Name: Erildus Oritun
Age: 27
Magiks: Fire
Appearance (picture or description): Human wearing a sort of clockwork device powered by a fire elemental that can shoot fire a short distance. Also wearing dark blue leather armor.
Personality: Sometimes hostile to others, but he always keeps a coin handy for children on the street. He hates the cold and any form of magic that revolves around it.
Backstory (You've always lived in Pert):
Erildus grew up in the center of Pert as an orphan. His parents died earlier than his memory, fighting to protect him. Typically a smaller child, Erildus was never left alone by the other orphans (of which there were many), so he often found himself alone, tinkering with small clockwork mechanisms. Around ten years old, Erildus discovered that he could manipulate fire to his liking. He used this to help fight off the hostile creatures that attacked the village almost everyday. During the down time he used his skill with small contraptions to set traps for enemies, before discovering that a device that makes a big display of flame is far more scary and effective. With this in mind, he trapped a small fire elemental in a cage built to be fire resistant, and channels its energy into a more projectile form of flame. During one of the many fights, he lost his best friend Merdia to an ice spike in the chest. As she died in his arms, he swore to hunt down her killer, but has so far been unable to find him. Ever since, he has always hated cold magic, and has never been quite the same.
Equipment: Leather armor, flamethrower (for lack of a better term), and a simple looking longsword with many hidden clockwork features. Also carries some equipment to make some simple traps.
Stats
Health: 4
Armour: 5
Agility: 3
Strength: 5
Accuracy: 3
Magical skill: 3
Magical defense: 2
Magical abilities (Italics represent spells/activated abilities, Bold represents a passive power):
Flame Dart: Shoots a dart of fire at an enemy. Rolls Magical Skill against Magical Defense
Flame Wall: Creates a wall of fire approximately 10 feet high, with a length of up to 60 feet. 2 turn cooldown. (Opinions?)
Inherent Fire Resistance: Gains +2(?) Bonus when dealing with any type of damage due to fire.