Does anyone else think the Troll, Tyltran, is too hard for a first boss? So much content in the NPC quest lines is locked behind defeating him, yet he has 8 hp regen per second, 300 health, and a melee attack with so much reach that he always knocks you away if you try to use melee weapons on him. I'd have to have end-game level ranged weapons to beat him, yet he's the first boss? I'll be half done with the game by the time I'm strong enough to unlock the majority of the pack's quest content.
Other than that, loving the pack so far!
EDIT: I read some other parts of this thread, and you often say that Tyltran is supposed to be a hard boss. If that's the case, why is so much content locked behind beating him?
Because the idea was to make sure players go, start their base, get set up and then come back. At the point he can be beat (and it is more of a strtegic thing with him, you can't beat him with brute force) you are set up to better enjoy the rest of the content.
About the last messages, I have an issue with killing one boss. I'm in the end of Head of the order, trying to defeat water staff but i can't figure out what could have an effect on it! I've tried every weapon I can think of (I play some parts in creative) and throwing poison at it does 1 damage, but it always regains its lifes!
I killed one of those in the Nether earlier, without knowing what it was, the HQM book considered that the same thing as me killing Tyltran. Led to a weird quest desync between HQM and customNPCs.
Other question, I am doing the blood magic questline; I got to the part where Entranger is supposed to arrive on the docks of Wyvernhaven, but I searched the docks far and wide and he wasn't there. I went back to Draconis, and into the mage guild, and sure enough, he was sitting there. I got quest complete for finding him, but now he has no quests, and neither do any of the blood mages in wyvernhaven.