Haha I will keep it in mind when I work a bit more on the map. But I found a temporary solution to the HQM quest bugs. I will upload that config file and post the link here. Then you can get the updated quests yourself and you wont have to wait for the update for nowYeah.... was going to report that you need electrum ingots and that requires silver....
Also... about difficulty...something is messing with it. Even in normal a zombie is being spawned with 15 hearths(10 health) when the normal should be 20 health. Their spawn rate is absurd and they should only track players when within 32 blocks. This is vanilla mechanics!
The problem of being in a void world is that spawn rates are absurd, since they have no caves to spawn. That together with normal spawners and modded mobs... It gets a little insane even to get out and torch the place!
I would reduce the number of spawners(some places is just insane... 9 really!?) and try to find out why mobs are going like super mobs.
Not even CTM ultra-hard vanilla maps have this crazy amount of super mobs and much less over the void. One arrow and there you go... The problem is, usually I have 5 skeletons shooting at me
Edit: I think I have found a solution to the spawn rate problem. I will make it so that there will be a day night cycle but that the day cycle is shorter. This way it will be day and the things will burn but you can't light up the map in one day. But for that you will have to reset the map it will be in version 0.1.3
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