Any modification to the default mod list has a good chance of breaking things, due to how well integrated the mods are via mine/modtweaker. This is before you factor in HQM and its quests that touch a lot of the default mods. In other words, any thing other then adding more mods is a bad idea unless you know your way around mine/modtweaker scrips and can fix things your self.I had a question about this pack and HQM. How badly would it break the quests in the book if I removed AM2? I'm not a huge fan of it to be honest. Would it be better to take out HQM as well f I did this?
AM2 has also changed significantly over the months. It's no longer the broken mess it used to be back when structures broke maps or spells had poor balance. I don't personally use it either but I recommend looking into the latest changes for people who are skeptical anyway in case they might find it enjoyable now, if they haven't already. If you're like me and it still doesn't catch your interest, then it's pretty easy to ignore unless you want to do all the quests and don't mind the glowing liquid everywhere. I appreciate its uniqueness as a mod and it is objectively well-designed so I'm not trying to hate on it, I'm just not a huge fan of RPGs and prefer the scientific themes of mods like thaumcraft, botania, and witchery, personally.Any modification to the default mod list has a good chance of breaking things, due to how well integrated the mods are via mine/modtweaker. This is before you factor in HQM and its quests that touch a lot of the default mods. In other words, any thing other then adding more mods is a bad idea unless you know your way around mine/modtweaker scrips and can fix things your self.
That being said the massive amount of mod integration combined with HQM are what really make this mod pack shine. As it encourages you to experiment with and learn the wide array of mods in the pack.
That's beyond messed up. People should try to make things as accessible as possible and it's almost 2015, not having cross-platform support is pretty archaic at this point.I hope FTB team didn't do this as Curse launcher didn't support mac platform and the development of mac version is stopped.
The recipe was disabled in version 1.1.8 of the pack as the Soul Brazier was crashing servers. According patch note info that block is very much unfinished and unstable currently, once it is fixed and stable it will be re-enabled.Hi,
Am I the only one who can't do the infusion for the Soul Brazier ? (Thaumic Esoterica Tab)
I'm searching an issue on the web, but nothing.
Either way, thank you for this awesome modpack
Its actually confirmed via slow but they are dissolving the launcher and creating basically just a download location via curse insteadThat's a rumor going around. I half-hope it's true myself, but I don't see anything about it on their official news feed and I've come to expect that if shit hits the fan they aren't shy about letting peop
It's been stated a few times that is what they're going to do by swapping over to the curse launcher/system. Not so much in direct news stories but in the comments for them as well as other places where people asked them about their plans.Its actually confirmed via slow but they are dissolving the launcher and creating basically just a download location via curse instead
Apparently not, when I logged back in, it was all working. Weird.I believe you have to set input for the drum at the top or bottom
The saturation is actually from applecore. I got tired of hunger overhaul a while back and its an auto remove for me. I have the opposite view, no upside tons of annoyance. I dont like eating 5 meals every 2 min and having my crops grow super slow.Hunger overhaul in the pack is pretty much normal, but with extra useful info like satiation. There's almost no negatives, and a tonne of positives.