No, the Reborn mods would be the nostalgia-versions. So Botania Reborn would be Botania as it is now.NEVER, Botania must have hippie mana
No, the Reborn mods would be the nostalgia-versions. So Botania Reborn would be Botania as it is now.NEVER, Botania must have hippie mana
NOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!
still bad for multi-player as there will be some who will stick with it and be left behind
We're so greatNot sure what is worse in this hypothetical situation honestly. Use only RF, or use only essentia. I would hate both, I know that much.
Edit: Seriously guys, keep the off-topic and picture posting to a minimum.
I have a feeling this is the new NTT.Not sure what is worse in this hypothetical situation honestly. Use only RF, or use only essentia. I would hate both, I know that much.
Edit: Seriously guys, keep the off-topic and picture posting to a minimum.
I have a feeling this is the new NTT.
This is the new Eloraam! thread. And I dislike just as much. And we know what happened to the last one.I have a feeling this is the new NTT.
but the NTT was lockedI have a feeling this is the new NTT.
true true...I don't know, there are so many scenarios it is almost impossible to generalize them...That's the player's choice though. Do they value competing with other players, or do they value complex builds? I would have to question why a server based around competition would be running a complex RF mod in the first place though.
I would have to most emphatically disagree.And meanwhile, magic mods, like Blood Magic and Botania, continue to innovate, because they are not limited by a unified power system.
I sincerely think that these unified power systems (even EU and MJ) are killing creativity. TE and RF were amazing, because they brought out a new style of play. But now, RF is taking over everything, and there are less and less mods that go out of their way to make an advanced power system. I like that RF exists, as there does need to be plug and play style mods, for people who want them. But it shouldn't all be plug and play. There should be other options, continueing to be created.
Do I really need to say this again?Honestly, someone needs to come up with a complex RF mod just to put these fallacies to bed so people can get on with playing minecraft.
Honestly, someone needs to come up with a complex RF mod just to put these fallacies to bed so people can get on with playing minecraft.
nice statement. i agree with this.I haven't weighed in on this because I almost feel like it's not my place to.
But here's the thing: RF shouldn't be the only power system. Period. If it doesn't fit *thematically* in the mod, it shouldn't be used. It works in TE; it works for "Minecrafty" things. That was the entire point. I took Minecraft physics and ran with them. I do electricity for a living and know more about it than the vast majority of people alive on this planet, by an absurd amount. I didn't want to replicate that in Minecraft.
And while I know I'm repeating salient points from earlier in the thread, I'll throw some sentences out, since they carry a disproportionate amount of weight simply because I'm the one saying them (which is unfortunate, but how things go):
RF isn't electricity, it doesn't "fit" in RoC and GT. They shouldn't use it. End of story. Nobody should bother them to convert to it. It's a very simple API and it can be extremely optimized and customized, but nobody has really done it yet. TE's ducts will be slightly more complex in their next iteration, hence why they're taking a while.
Having said all that, I'm still going to call out @Strikingwolf for the FUD being spread around here.
Yes, if you check Opis in 1.6.4, you'll notice that TE's grid tick handler can occasionally go insane. You can cherry pick that and then cry that the sky is falling and that I'm a big giant liar. Don't do that. You are better than that. The bug is FMP in origin, it's limited to conduits (ducts), and has absolutely nothing to do with RF. I've seen your posts - you are not a stupid person, so please stop conflating an FMP-induced TE grid handler bug with inefficiencies in the API itself.
Thanks.
So in summary, it's a sandbox. Everyone chill. The API is whatever you make of it. Also, I'm getting a degree and no longer have time for this nonsense. Try not to burn the house down, thanks.
TL,DR: No. That wasn't all that long. Go back and read it.
> Implying that Strikingwolf was the first to do thatI haven't weighed in on this because I almost feel like it's not my place to.
But here's the thing: RF shouldn't be the only power system. Period. If it doesn't fit *thematically* in the mod, it shouldn't be used. It works in TE; it works for "Minecrafty" things. That was the entire point. I took Minecraft physics and ran with them. I do electricity for a living and know more about it than the vast majority of people alive on this planet, by an absurd amount. I didn't want to replicate that in Minecraft.
And while I know I'm repeating salient points from earlier in the thread, I'll throw some sentences out, since they carry a disproportionate amount of weight simply because I'm the one saying them (which is unfortunate, but how things go):
RF isn't electricity, it doesn't "fit" in RoC and GT. They shouldn't use it. End of story. Nobody should bother them to convert to it. It's a very simple API and it can be extremely optimized and customized, but nobody has really done it yet. TE's ducts will be slightly more complex in their next iteration, hence why they're taking a while.
Having said all that, I'm still going to call out @Strikingwolf for the FUD being spread around here.
Yes, if you check Opis in 1.6.4, you'll notice that TE's grid tick handler can occasionally go insane. You can cherry pick that [and then cry that the sky is falling and that I'm a big giant liar. Don't do that. You are better than that. The bug is FMP in origin, it's limited to conduits (ducts), and has absolutely nothing to do with RF. I've seen your posts - you are not a stupid person, so please stop conflating an FMP-induced TE grid handler bug with inefficiencies in the API itself.
Thanks.
So in summary, it's a sandbox. Everyone chill. The API is whatever you make of it. Also, I'm getting a degree and no longer have time for this nonsense. Try not to burn the house down, thanks.
TL,DR: No. That wasn't all that long. Go back and read it.
Sorry, didn't know that API inefficiencyYes, if you check Opis in 1.6.4, you'll notice that TE's grid tick handler can occasionally go insane. You can cherry pick that and then cry that the sky is falling and that I'm a big giant liar. Don't do that. You are better than that. The bug is FMP in origin, it's limited to conduits (ducts), and has absolutely nothing to do with RF. I've seen your posts - you are not a stupid person, so please stop conflating an FMP-induced TE grid handler bug with inefficiencies in the API itself.
I'm so sorry if it sounded like thatHaving said all that, I'm still going to call out @Strikingwolf for the FUD being spread around here.
although this is also true> Implying that Strikingwolf was the first to do that
Having said all that, I'm still going to call out @Strikingwolf for the FUD being spread around here.
Yes, if you check Opis in 1.6.4, you'll notice that TE's grid tick handler can occasionally go insane. You can cherry pick that and then cry that the sky is falling and that I'm a big giant liar. Don't do that. You are better than that. The bug is FMP in origin, it's limited to conduits (ducts), and has absolutely nothing to do with RF. I've seen your posts - you are not a stupid person, so please stop conflating an FMP-induced TE grid handler bug with inefficiencies in the API itself.
Thanks.
Also, thanks for stating your point of viewI haven't weighed in on this because I almost feel like it's not my place to.
But here's the thing: RF shouldn't be the only power system. Period. If it doesn't fit *thematically* in the mod, it shouldn't be used. It works in TE; it works for "Minecrafty" things. That was the entire point. I took Minecraft physics and ran with them. I do electricity for a living and know more about it than the vast majority of people alive on this planet, by an absurd amount. I didn't want to replicate that in Minecraft.
And while I know I'm repeating salient points from earlier in the thread, I'll throw some sentences out, since they carry a disproportionate amount of weight simply because I'm the one saying them (which is unfortunate, but how things go):
RF isn't electricity, it doesn't "fit" in RoC and GT. They shouldn't use it. End of story. Nobody should bother them to convert to it. It's a very simple API and it can be extremely optimized and customized, but nobody has really done it yet. TE's ducts will be slightly more complex in their next iteration, hence why they're taking a while.
Having said all that, I'm still going to call out @Strikingwolf for the FUD being spread around here.
Yes, if you check Opis in 1.6.4, you'll notice that TE's grid tick handler can occasionally go insane. You can cherry pick that and then cry that the sky is falling and that I'm a big giant liar. Don't do that. You are better than that. The bug is FMP in origin, it's limited to conduits (ducts), and has absolutely nothing to do with RF. I've seen your posts - you are not a stupid person, so please stop conflating an FMP-induced TE grid handler bug with inefficiencies in the API itself.
Thanks.
So in summary, it's a sandbox. Everyone chill. The API is whatever you make of it. Also, I'm getting a degree and no longer have time for this nonsense. Try not to burn the house down, thanks.
TL,DR: No. That wasn't all that long. Go back and read it.
> Implying that Strikingwolf was the first to do that
Player choice is important. Every mod should have very detailed config options to allow any type of player to enjoy the mod. If it floats your boat to make a bucket of UU matter with 1 EU, you should have that option.Yes, but like I said, those people clearly didn't want the complicated content in the first place, or at least didn't value it as highly as they do competing with other people.
If this thread doesn't get locked soon IDK what the mods are doingI wasn't going to blame you, but if you want to step up and also admit that you conflated the two in a rather obtuse manner, then alright...
Point is, TE != RF. And you can like or dislike either or both of them and it doesn't affect me in any way. It's your opinion, your game, and your sandbox. Game on.