You still need to unlock the aspects, though. Which it is not doing.research is set to easy mode, no need for the mini game that's all I'm aware of
You still need to unlock the aspects, though. Which it is not doing.research is set to easy mode, no need for the mini game that's all I'm aware of
You still need to unlock the aspects, though. Which it is not doing.
I have a question regarding blood magic as I've never played with it before. I've made a 2nd tier alter and placed it under my mod spawner so the mods basically land right on the alter but to make a 3rd tier does it actually need to be 1 layer lower than the 2nd tier or can it be on the same level? I saw a picture on the wiki which showed each tier a level lower but wasn't sure if this was necessary or just aesthetic.
Motus is two primals: Aer + Ordo. There's nothing to scan, just combine the two in your research table. The problem is that you can't get Motus very easily without also getting the wood aspect which can be a PITA to get.Have you scanned the necessary things to gain access to the aspects?
Regardless I believe you have to scan something with at least 1 motus before you can create it.Motus is two primals: Aer + Ordo. There's nothing to scan, just combine the two in your research table. The problem is that you can't get Motus very easily without also getting the wood aspect which can be a PITA to get.
Nope, but I did find out what is going on...Regardless I believe you have to scan something with at least 1 motus before you can create it.
Nope, but I did find out what is going on...
For some reason, it is Aer and Aqua, not Aer and Ordo. Strange...
Can someone tell me what I'm doing wrong here?
The tesseract is supposed to take the lava from the pump to the overworld so it can power magmatic dynamos. Except nothing's happening. Does it just not accept the redstone energy cell? Or does the ender-thermic pump just not work as I think it does?
The tesseract's frequencies are the same. The pipe doesn't register any fluid flowing and the cell isn't using energy, so I'm assuming it's not working.I think the lever and the directional assignment on the fluid duct is not necessary and can even cause problems. The E-Pump should automatically pump the lava into the duct when connected in a default fashion. Make sure you have the tesseract at the pump set to send fluid and the tesseract in the overworld set to recieve fluids on the same channel. If you do not have a chunk loader in the overworld at your base, you may need to wait a few moments in the overworld before the pumping will start. No need for a hunk loader at the pump since it has it's own. Make sure both tesseracts are set to low or disabled redstone mode. You can self power the pump by using a magmatic dynamo next to it with appropriate hookups. I find 2 dynamos meet the power demand quite nicely. It is hard to tell from the angle, but make sure the pump is on the level just above the lava lake.
The tesseract's frequencies are the same. The pipe doesn't register any fluid flowing and the cell isn't using energy, so I'm assuming it's not working.
As for the self-powering, I guess for now I'll use the cell, then later I'll replace it with a self-sustaining system.
Oh, and the pump is on the level just above the lava lake. The angle doesn't show that well, but it is.
UPDATE: I did as you suggested (making the tesseracts exchange energy as well) and now everything's working perfectly. All I needed were a few more dynamos to take advantage of it, and here's how my main energy station looks like.
(I REALLY need to move everything further away and make some new platforms, maybe even the place out, because everything's just so cluttered and a mess :/)
So, on power gen, what would be the best sort that doesn't involve coal or lava? Because I was going to try making like the biofuel stuff from forestry or even MFR, but is there any other sort?
Biofuel from MFR can be very lucrative. You'll need eight different plots providing stuff to biofuel, but that's a simple matter of eight sets of of Harvesters and Planters, with surplus seeds and saplings going to the biofuel production facility. Not a shabby way to power everything.So, on power gen, what would be the best sort that doesn't involve coal or lava? Because I was going to try making like the biofuel stuff from forestry or even MFR, but is there any other sort?
ender power
Biofuel from MFR can be very lucrative. You'll need eight different plots providing stuff to biofuel, but that's a simple matter of eight sets of of Harvesters and Planters, with surplus seeds and saplings going to the biofuel production facility. Not a shabby way to power everything.
There's also the Reactant Dynamo, which I use to power the Grinder for my mob farm. It can run off of a variety of things, but mine is running off of Mob Essence and Gunpowder.
The Compression Dynamo is able to run on biofuel I believe, although the MFR's Generator has a higher MJ/t output rate.
You can also look up the ExtraUtils generators, some of them are quite interesting. The Ender Generator, for example, is a very efficient generator for long-term power output. Runs on ender pearls or eyes of ender. Since you get blaze powder out the ying yang from processing dust and your mob farm will be providing you with a sufficient supply of ender pearls (not to mention ender lillies if you are having trouble), it's not a bad power generator.
Radiation. Which is to say, Big Reactors.So, on power gen, what would be the best sort that doesn't involve coal or lava? Because I was going to try making like the biofuel stuff from forestry or even MFR, but is there any other sort?
Did anyone answer this? You can get sulfur from pulverizing coal as well. Once you get your Big Reactor up and running, an MFR Laser Drill with yellow filters will have you drowning in sulfur before long.And does anyone know a better way to get sulfur than pulverizing blaze rods without going to the nether?