Think that the update pack looks simply amazing, I just have one suggestion on the Gui's. I haven't had the time to observe all of the machines yet but I noticed that the "Rolling machine" Mj bar is grey like the rest of the gui which is vaguely not appealing as they were a blueish tint before. Then I looked at the "Pulverizer" Gui interface and its Mj bar has a nice orange color to it which makes it stand out. I like that you can tell a lot easier with the pulverizer on how much energy is still left in the tank. Perhaps make the mall like the pulverizer to have that orange color for the energy meter. This is only positive feedback, you don't have to but I really think the orange brighter color stands out more better than the same gray as the background color. I really don't know how to add that spoiler thing so I just post the images and sorry , maybe someone can tell me how to add that and I'll use it for rest of my postings.
The two GUIs you are referencing are done by two different people, Gnomeo is responsible for the lovely Thermal Expansion GUIs, and myself for the Railcraft stuff. I can only speak for myself here, so I'll just let you know that I am using the GUI template supplied by bonemouse (The creator of this lovely texture pack) on his MCF thread. Once I get going on doing a bunch of GUIs it's just a bunch of overlays, filters, effects and the like. I'm willing to admit that they aren't as inspired as Gnomeo's work, but they are faithful to the vanilla Isabella GUIs. I have no problem with going back and touching them up at a later date, but I have been so swamped with RL stuff and wanting to keep my promise for the date of the updates release, that I just flew through them by the seat of my pants.
I will get together with Gnomeo to discuss a set look for the GUIs to give more consistency in the future. We can come up with a set look for MJ bars, EU bars, progress bars and so on.
I hope you guys continue to enjoy the pack, and keep it coming with the feedback so we can continue to make this a better texture pack overall.
I'll take a crack at it. I have a few updates to Forestry and Thermal Expansion to add to the next update as well.No round minimap?
I'll take a crack at it. I have a few updates to Forestry and Thermal Expansion to add to the next update as well.
I did take a crack at it, and I can't get the darn thing to show up in-game. Does the square border show, cause neither of them show up for me...
Also, been messing with backpacks and the apiarist's armor. Thoughts?
I just meant they looked /too/ shaded before. Looking excellent nowI'm not quite sure what you meant by scaling back the shading, but I tried. Would be easier if I had any idea what I'm doing.
Yeah I had the same dilemma when I started working on the IC2 armors, but I decided If we didn't start to change it up we would have alot of too similar armor sets.In regards to the apiarist's armor, yeah, I kinda struggled with deciding whether to stick to Isabella armor etiquette or logic The hat isn't even a hat, just a mask! I'll fiddle around with it.
>_>Nice lookin' armors you got there, shame if... no -- no, not doing that!
I'm not sure what you mean. I'm not seeing anything on my side.If you're working on Buildcraft, are you planning on fixing the z-fighting on the engines? I've also been looking at Buildcraft, primarily the pipes. Haven't done much yet, but I really feel like they need some texture.