[1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

Discussion in 'Public Packs' started by Yulife, Oct 13, 2014.

  1. DesertIce

    DesertIce New Member

    You can use an interface with a crafting card to keep x number of items stocked then have a storage bus facing the interface to access the items.
  2. Yulife

    Yulife New Member

    Of course it is crazy because
  3. DeadlyPacker

    DeadlyPacker New Member

    After testing with some of my current server staff, we have decided we love this pack. With your permission I would love to publish your pack on my 2nd public server. I'll wait for 2.0, I figure that way I can dodge the 1. - 2. incompatibilities. I will of course share the server info here if you want to list it. My initial players will most likely come from my MW2 server. Which averages about 30 players at any given time.
  4. Yulife

    Yulife New Member

    Wow, that are a lot of players!! I am glad y'all are enjoying it ^-^ Of course you have permission to use it on a server :)
  5. danidas

    danidas New Member

    As hinted by Yulife, world gen breaks with this pack if you do not use biomes o plenty's world gen. As a result that seed is totally normal and I am surprised that it is not all mushroom biome if you used the default minecraft world gen setting.
    Yulife likes this.
  6. mrbaggins

    mrbaggins New Member

    From what I've read, it's a case of wait for the dev to finish up at uni before he can update it again. It's been untouched for several months now, with a couple of known big issues.

    I haven't tried plugging them into anything yet with the api fix I did. Curious what it would do.
  7. mrbaggins

    mrbaggins New Member

    Is there any good way to MOVE RF around? Like MFE carts? Or is cables / tesseracts or bust?
  8. Yulife

    Yulife New Member

    Binnie just fixed it! Woot!
    MFE only carries EU. A good way are Tesseracts or Dimensional Transceivers.
    FnDragon likes this.
  9. cm97878

    cm97878 New Member

    Hey, you thought about ProjectE at all?

    EDIT: Also, I cannot download 1.2 for some reason. I haven't played this pack in a while so I was still back on 1.1.4. I tried 1.1.9 and it worked fine, but 1.2.0 doesnt seem to for some reason.
    Last edited: Dec 31, 2014
  10. Yulife

    Yulife New Member

    #1 no. nonono nooooooooope
    #2 use archive
  11. cm97878

    cm97878 New Member

    I completely and utterly expected that response. See, the best part about that mod is, one of my friends adamantly denies that it is broken, as if his life depends on it.
  12. danidas

    danidas New Member

    The issue with 1.2.0 on the launcher was fixed it appears, as I was able to install it with out issue today.
    Yulife likes this.
  13. Yulife

    Yulife New Member

    I may be a little bit drunk, but Happy New Years I guess...!
    Odovbold likes this.
  14. Zarvoxbe

    Zarvoxbe New Member

    Happy new year too

    Envoyé de mon LG-V500 en utilisant Tapatalk
    Yulife likes this.
  15. Rednpd

    Rednpd New Member

    This pack looks very promising and I'm just about to put it on my server. Just a quick question though

    Will the upcoming 2.0 update change much worldgen wise or are there any mods that are being removed in 2.0 that I can just remove now for cleaner worldgen?
    Internuntius likes this.
  16. Yulife

    Yulife New Member

    Straight from Github...

    -Steve's Addon
    -ATG (optional)
    -Redstonic Drills
    -Resource Loader

    -Fluxed Trinkets

    -Forestry Questline
    -New assets (Backround, GUIs)


    Mods that won't get added:
    -Modular Powersuits
    -Spice of Life
    -Passive Energy Generation Mods (SolarFlux, Advanced Solar, etc..)

    That means you will lose your world if you:
    #1 Have Bluepower installed
    #2 You want Realistic Worldgen
    #3 Want a fresh start to have the best results as 2.0.0 changes many things

    All in all a restart is recommended since it indeed changes so many things.
    Rednpd likes this.
  17. Xombie11

    Xombie11 New Member

    do you have any idea when 2.0.0 will be out?
  18. Yulife

    Yulife New Member

    However, this is the changelog so far:

    Mods I am planning to remove:
    -Binnie's Fix (Cloudy)

    -Move to AE2 rv2 - #306
    -Biomes o' Plenty items and blocks now have TC4 aspects - #313
    -De-nerfed growthtime of crops and trees, breeding multiplier, etc
    -Hunger is now a quarter less harder - #360
    -Buffed Thaumic Energistic's Gearbox recipe (capSAR <3) - #317
    -Changed optional weapon reward of "Basic Tools" in Initium - #304
    -Removed Garden recipes - #310
    -Most types of Mushroom are now in the official mushroom Oredictionary - #318
    -Wand Caps can now be smelted back into their native form - #311
    -Lavender Bread now really takes Lavender - #312
    -BoP Berry can now be turned into Fruit Punch - #320
    -Hostile mobs now despawn after a Blood Moon - #322
    -Forestry Wax now compatible with Pam's Harvestcraft - #323
    -Changed the recipe of Wax Pipe Sealent
    -Growthcraft & BoP Wax & Honeycombs can now be smelted with the Saucepan #324
    -Changed the recipe of Enchanted Greatwood/Silverwood
    -Added a recipe for the Cultist Banner - #333
    -Added a heat value to Bowl - #334
    -Changed the recipe of TiC's Ball of Moss - #337
    -Nerfed the recipe of the Mud Pickaxe - #338
    -New Elven Trade (Glowstone) - #339
    -The Quest "The Promised Lands" is now updated to the latest, added trade - #339
    -Reduced time for Jerky to dry into Leather by a quarter (-12000 ticks)
    -Bauxite can now be smelted into Aluminum
    -Script cleanup
    -Cleaner recipes for Uranium / Yellorium Block
    -New Recipe for FMP Stone Sticks
    -Tweaked recipe of Atomic Dissasembler
    -Botania Dye Powder recipes are now less infuriating
    -Pneumaticcraft seeds are now craftable with almost every kind of seed
    -Boosted Growthcraft Hive spawn
    -Made quests more hidden
    -Buffed Poison Darts (Underrated, check them out!) - #346
    -Adjusted recipe of Sunflower seeds (edible) - #345
    -Growthcraft hives now spawn in all forest biomes - #297
    -Pam's seeds now drop from grass - #359
    -All types of Salt are now compatible & universal

    -Railcraft now uses RF!
    -Binnie's mods are now using RF!
    -Turnip Seeds are now craftable - #336
    -"Alchemy with Mana" now unlocks properly - #367
    -"Shields up!" now asks for the right Girdle
    -Foci quests no longer give useless books - #361
    -Ambrosia is now acquireable (New recipe) - #343
    -"Multiblock Power Storage" now detects the proper blocks - #326
    -Removed Flesh -> Meat Ingot exploit - #357
    Odovbold likes this.
  19. Zarvoxbe

    Zarvoxbe New Member

    Version 2.0 look very promising !

    When it comes (take your time Yulife) I reset my world with pleasure :)
    Yulife likes this.
  20. Joel Falk

    Joel Falk New Member

    Any chance you might add Advanced machines for 2.0?

    It's mostly for the rotary recycler so i wont have to do the recycler spam to get UU-matter. 64 recyclers barely manages to keep my matter fabricator with scrap and im only producing about 1400 eu. Lags up my server something terrible :(

Share This Page