[1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

DesertIce

New Member
Jul 29, 2019
2
0
0
Since updating from 1.1.5 to 1.1.9, export busses with redstone cards don't seem to play nice with level emitters (even when trying to recreate in a small system in a creative world). AE2 didn't seem to update versions between those spots, any other ideas?
You can use an interface with a crafting card to keep x number of items stocked then have a storage bus facing the interface to access the items.
 

DeadlyPacker

New Member
Jul 29, 2019
35
0
0
After testing with some of my current server staff, we have decided we love this pack. With your permission I would love to publish your pack on my 2nd public server. I'll wait for 2.0, I figure that way I can dodge the 1. - 2. incompatibilities. I will of course share the server info here if you want to list it. My initial players will most likely come from my MW2 server. Which averages about 30 players at any given time.
 

Yulife

New Member
Jul 29, 2019
890
0
0
After testing with some of my current server staff, we have decided we love this pack. With your permission I would love to publish your pack on my 2nd public server. I'll wait for 2.0, I figure that way I can dodge the 1. - 2. incompatibilities. I will of course share the server info here if you want to list it. My initial players will most likely come from my MW2 server. Which averages about 30 players at any given time.
Wow, that are a lot of players!! I am glad y'all are enjoying it ^-^ Of course you have permission to use it on a server :)
 

mrbaggins

New Member
Jul 29, 2019
137
0
0
The Railcraft/Binnie's/Computronics is kind of complicated, but I am looking forward to fix it in 2.0.0.
From what I've read, it's a case of wait for the dev to finish up at uni before he can update it again. It's been untouched for several months now, with a couple of known big issues.

I haven't tried plugging them into anything yet with the api fix I did. Curious what it would do.
 

Yulife

New Member
Jul 29, 2019
890
0
0
From what I've read, it's a case of wait for the dev to finish up at uni before he can update it again. It's been untouched for several months now, with a couple of known big issues.

I haven't tried plugging them into anything yet with the api fix I did. Curious what it would do.
Binnie just fixed it! Woot!
Is there any good way to MOVE RF around? Like MFE carts? Or is cables / tesseracts or bust?
MFE only carries EU. A good way are Tesseracts or Dimensional Transceivers.
 
  • Like
Reactions: FnDragon

cm97878

New Member
Jul 29, 2019
49
0
0
Hey, you thought about ProjectE at all?

EDIT: Also, I cannot download 1.2 for some reason. I haven't played this pack in a while so I was still back on 1.1.4. I tried 1.1.9 and it worked fine, but 1.2.0 doesnt seem to for some reason.
 
Last edited:

Yulife

New Member
Jul 29, 2019
890
0
0
Hey, you thought about ProjectE at all?

EDIT: Also, I cannot download 1.2 for some reason. I haven't played this pack in a while so I was still back on 1.1.4. I tried 1.1.9 and it worked fine, but 1.2.0 doesnt seem to for some reason.
#1 no. nonono nooooooooope
#2 use archive
 

Rednpd

New Member
Jul 29, 2019
28
0
0
This pack looks very promising and I'm just about to put it on my server. Just a quick question though

Will the upcoming 2.0 update change much worldgen wise or are there any mods that are being removed in 2.0 that I can just remove now for cleaner worldgen?
 
  • Like
Reactions: Internuntius

Yulife

New Member
Jul 29, 2019
890
0
0
This pack looks very promising and I'm just about to put it on my server. Just a quick question though

Will the upcoming 2.0 update change much worldgen wise or are there any mods that are being removed in 2.0 that I can just remove now for cleaner worldgen?
Straight from Github...

Additions:
-NotEnoughResources
-NEIIntegration
-SoundMuffler
-OpenPeripherals
-Steve's Addon
-Ruins
-AncientTrees
-NotEnoughKey
-ATG (optional)
-Redstonic Drills
-NotEnoughKeys
-CustomMainBackround
-Resource Loader

Removals:
-Bluepower
-NEIPlugins
-RPGAdvanced
-TheKitchenMod
-WTP
-Fluxed Trinkets
-FLORA

Changes:
-Forestry Questline
-New assets (Backround, GUIs)

Fixes:

Mods that won't get added:
-Technomancy
-Reika's
-Optifine/Fastcraft
-Modular Powersuits
-Minechem
-Veinminer
-CompactMachines
-Spice of Life
-Passive Energy Generation Mods (SolarFlux, Advanced Solar, etc..)
-Chococraft
-Galacticcraft

That means you will lose your world if you:
#1 Have Bluepower installed
#2 You want Realistic Worldgen
#3 Want a fresh start to have the best results as 2.0.0 changes many things

All in all a restart is recommended since it indeed changes so many things.
 
  • Like
Reactions: Rednpd

Yulife

New Member
Jul 29, 2019
890
0
0
do you have any idea when 2.0.0 will be out?
Nope.
However, this is the changelog so far:

Mods I am planning to remove:
-Binnie's Fix (Cloudy)
-WTP

Changes:
-Move to AE2 rv2 - #306
-Biomes o' Plenty items and blocks now have TC4 aspects - #313
-De-nerfed growthtime of crops and trees, breeding multiplier, etc
-Hunger is now a quarter less harder - #360
-Buffed Thaumic Energistic's Gearbox recipe (capSAR <3) - #317
-Changed optional weapon reward of "Basic Tools" in Initium - #304
-Removed Garden recipes - #310
-Most types of Mushroom are now in the official mushroom Oredictionary - #318
-Wand Caps can now be smelted back into their native form - #311
-Lavender Bread now really takes Lavender - #312
-BoP Berry can now be turned into Fruit Punch - #320
-Hostile mobs now despawn after a Blood Moon - #322
-Forestry Wax now compatible with Pam's Harvestcraft - #323
-Changed the recipe of Wax Pipe Sealent
-Growthcraft & BoP Wax & Honeycombs can now be smelted with the Saucepan #324
-Changed the recipe of Enchanted Greatwood/Silverwood
-Added a recipe for the Cultist Banner - #333
-Added a heat value to Bowl - #334
-Changed the recipe of TiC's Ball of Moss - #337
-Nerfed the recipe of the Mud Pickaxe - #338
-New Elven Trade (Glowstone) - #339
-The Quest "The Promised Lands" is now updated to the latest, added trade - #339
-Reduced time for Jerky to dry into Leather by a quarter (-12000 ticks)
-Bauxite can now be smelted into Aluminum
-Script cleanup
-Cleaner recipes for Uranium / Yellorium Block
-New Recipe for FMP Stone Sticks
-Tweaked recipe of Atomic Dissasembler
-Botania Dye Powder recipes are now less infuriating
-Pneumaticcraft seeds are now craftable with almost every kind of seed
-Boosted Growthcraft Hive spawn
-Made quests more hidden
-Buffed Poison Darts (Underrated, check them out!) - #346
-Adjusted recipe of Sunflower seeds (edible) - #345
-Growthcraft hives now spawn in all forest biomes - #297
-Pam's seeds now drop from grass - #359
-All types of Salt are now compatible & universal

Fixes:
-Railcraft now uses RF!
-Binnie's mods are now using RF!
-Turnip Seeds are now craftable - #336
-"Alchemy with Mana" now unlocks properly - #367
-"Shields up!" now asks for the right Girdle
-Foci quests no longer give useless books - #361
-Ambrosia is now acquireable (New recipe) - #343
-"Multiblock Power Storage" now detects the proper blocks - #326
-Removed Flesh -> Meat Ingot exploit - #357
 
  • Like
Reactions: Odovbold

Joel Falk

New Member
Jul 29, 2019
327
0
0
Any chance you might add Advanced machines for 2.0?

It's mostly for the rotary recycler so i wont have to do the recycler spam to get UU-matter. 64 recyclers barely manages to keep my matter fabricator with scrap and im only producing about 1400 eu. Lags up my server something terrible :(