First, some OT:
Note that you don't have to downgrade the whole modpack, just Random Things (from 2.1.8 back to 2.1.7) and probably its config file.
Yeah, I knew that. I should have been more specific, I seem to be doing that a lot at the moment.
Next, stuff.
For instance, using a dimensional mining mod (i.e. mystcraft, aroma, etc...). If something does go wrong. delete dimension and let it reform. Overworld? needing mcedit, when you don't have access to server, would require you to dl the entire world file, mcedit it, upload it back, where deleting the dimension directory would be normally done through the hosting GUI. Thus, in this case alone, using a mining dimension would be far superior than overworld in case of something going wrong and needing to troubleshoot.
Actually, If you know where the mining area is, it's trivial to figure out which region files it exists in, and therefore which ones to delete. There's even a tool online that takes block/chunk positions and translates them into region filenames.
Ofcourse most people don't know this, or they find dimensions easier because its just a folder with a name.
Why can't we have both?
I don't know, I never said we couldn't!
I have no horse in this race, but I understand the implications of what's discussed. I also do not feel he was riding in on a high horse. Judgmental much?
As for calling people lazy, I'll leave guessing at people's motives to others. You'll notice in none of my posts will I belittle others or suggest how others should play. Best of luck.
we obviously have completely different thought processes with out much hope of common ground. I will not engage you further. Best of luck.
That is where I got the indication.
But considering after I suggested that laziness might play a factor in the excuse that making big holes in the overworld was a bad thing compared to in an age, I got told I was accusing people of being lazy, and was 'belittling' others. And frankly, that ticked me off. I merely suggested that since it's much easier to teleport to an age than it is to run to a remote location in the overworld, not wanting to travel large distances might contribute to why people prefer a mining age over a remote overworld location.
If I read way more into all of that than there was, I sincerely apologise.
Sheesh. I do not suggest how others should play and I do not call others lazy or any such nonsense. What you call a high horse I call simply being respectful of different play styles. As I said it's clear there isn't going to be much common ground between us.
Alright, so you don't call suggesting mods the same as suggesting playstyles.
I find the idea that I get to decide when others are playing a sandbox game in the wrong way is silly.
If you look at my first post carefully, you'll notice I don't ask or tell people to play my way, I ponder why people play the way they do, with a mining age. I never said you shouldn't use a mining age, I said I don't see the point in it, given the general argument for it, that it 'ruins the landscape' or 'makes big holes everywhere' when people dig in the overworld. I then try and reach a reasonable conclusion.
And, that wasn't even directed at you to begin with, to my knowledge you never said you didn't want giant holes in the overworld, you said, and quoted later that it would be easier to fix problems. I never said it wouldn't be, and never said you shouldn't use a mining age.
Or that I get to decide when people are being "lazy" in a mod pack that isn't difficult in the slightest and very quickly you can have a reactor and an ender quarry and a few storage cells and just go to sleep (in real life, pretty hard to be anything but 'lazy' while sleeping) and wake up with most all the resources you could want to do or at least start most things in the pack. You literally can play the game while sleeping but I'm going to draw the line at a portal to a mining dimension? That's when you're being lazy? Teleporting? In a game absolutely full of shortcuts and automation do you see how absurd it is to pick and choose what is and isn't "lazy"?
Teleportation is not an early game thing in almost any modpack, and just about all modpacks try and retain some semblence of 'balance'. That fact coupled with the fact that a remote overworld location would take a long time to get to without teleportation, whereas a mining dimension inherently comes with teleportation, is where the "laziness" argument came from. And that is only directed at people who use a mining age purely to not leave giant holes near their base/city/etc. It's the same as saying I don't want to mine near my base, but I really don't want to run a thousand+ blocks just to mine. I never said the 'laziness' was a bad thing, just that not wanting to run a thousand blocks so you don't mine big holes near your base, and teleporting early-game instead, cuts some of the tech tree, and therefore could be called a bit of a cheat.
You're welcome to play any of the mods in the pack you like, or one of them, or all of them. Just don't expect to teleport to a mining dimension or some guy on the forums who can simply disable the mod if he wants will say he doesn't want it in and call you lazy. After calling you lazy and trying to convince you you're doing something you're not (suggesting how others should play) he'll try and argue he was "trying to be nice."
Ok, first of all, it was an edit so you may have missed it, but:
Ofcourse this is moot if Yulife decides to add it, and strangely enough I'm not actually against that. Not that I want the mod, I just don't care if it's included.
I also never said I didn't want the mod in the pack.
Though I did say I dislike galacticraft, I didn't lump the two together.
No, it's not hard to remove mods that I don't want. But by the same token, it's not hard to add mods that you want, especially one or two small ones.
And again, I never called you lazy.
To try and be final here, I started this wondering why people add mining ages to their servers for the express reason of not having giant holes in their overworld, since they could just run far away and mine there. The conclusion I reached for this particular scenario is that it's far easier to teleport to a mining age than to travel possibly thousands of blocks to a remote mining area in the overworld. I also pointed out that this technically breaks balance since, If the only reason for a mining age is to mine 'far far away', then the amount of effort required to teleport to an age, or to create an age is far far less than travelling to a remote mining area, or setting up travel to a remote mining area.
I did not originally comment on the fact that it may be more difficult for some people to fix issues in mystcraft ages rather than the overworld, I initially only dealt with the 'giant holes' argument.