thanks to her that she died. However it is mostly her sadistic insanity that is behind it together with the fact that Morana is pretty much the only outlet for it now that she doesn't have a body of her own.

    Ability:

    Break bones, tear flesh and fester organs: Mahlah's 3 favorite spells to cause harm, one to break bones, another to cause someones flesh to tear and the other to fester organs. However she often confuses them. Not that it matters for her, harm is harm and these spells do in her eyes a pretty good job at it and the casting of the wrong one can lead to some fun surprises.
    Basic magic attack, but can do only 1 damage and damage is converted into lowering random stats this includes health. For example If Mahlah would deal 3 damage, instead armor is decreased by 1. If it dealt damage her opponent also gains "pain" (Read Morana's offer of death)

    Mind destruction: Though Mahlah likes physical torture more then mentally ones, she is able to do perform it pretty well, for as long as it doesn't need to be precise that is.
    Target gains "pain" and does some random effects if it is successful.
     
    Last edited: Jul 23, 2016
  18. Bit late

    Name: Persolus
    Age: 22
    Magiks: light
    Appearance: upload_2016-6-7_18-15-9.png
    Personality: Solitary, goes with the flow.
    Backstory: Persolus lived with his loving parents until the age of 16 where he left home and trained with a fairly elite group of fighters. When Persolus was 18 he and the party left on a quest to kill a mother crawler whose children were raiding Pert nightly. The party was successful at entering the nest but in the fight against the mother crawler things went wrong. The group together almost killed the mother but a huge amount of the eggs ont the walls on the nest hatched and began to savage the party. Persolus luckily was able to turn invisible and avoid the wrath of the new-borns however the rest of the group did not do so well. He watched helplessly as his friends died to the immense swarm of crawlers. In his anger he came up behind the mother and stabbed her in the heart with his dagger, then skinned her pelt and turned it into a cloak. He has preferred to fight alone and has a hatred for Crawlers ever since.
    Equipment: A cloak and light Dagger
    Stats (25 total):

    Health: 5
    Armour: 2
    Agility: 7
    Strength: 3
    Accuracy: 2
    Magical skill: 4
    Magical defence: 2

    Magical abilities (3 total):

    Invisibility: Caster bends light around himself and becomes unable to be hit, can stay invisible for multiple turns but each turn subtracts 1 Magical skill from the user. When magical skill reaches 0 Caster stops being invisible. When attacking or using an ability while invisible, Caster stops being invisible but attacks get +1 Accuracy. When no longer invisible user gains +1 Magical Skill at the end of each turn, until back to original level.

    Flash Bang: Caster emits a blinding light that decreases opponents Accuracy by 2 for 2 turns.

    Light Feet: Caster converts photons into chemical energy allowing caster to run faster, +2 Agility for 3 turns.
     
  19. Pyure

    Pyure Not Totally Useless

    Hey cheese can you inject a link to the game thread into the OP please
     
  20. the_j485

    the_j485 King of the Wicked

    For the appearance you either need a full-body picture or a written description of his full figure.

    The personality really needs a little more effort, think about how your character thinks and feels compared to others. Is he kind? Uncaring? Cruel? Somewhere in between? Talk about all of his personality traits, not just two small ones.

    The backstory's interesting, but how did he get to Pert, the place he's meant to be living now?

    His stats look pretty well-constructed, nicely done.

    Flash Bang and Light Feet need a cooldown, I'd say at least 2 turns each. Invisibility is done in a unique way, I like it.
     

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