The server download on the ftb launcher is broken. Please use the archive under the changelog on the original post.Just downloaded WLR and the dedicated server straight from the FTB launcher. Few things, the server Startserver.sh links to the wrong jar file, I had to change it to the forge jar. 2nd I couldn't start the server as it was missing NEI, added that and the server started but then when I tried to connect with the client I got:
[21:57:24] [Netty IO #3/INFO] [FML]: Attempting connection with missing mods [MobiusCore, act, BrainCore, DescriptionTags, exnihilo, ExtendedAutomation, IC2, omnifluids, MapWriter, Opis, warpbook] at CLIENT
[21:57:24] [Netty IO #3/INFO] [FML]: Rejecting connection CLIENT: [FMLModneumaticCraft{1.2.6}, FMLMod:BuildCraft|Core{6.0.18}, FMLMod:asielib{0.3.1}, FMLMod:CarpentersBlocks{3.3.0}, FMLMod:BuildCraft|Builders{6.0.18}, FMLMod:BuildCraft|Factory{6.0.18}, FMLMod:warpbook{2.0.34}, FMLModescriptionTags{1.0}, FMLMod:ExtendedAutomation{0.2.1}, FMLMod:fluxedtrinkets{0.49}, FMLMod:BuildCraft|Transport{6.0.18}, FMLMod:Botania{r1.2-123}, FMLMod:exnihilo{1.37}, FMLMod:BuildCraft|Silicon{6.0.18}, FMLMod:EnderIO{1.7.10-2.1.0.223}, FMLMod:RandomThings{2.1.7}, FMLMod:Forestry{3.1.1.4}, FMLModmnifluids{1.2.0}, FMLMod:BuildCraft|Energy{6.0.18}, FMLMod:BrainCore{0.2.1}, FMLMod:TConstruct{1.7.10-1.7.0.build721}, FMLMod:IC2{2.2.650-experimental}]
so appears a few discrepancies between the server and client or have I derped somewhere?
Oh, yeah. I was going to reply to your previous message about villages. I found 5 or 6 in my exploring. They are all pretty far apart. Some are pretty small and crappy. One only has one house, one farm, and one Testificate.on a related note: I finally found a village! woo... a thousand blocks away from my home and in the last direction I tried...
I indeed nerfed villages, they are simply too op. They are not impossible to find though.Oh, yeah. I was going to reply to your previous message about villages. I found 5 or 6 in my exploring. They are all pretty far apart. Some are pretty small and crappy. One only has one house, one farm, and one Testificate.
That's cool. I wasn't sure it if was intentional or BoP failing.[DOUBLEPOST=1414080069][/DOUBLEPOST]I just found this really weird dungeon that has Zombie and Skeleton "spawners" (not vanilla spawners) in some rooms and vanilla Enderman spawners in other rooms. There are like 5 or 6 Enderman spawners in each room. It is madness.I indeed nerfed villages, they are simply too op. They are not impossible to find though.
Roguelike Dungeon. Madness indeed.That's cool. I wasn't sure it if was intentional or BoP failing.[DOUBLEPOST=1414080069][/DOUBLEPOST]I just found this really weird dungeon that has Zombie and Skeleton "spawners" (not vanilla spawners) in some rooms and vanilla Enderman spawners in other rooms. There are like 5 or 6 Enderman spawners in each room. It is madness.
Gravestone dungeon. (not roguelike)That's cool. I wasn't sure it if was intentional or BoP failing.[DOUBLEPOST=1414080069][/DOUBLEPOST]I just found this really weird dungeon that has Zombie and Skeleton "spawners" (not vanilla spawners) in some rooms and vanilla Enderman spawners in other rooms. There are like 5 or 6 Enderman spawners in each room. It is madness.
Oh.. that might be it as well. Roguelike has it, Gravestone has it.Gravestone dungeon. (not roguelike)
Use a BoP world. If you don't want BoP, go to its config folder, go in "biomes.cfg" and enable vanilla override.Something is wrong with magical forests on our server. Has anyone else seen some like this before? In my singleplayer 1.1.0 world I had a normal one, but on our 1.1.1 server nothing generates except some giant mushrooms and the green cobble: no trees, no grass, no plants.
We have BoP worldtype enabled. I just deleted the region file for testing and regenned the area, now it works. No idea what went wrong, perhaps pregenning terrain via ACT was a mistake.Use a BoP world. If you don't want BoP, go to its config folder, go in "biomes.cfg" and enable vanilla override.
Thanks for sharing the info, glad to be able to change it.Just looked at the TicTweaks config. It appears this was changed from 1.1.0 to 1.1.1
# Every Pickaxes Mining Level is reduced by 1 and needs a mining levelup (separate from tool level) or, if enabled, a mob head modifier to advance [default: true]
BickaxeBoostRequired=false
This is probably causing the problems. It's a shame. I like that feature. Think I'll turn it back on.
anyone else have alot of problems with creative inventory? whenever i click on search autocrash and i just got a crash a couple minutes ago trying to click to go to the next page in creative even though the page thing worked a couple seconds earlier
It is pretty known that you need to select mods you want/need.I tried installing a server and connecting with the client tonight, and had some problems. I installed using the archived .zip for the 1.1.1 server, and installed the client via the FTB client.
Connecting to the server failed because 3 mods (ic2, gravisuite, and another ic2 one i can't remember off the top of my head) were disabled in the client. (they had .disabled added to the end of the filename). Taking the .disabled out of the filenames let me connect to the server fine. Is there a reason why they are mismatched, and why the client has them disabled? Ideally the server and client would both download properly via the client, the current system doesn't seem like a very good user experience.
We have BoP worldtype enabled. I just deleted the region file for testing and regenned the area, now it works. No idea what went wrong, perhaps pregenning terrain via ACT was a mistake.