[1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

Discussion in 'Public Packs' started by Game2win, Jul 12, 2015.

  1. sabbo2001

    sabbo2001 Member

    Do you have an ETA on the release of the update? We're enjoying playing and want a little more stability ;)
     
  2. Game2win

    Game2win Active Member

    I'll upload it today or tomorrow so in 1-3 days it should be avaible :)
    (The update will also contain some now content I finished recently)
     
  3. 123nick

    123nick Active Member

    although i dont want the timescale to be faster, maybe theres a mod that will slow it down a little? like by 0.8x normal speed? that would be nice, the night seems to already arrive so fast in the first day. also, have u thought about adding emashers mods? like engineers toolbox, and gascraft? id write a big description of it, but i think its best if u see for your self, what it does: http://www.minecraftforum.net/forum...gineers-toolbox-now-with-programmable-sockets (toolbox is neat, but what i REALLY like is gascraft, addon to engineers toolbox)


    PS: did i also tell you that, engineers toolbox adds in frames? like, the old redpower frames? the ones that can move with any number of blocks on them? yeah. its pretty awesome.
     
    Last edited: Aug 3, 2015
  4. Game2win

    Game2win Active Member

    I don't know any mod, item or mechanic that's capable of slowing the time down... but you can make the time faster in the night to "skip" it in 10-20 seconds (Watch of Flowing Time / Sun Dial)

    Engineers toolbox...I know this mod...and since I played tppi I hate it...once destroyed half of my base with it...and prior release it created many problems and bugs when we tried to add it... Maybe I'll give it a second chance sometime in a future update ;) (Did you know you wrote this exactly when I just finished uploading the 1.2.0 version of SITL? xD)

    For the Frames... Funky Locomotion and since the latest update also ProjectRed have Frames Thay should be sufficient for now :p

    don't see it as a "no!", just see it as a "perhaps later" ;)
     
  5. 123nick

    123nick Active Member

    thanks for replying, i havent tried out 1.2version yet, not showing up in my ftb launcher, must be a sync issue, but, how did half ur base get destroyed by engineers toolbox?
     
  6. Game2win

    Game2win Active Member

    It usually takes 1-2 days befure uploaded updates are public xD

    And with the base explosion...converters and then connect the wrong cable to the wrong machine...thanks to GregTech every machine too nearby can explode too...
     
  7. sabbo2001

    sabbo2001 Member

    Not to be a butt, but could you upload it somewhere else so I can start testing it?
     
    123nick likes this.
  8. Aobozu

    Aobozu Active Member

    Sabbo, can i join ur server?
     
  9. sabbo2001

    sabbo2001 Member

    Once I install protection plugins, yes. Also, I have quite a number of mods disabled due to preference, see ts3.rebirthgaming.org Teamspeak for details.
     
  10. Aobozu

    Aobozu Active Member

    Im on it...
     
  11. Aobozu

    Aobozu Active Member

    You could add a soundtrack to the minecraft menu:
     
  12. 123nick

    123nick Active Member

    hey have you thought about adding in buildcraft additions? its a mod for buildcraft, pretty neat.link: http://bcadditions.ga/?page_id=11 also, can u atleast add some config files, for vein miner? generally, i think it just makes mining a LOT less of a grind, which was really my only annoyance when playing minecraft at first, and now, was that for ores u had to go and mine each ore, but with vienminer, it made it feel worth it to go to any visible ore block and just vein mine it, because it would take less time. sure theres late game tools that make it easy, but for early game its near- essential, especially when mining obsidian or coal veins. config files, would atleast let you add it hasle-free, so it wouldnt be too much of a pain for people who do want to add it, like me. it wouldnt take to long, and i cant get vein miner to work, even when i place it in the mods folder, and it loads up fine, it just doesent work and i dont quite know how to get it too work, so :/ .
     
  13. Game2win

    Game2win Active Member

    BCA: Looks really nice *.*
    Vein Miner: Again, it doesn't really fit into the modpack and if I put it in (even if deactivated) everyone would activate and use vein miner instead of the tools that have special abilities for mining huge amounts of ores at a time. Also Tinkers Constructs Hammers are quite equal to vein miner against usual ores. And vein miner would also be overkill if used in the bedrock dimension...so at the moment no. (sry) But to help you out a bit: Did you enable vein miner mode? (Near the end of the post: http://www.minecraftforum.net/forum...-1-5-1-8-vein-miner-quickly-mine-veins-of-ore is the tutorial how to use it) But still...most likely it will glitch out when you try to use it...

    o_O
    No. Just no. Denied! :D
     
    Last edited: Aug 4, 2015
  14. 123nick

    123nick Active Member

    i actually found out, it was working all the time :p but i see how you think, so thats alright :)
     
  15. NOSLx

    NOSLx Member

    What else is added to v1.2.0 ?
     
  16. Game2win

    Game2win Active Member

    Changelog 1.2.0:
    -Added:
    • Default KeyConfig
    • HardcoreQuestingMode (including Quests)
    • Better Records
    • Alchemical Bling
    • Dense EB Ores
    • Immersive Integration
    • ProjectRed Fabrication
    • ForgeRelocation
    • ForgeRelocation FMP Plugin
    • RFTools
    • McJtyLib
    • Recurrent Complex
    • IvToolkit
    • Pam's HarvestCraft
    • Hunger Overhaul
    • AppleCore
    -Updated too many mods to list them
    -Minor Tweaks
    -All crashs caused by null fluids should be fixed now

    New Keybindings-short introduction:
    -"E" now opens an RPG-style Inventory with baubles' and Tinkers Constructs item slots and statistics.
    -The Vanilly Inventory has moved to Numpad 8.
    -Numpad 7 opens the Cosmetic Armor Inventory-Armor put into the right slots will render on your character but won't take damage and won't influence your stats/abilities.
    -The Jurneymap moved tu Numpad 4 and the Voxelmap Menu to Numpad 5
    -The Morph menu is bound tu Numpad 6, left click to activate the morph process, Mousewheel (+ shift) for morph selection
    -All keybinds are still under "Controls" options and can be changed there. Changes you apply won't be overwritten by modpack updates.
     
  17. NOSLx

    NOSLx Member

    speaking of keybinds, is there a way to disable the Ctrl + Scroll wheel keybind?
     
  18. Game2win

    Game2win Active Member

    If you press Crtl + M the configuration screen for the QuickHotbarMod opens. There you can set the Keybind to anything else (you can change what Key should be used instead of Crtl)
     
  19. Mortal335

    Mortal335 Active Member

    Can some tell me what i am doing wrong, i get 0-2 fps on this modpack

    My Specs
    i7 4710HQ 2.50GHz
    12 Gig memory ( 6 for Minecraft used)
    GTX 860m

    Graphics set to fast
    V-Sync set off
    view distance 8
    Clouds off
    Particle lowest setting

    rest defualt
     
  20. Game2win

    Game2win Active Member

    Try disabling FastCraft and installing Optifine instead (FastCraft can be really effective on most hardware but can also lower performance on some hardware in rare cases)
     

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