2x2 jungle treesAny idea how your meant to get vines for the MFR scaffolding?
2x2 jungle treesAny idea how your meant to get vines for the MFR scaffolding?
Ive built out alot. I redisigned my mob sapwner and it wont spawn mobsHave to give us a bit more to go on than that. Assuming you haven't built out yet, the starting island is too small for mobs to spawn, if that's what you mean.
Having 27 assemblers doesn't bother me as I don't have to do it by hand anymore, and it's a built in a hidden area and it's done thing. I build things symmetrically and nice so I have a nice 9 row of furnances just for 1 of each type of ore (Example Pulverized Copper, Crushed Copper and Broken Copper) and 1 Cyclic for each type. Trust me if the dozen+ times I had tried to get the smeltery working (Since it came out) I had gotten it working, let alone automate it then I wouldn't be having this issue. The furthest I ever got was for it to melt the ore and no matter how I clicked, or were I put that damn faucet it never did anything, and so if I can't do that automation is out of the question.
I am simply asking to make the quests a bit more of path based so you not asking someone to make a machine they don't need for quests further down the line. I don't want to spend more hours trying to figure out something I have already failed at countless times when it's not needed for further quests that continue on that path. For example if the 5 quests (I think it's 5) after making the casting quest were tinker quests (like make a cobalt pick or whatever) then I wouldn't care because I wouldn't be doing those quests anyways. But since I see Thermal Expansion and other mods items after that quest it looks like I am missing quests I can do because this dang cast quest is blocking me. Just sorta annoying as it's the same in any game were you are blocked from doing something you want to do by something you don't want to do and has nothing to do with the things you want to complete (but are blocked from).
Edit:
Just wanted to say I don't have much of a choice, I have spent several hours trying to learn and get it to work and have given up on it because it is more complicated than it needs to be for what it does.
What good would that do? All you need to do is auto output the broken ore into an array of smelteries, no point crafting them into the blocks unless you really want to get the small extra ore from hammering them...Btw if you use AE assembler you can have autocrafting of all sieved ores at once with one machine(plus room for alot of other ones) simply make the setup for AE and the its assembler. Then simply queue up 999999 of each of them(you will have to refresh this whenever you reboot your network or it actually manages to craft 999999 items
it's much easier to have 3 precision export buses set to craft and inventory exporting to the placing autonomous activator (and then 2 exporting the pulverized into the 2 needed smelteries)Btw if you use AE assembler you can have autocrafting of all sieved ores at once with one machine(plus room for alot of other ones) simply make the setup for AE and the its assembler. Then simply queue up 999999 of each of them(you will have to refresh this whenever you reboot your network or it actually manages to craft 999999 items
The latest version requires steel. Which you have to make using the furnace from tikerer's steelworks.My client doesn't allow me to create a tool forge (Tinkers Construct) in the newest version of the pack, is this intended or am I experiencing some weird bug?
edit: My NEI does show me it exists but does not give me a recipe and the one I'm used to does not work
Oh, I should say: HOW THE FU*K DO I GET 77 SACRED RUBBER SAPLINGS FROM RUNNING MY RUBBER TREE FARM?
I mean, really! It suddenly stopped working. I checked to discover why, and noticed that all planted saplings were sacred. I was lucky to remove them all before one of them grew, otherwise I'd have a nightmare.
Oh, I should say: HOW THE FU*K DO I GET 77 SACRED RUBBER SAPLINGS FROM RUNNING MY RUBBER TREE FARM?
I mean, really! It suddenly stopped working. I checked to discover why, and noticed that all planted saplings were sacred. I was lucky to remove them all before one of them grew, otherwise I'd have a nightmare.
Hm... Now that I notice, their metadata is 8, while the original one's 1. So why do they spawn at all?[DOUBLEPOST=1398543792][/DOUBLEPOST]They're fake sacred rubbers.
that's why you set consume stack to off and fill all slots with either the sapplings or wood or whitelist what you need
Did you get a magnum torch, this is most peoples problem!Ive built out alot. I redisigned my mob sapwner and it wont spawn mobs