Yep, the OMT quests aren't fixed yet. The mod was updated and it removed some items and replaced others, so the OMT quests are out of date, and HQM automatically replaces missing items with either bedrock or just removes the item from the book.Bug in the quests. Under "Protecting your assets", the quest "Tier 1: Bullets" asks for 2 bedrock.
A few things on Taint :Hey Caigan, can you do me a solid and tell me a list of the mods that are Thaumcraft dependent? I'm ripping it out, because EVERY time I find a spot I like, I go exploring and run into a Tainted Lands Biome.... This has happened on SIX DIFFERENT SEEDS so far....
- Taint will not spread in an unloaded chunk. So if taint is far enough away, its not gonna spread.
- The corporate shop sells Ethereal Blooms, which can be used to remove taint, slowly but steadily.
This, hopefully, will be an acceptable compromise between the two sides.
Ah, there was no setting for them in the RWG config, but I found out how to add them. Basically to add MFR rubber trees to RWG generation, you have to whitelist the biomes in the MFR config.Are the MFR rubber trees set in the config for RWG I can't seem to find any. There are IC2 trees but can't see MFR ones.
I just tested this config, here is the download.
Overwrite the file in /minecraft/config/powercrystals/minefactoryreloaded/
Yeah, this was partially more due to the difference between Thaumcraft Amber and Biomes o Plenty Amber, and I'll be adjusting this accordingly.So, amber is regarded as a "precious" resource by the supply contracts. I don't know if you've been to a mountain recently, but amber is not a very uncommon resource, to say the least. Just sayin.
Noted, added to the trello to fix later.The Flat Lamp 2509 from Ztones has the same crafting recipe with Colorful Lamp 1634 from Computronics.
Hmm not sure on this one, I'll think on it. Looks interesting!Hay @Caigan take a look at this and let me hear what you think / if worthy of the pack
adds 2 blocks, a block that can use solid fuel for the smeltery and a block that can output faster
Now this is something I was interested in, thank you for showing me.makes it possible to change / remove old modifiers that can be used or limit them to balance them out or even new modifiers based on what you code, like making use of some of the more end game items to empower the tools more
like maybe draconic capacitors as a modifier, dragon hearts, dragon eggs and i even think he is working on adding options that allows you to make modifiers that will add enchantments so you could add other non vanilla enchantments to the tools / weapons
http://minecraft.curseforge.com/projects/tinkers-modifiers
It may or may not get added, but its on the list to review.
This is an odd HQM bug itself, due to how Reputation unlocking works, and its not consistant.Quest book is bugged with Diamond Exchange Rate you have to reopen the book everytime you turn it in to make it show up, if not then it dissapear and you can get it back by doing Emerald and Steel rates first then the diamond shows up again if you don't just reopen the book.
To get around this, I'll shift it so you can see the next quest in line, but the first task will be the reputation one as normal.
Actually it 'is' the default book. =) I got permission from the HQM team to use custom GUI textures and icons within the mod file itself, and the book is renamed via Minetweaker.Is there anyway to get the default book back? have an idea it could be the custom book that does it.