making an Amplified terrain gen world was such a pain to make
just get Curse and make a mod pack that will run on your pc.pick your fav mods .Cruse sets it up for you and play it.if you need a sky land use YUNoMakeGoodMap.
I couldnt help myself , although i couldve used RFtools or Mystcraft to make an amplified dimension, but i was lazy xD
P.S. forget that i said RFTools
Im having a crash with the smeltery.... here gos the log:
I know there's no server version as yet, and I'm sure I'm being really stupid somewhere.
When trying to run the server, I get the following error:
http://pastebin.com/KTuKgNe4
I wouldn't ask, but I need a pair of fresh eyes for this one - my brain is switching itself off. Please help if you have the time or feel like it.
have u thought about adding in power converters, or ancient warfare? or recurrent complex, a really good mod that adds in randomly generating structures, but it does it REALLY well. power converters lets u convert power, which is neat, because some mods don't have direct power conversions to power from other mods, and it also lets u convert to steam, i think. but that can be disabled, i think. ancient warfare adds stuff, but the castles that spawn full of enemy's are really great for player homes, if u take out the bad guys inside, so i like it. also, think about adding balkons weapon mod, it isn't too bad and it adds in muskets and guns, good for, protecting from mods. and flax-beards steam mod, i forgot its full name, but its flax-beards and its about steam, and it has exo-suits, so its really neat. there's also an add on to immesive engineering, called immersive integration, and it lets u use the flexible cables for more than just transferring RF, so u can connect AE networks with it, and more.i feel like im forgetting 1 more mod, factorization maybe? but for now, that's it.
edit: 1 more mod: quiver bow. adds in some neat weaponry.
Did you remove all Client-Only mods on server side? (All liteloader mods and DamageIndicators (all others SHOULD be server compatible)
All are removed, now the problem is
You know what, it's not. Let me go fix that!Is the Server built on the same forge (mcpc/cauldron) version as the clients (Forge Version 10.13.4.1448 ) ?
thanks, nice of u to respond to each mod. also, i dont think vein miner is in the modpack, just 1 extra mod also, bug report: right clicking a steam engine, right now i only tested the hobbyist steam engine, but iassume if the hobbyist steam engine is glitched, then the other ones probably are too. is there any other game-crashign GUI-s? also, the cromaticraft hand book, the last tab, on the right side, closest to the bottom, has a missing texture.Did you remove all Client-Only mods on server side? (All liteloader mods and DamageIndicators (all others SHOULD be server compatible)
- Power Converters is already included
- Thanks for naming Recurrent Complex I was searching for a good structure mod and I remembered it but was unable to find it cuz I'd forgotten the name, thanks (will most likely become part of the modpack)
- Ancient Warfare: I personally don't really like it as it's quite unfinished and will most likely never be finished (discontinued), so I'd prefer Recurrent Complex for structures (I think I'll build a castle for you )
- Balkons Weapon Mod: As far as I know it's extremely unstable on servers and...the weapons it adds are quite pathetic against the stronger mobs in sitl so... meh...
- Immersive Integration: Already in my Dev-Version, will defenitely be included in the next update
- Factorization: It adds quite funny stoff but unfortunately most of its really cool stuff (rotationg blocks etc) are breaking the worldsaves...we had it in once but had to remove it before release in because of that...
- Flaxbeard's Steam Power: Generally I'd fully support it but the mod seems to be quite buggy atm...I'll give it a try but it's not VERY likely to happen
- QuiverBow: Okay that mod looks really cool-I think I'll play around a little bit with it...chances are high
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thanks, nice of u to respond to each mod. also, i dont think vein miner is in the modpack, just 1 extra mod also, bug report: right clicking a steam engine, right now i only tested the hobbyist steam engine, but iassume if the hobbyist steam engine is glitched, then the other ones probably are too. is there any other game-crashign GUI-s? also, the cromaticraft hand book, the last tab, on the right side, closest to the bottom, has a missing texture.
hey, is there a mod that changes the timescale in the modpack? the day seems to go by so fast, and i dont know what causes it. also do u plan on integrating hunger overhaul, or pams harvest craft? maybe vein miner for faster mining? harvest craft adds in more crops, and lets u mix leather with wax to make hardened leather, which is twice as good as normal leather, and can be made with all-renewable materials. also, alot more foods too. hunger overhaul, overhauls hunger. although by default its set to be more difficult, it can be set to be more fair, and less hardcore-oriented.
http://pastebin.com/FZX4DqsT you have an older version of TConstruct that doesn't handle the fluidregistry correctly. Maybe update it to 1.8.5?