Right now, the only thing really frustrating me is the disks, I am up to iron tier, but every time the 8 coins are paid and you receive the reward you have to close the book for it to be visible despite the instant cooldown
Right now, the only thing really frustrating me is the disks, I am up to iron tier, but every time the 8 coins are paid and you receive the reward you have to close the book for it to be visible despite the instant cooldown
dont think so , i think the only help u get from corporate is the resource shop that has certus quartz with a small chance of opening charged certus quartz instead of normal ones on offer, so raw materials only i thinkAre there any ME quests ATM?
It adds some biomes, some plants (most of which are useful, like the berry bushes), and bunch of trees in both the overworld and the nether. It also adds a few creatures.Does anyone use Natura? If yes, how? I've seen it in many packs, but can't find a use for it.
I'm planning for the Beta of 0.1.2 to be available in about 1 to 2 weeks. I'm working on one of the very big questlines as we speak, and HQM just went open source a few days ago, so I want to see if Hilburn and a few others can hammer out some of the big bugs quickly that have been plaguing HQM.well i lost the map.. so.. i'll create all new... but.. the v.1.1.2 will come soon? or so much time as x1.1.1?
This is still a weird bug cause there isn't much difference between those tiers, HQM wise. HOpefully the fixes I did for 0.1.2 mitigate that weird issue when I release it.Right now, the only thing really frustrating me is the disks, I am up to iron tier, but every time the 8 coins are paid and you receive the reward you have to close the book for it to be visible despite the instant cooldown
None yet.Are there any ME quests ATM?
There is no mariculture in the pack...?One thing wrong with the RWG is there is no rutile/limestone for mariculture without making another dimenion since there is no oceans/rivers for it to spawn. So a quest reward/bag could have a river/ocean dimlet .
I'm planning for the Beta of 0.1.2 to be available in about 1 to 2 weeks. I'm working on one of the very big questlines as we speak, and HQM just went open source a few days ago, so I want to see if Hilburn and a few others can hammer out some of the big bugs quickly that have been plaguing HQM.
Also a few weeks out because I have some important RL work things that take precedence.
Doesn't quite effect this pack BUT next version the RFTools Dimlet Crates should be fixed, and you'll be able to find river and whatnot dimlets in them.One thing wrong with the RWG is there is no rutile/limestone for mariculture without making another dimenion since there is no oceans/rivers for it to spawn. So a quest reward/bag could have a river/ocean dimlet .
Updating mods yourself shouldn't be a problem. Optifine SHOULD work fine as well, but keep in mind Optifine doesn't work for everyone.h.. ok.. i'll wait... oh.. and.. i update botania an put the optfine... it's a problem? don't change much... and.. i can tack off the open computer? i'll never gonna use it =/
As for Open Computers, no quests are involved with it YET so its safe to disable, but eventually most mods will have quests associated, so disabling them means you won't be able to do all the quests.
Are you holding Shift while using it? And which tool, on which block are you using it?can't make vainminer works.. why? =(
Are you holding Shift while using it? And which tool, on which block are you using it?
EDIT : Rather, are you Sneaking while mining/cutting down things, and using the appropriate tool?
Yes, this is the problem. You need to be sneaking to activate Veinminer.i try with a wood axe.. and i change to "alt key" it cam be the problem? '-'
i try with a wood axe.. and i change to "alt key" it cam be the problem? '-'
client {
# What mode should the client use when joining a game.
# Valid modes: [default: pressed]
# 'disabled' = don't enable, even when keybind pressed
# 'pressed' = enables when keybind is pressed
# 'released' = enables when keybind is released
# 'sneak' = enables when sneaking (ignores keybind)
# 'no_sneak' = enables when not sneaking (ignores keybind)
S:client.preferredMode=pressed
}
This is still a weird bug cause there isn't much difference between those tiers, HQM wise. HOpefully the fixes I did for 0.1.2 mitigate that weird issue when I release it.
For now, though, your best bet is to go back a page or two in the thread and find where I uploaded the Minetweaker scripts for Token duplication, and utilize the Alloy Smelter to automate turning them in.
Yes, this is the problem. You need to be sneaking to activate Veinminer.
If you want to use something besides sneak to use veinminer find where your pack is located and go to
...\The Ferret Business\config\veinminer\general.cfg