[1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

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Goldcat99

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Jul 29, 2019
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I have A small complaint in that the store is pretty barren, you can only buy a handful of things from general, blind bags and ingots/gems. I would like some more options such as the ability to buy food and more diverse materials like plastic, rubber, paper, electronic parts, wool, ect and also some premade items and furnishings like torches, basic armor (Ever had your armor break at a bad time?), potions, lamps, specific player heads, flowers, ammo ( this is a pretty big one ), basic tools (ever had your pick break just as you find ore?, ect and also more variety in what you can sell.
 
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TestyMan

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Jul 29, 2019
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I have A small complaint in that the store is pretty barren, you can only buy a handful of things from general, blind bags and ingots/gems. I would like some more options such as the ability to buy food and more diverse materials like plastic, rubber, paper, electronic parts, wool, ect and also some premade items and furnishings like torches, basic armor (Ever had your armor break at a bad time?), potions, lamps, specific player heads, flowers, ammo ( this is a pretty big one ), basic tools (ever had your pick break just as you find ore?, ect and also more variety in what you can sell.

Well, stuff unlocks as you go, and the store isn't finished yet, especially considering how the title of the thread for the pack includes a great big ol' WIP.
 

TestyMan

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@Caigan not sure if it's intended, but the only Lycanite's Inferno Mob I've seen spawn are the Cephignis. It maybe just be terrible RNG, but I've spent a pretty good amount of time flying through the nether, so if it was just RNG, I'd be surprised. Also, concapedes don't seem to spawn, among various other creatures from Lycanite's Mobs. If you want a more detailed list of what I've seen, I'm more than happy to provide one (I use the Lycanite's spawn items in NEI as a reference to what has/hasn't spawned so far).

EDIT: Also, (since this is the post where I'm asking you things) I've noticed that the nether amber ore (which, if I'm not mistaken, is a cross-mod thing with Thaumcraft) only gives Biomes o' Plenty amber/amber ore, and there doesn't seem to be a way to switch between the two (NEI doesn't show a way to turn 4 BoP amber in a square into a TC amber block, which is what I assume would be the easiest way, and 9 TC amber into a BoP block to reverse that), so I figured I ought to let you know about that, too.

EDIT EDIT: Also, has anyone found that Lycanite's Shadow Mobs reapers drop Headcrumbs heads? I mean, my cleaver is at 50% head chance, but at the same time, reapers are just uncommon enough that I can see my lack of their heads as a run of bad RNG.
 
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Pudding01

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@Caigan not sure if it's intended, but the only Lycanite's Inferno Mob I've seen spawn are the Cephignis. It maybe just be terrible RNG, but I've spent a pretty good amount of time flying through the nether, so if it was just RNG, I'd be surprised. Also, concapedes don't seem to spawn, among various other creatures from Lycanite's Mobs. If you want a more detailed list of what I've seen, I'm more than happy to provide one (I use the Lycanite's spawn items in NEI as a reference to what has/hasn't spawned so far).
I've had some annoying Chupacabra's, some "Joust" things, and a few various hostile (spawn only off of peaceful) mobs spawn, so yeah, just some REALLY bad luck for you then...
 

TestyMan

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I've had some annoying Chupacabra's, some "Joust" things, and a few various hostile (spawn only off of peaceful) mobs spawn, so yeah, just some REALLY bad luck for you then...

You don't seem to have a grasp on what I'm saying at all. Lycanite's INFERNO Mobs. There are different categorizations. Jousts are from Lycanite's DESERT Mobs, and Chupacabras are from Lycanite's SHADOW Mobs. The only creature that I've seen spawn from Lycanite's INFERNO Mobs is the cephignis. I get tons of other Lycanite's Mobs, but there are a good few that I've seen spawn items for that don't seem to spawn, and I'm asking specifically about the INFERNO mobs spawning and the concapede, as well as offering to list which mobs I've not seen in case something is derping up.

Is that any clearer, now that I've explained why I originally specified INFERNO mobs and concapedes?
 

Caigan

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Jul 29, 2019
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I have A small complaint in that the store is pretty barren, you can only buy a handful of things from general, blind bags and ingots/gems. I would like some more options such as the ability to buy food and more diverse materials like plastic, rubber, paper, electronic parts, wool, ect and also some premade items and furnishings like torches, basic armor (Ever had your armor break at a bad time?), potions, lamps, specific player heads, flowers, ammo ( this is a pretty big one ), basic tools (ever had your pick break just as you find ore?, ect and also more variety in what you can sell.
The shop and production contracts are in very early stages. As I add more quests, I'll also be adding more stuff to buy and sell.

but the only Lycanite's Inferno Mob I've seen spawn are the Cephignis.
Lobbers and and the fire elementals are disabled due to being supremely bloody annoying. The rest should be spawning, and I've seen them, but they are fairly rare.

Also, concapedes don't seem to spawn, among various other creatures from Lycanite's Mobs.
Concapedes are disabled because they tend to ignore settings and creation 20+ long concapede chains that cause issues, and again are bloody annoying.

nether amber ore
Hm, I'll look into this.

Is that any clearer, now that I've explained why I originally specified INFERNO mobs and concapedes?
Calm. Simple misunderstanding on what you were saying.

I have a good handful of lycanites mobs disabled completely, and all across the board the spawn rates are fairly low. That + RNG + some various oddities in the spawning system means sometimes you just won't see some creatures.
 
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Pudding01

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You don't seem to have a grasp on what I'm saying at all. Lycanite's INFERNO Mobs. There are different categorizations. Jousts are from Lycanite's DESERT Mobs, and Chupacabras are from Lycanite's SHADOW Mobs. The only creature that I've seen spawn from Lycanite's INFERNO Mobs is the cephignis. I get tons of other Lycanite's Mobs, but there are a good few that I've seen spawn items for that don't seem to spawn, and I'm asking specifically about the INFERNO mobs spawning and the concapede, as well as offering to list which mobs I've not seen in case something is derping up.

Is that any clearer, now that I've explained why I originally specified INFERNO mobs and concapedes?
*Backs away slowly* Dude... calm down. I had just got done with studying for my Calc II final when I read your post... chill...
 

TestyMan

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Calm. Simple misunderstanding on what you were saying.

Ehh, in my mind, a misunderstanding is one thing. Thinking that I'd not seen a single Lycanite's Mob at all in either the Overworld or the Nether except for the cehpignis is a bit of an extreme logical stretch to make, in my mind, at least. But meh.
 

Caigan

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Ehh, in my mind, a misunderstanding is one thing. Thinking that I'd not seen a single Lycanite's Mob at all in either the Overworld or the Nether except for the cehpignis is a bit of an extreme logical stretch to make, in my mind, at least. But meh.
Given that this is modded minecraft, I've seen much stranger than just one mods creatures not spawning properly. But I digress, back to the topic.

Still working through things, but this is becoming a Real Life busy week again. I'll have an initial test pack up in a few days, but it won't have a lot of the store and contract stuff I'm working on. It will mostly be a test of mods and stability.
 
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TestyMan

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@Caigan I just got nether iridium ore from a blind bag, but it turns out there's nothing I can do with it (that NEI will tell me, at least), and it seems that the only way to craft iridium is with iridium essence. Is it intended for nether iridium ore to be a blind bag reward and/or useless? (Honestly, I'm suspecting an NEI derp on my end, and I'll update on that when I get around to reloading the client)

Just got around to reloading the client, no change.

Also, with all the customization options, I'm surprised ZTones isn't in this pack. That said, I'm aware that there's a few functional items, too, but I don't know ZTones well enough to know what they are/do.

Also also, I've not been getting the tinged leaves from Arisaurs from Lycanite's Forest Mobs. Granted, I don't kill them super often, but I feel like I should have gotten at least one by now. Also, and this might also just be bad RNG, but downy feathers also seem to be in short supply. (EDIT: After a bit of chicken murdering, I've gotten enough to fill the contract for 'em.) I've gotten one so far, and that was from a Uvaraptor, and I kill those a bit more often than the Arisaurs. It might help to say that the Arisaurs drop shimmering scales, which I can't say whether it's intended or not. The Lycanite's description more or less says that Arisaurs are made of plants, but I don't really know which drop you wanted them to have (or if it's both).

EDIT: A bit more creature hunting later, and an Ent just dropped a tinged leaf, so that's definitely solved. (Previous bit edited to reflect this.)

While I'm thinking about it, are Ghasts the only source of wriggling tentacles? Because they have fairly low spawns and tend to drop their loot over lava or smoldering dirt or other things that kill their loot, which makes hunting them for the tentacles suboptimal.
 
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Jul 29, 2019
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@Caigan I just got nether iridium ore from a blind bag, but it turns out there's nothing I can do with it (that NEI will tell me, at least), and it seems that the only way to craft iridium is with iridium essence. Is it intended for nether iridium ore to be a blind bag reward and/or useless? (Honestly, I'm suspecting an NEI derp on my end, and I'll update on that when I get around to reloading the client)

This might be an issue with IC2 and NEI. Iridium is mainly used for the Iridium Drill from IC2.

Honestly I personally think that a uber-powered tool from Tinker's will always float your boat better than anything that is fueled with energy. That and you can power your TC tool with energy as well as all the bonuses from TC.

That is my style though.
 

Caigan

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I just got nether iridium ore from a blind bag
Ah, thought update to nether ores fixed/added recipes for it, but I'm guessing not. Will look into at least adding a recipe for it.

Also, with all the customization options, I'm surprised ZTones isn't in this pack.
I'm still debating adding this or not. Again, pack is fairly large as is. Draconic Evolution(replacing the planned DartCraft addition), Recurrent Complex (replacing the planned MyWorldGen/Ruins+ addition), and now Solar Flux (RF Energy equivalent of IC2 Compact Solars).

Also also, I've not been getting the tinged leaves from Arisaurs from Lycanite's Forest Mobs
Fixed, had them set as shimmering scales as I forgot they were mostly plants.

While I'm thinking about it, are Ghasts the only source of wriggling tentacles?
Taintacles drop them as well, as should Squid but naturally spawning squid are disabled. Skylus were mistakenly dropping feathers, and that has been fixed so they drop tentacles like they should.

This might be an issue with IC2 and NEI. Iridium is mainly used for the Iridium Drill from IC2.
I should probably add them to metal contracts, thinking on it.
 

Torezu

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Jul 29, 2019
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More (minor) bugs/config/balance issues:
- Neither BoP nor TC4 Amber Blocks work for the Large Precious Metals Shipment.
- There are still some items that are listed in NEI as being able to be used in various Production Contracts that won't go into crates. Cheap Furniture, Very/Cheap Toys, etc. I don't have item numbers/IDs, though. I suspect the Very Cheap and Cheap labels were switched on several of them.
- Yellorium ingots craft into IC2 uranium blocks. Is there a way to fix that, or is it a side effect of treating everything in that class as uranium? I'm not now, and likely never will be again, a fan of IC2 reactors, or IC2 in general, but some people are, so grain of salt and all that.

(Hopefully) helpful suggestions:
- Browse the list of available dimlets for RFTools and possibly increase costs (for rare materials, etc) and benefits (for negative effect dimlets - I'm not going to add Mining Fatigue III to get a -2% RF cost). Also, there are some dimlets for useless things, like nether rutile/titanium/adamantium ore (unless there's a use for some of that stuff that I don't know about), and the frequency of colored hardened clay and colored stained glass material dimlets is insanely high.
- Re-enable mob events in Lycanites, but make them a bit rarer, unless that's completely not your style. :)
 
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Jul 29, 2019
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- Yellorium ingots craft into IC2 uranium blocks. Is there a way to fix that, or is it a side effect of treating everything in that class as uranium? I'm not now, and likely never will be again, a fan of IC2 reactors, or IC2 in general, but some people are, so grain of salt and all that.

- Re-enable mob events in Lycanites, but make them a bit rarer, unless that's completely not your style. :)

I totally agree on the Yellow/Uranium block thing. I am more into BigReactors since more things run on RF now over EU. Can uranium be used in a BR?

Also agree with Lycanite Events. I don't even know what those are but it would certainly add spice into the game. Give me a real reason to have turrets and bad-ass weapons. I know we get Red Moon but I wouldn't mind more.
 
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Caigan

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Jul 29, 2019
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- Neither BoP nor TC4 Amber Blocks work for the Large Precious Metals Shipment.
Quick fix, it'll be BoP blocks useable, not TC4, since TC4 ones are 4 per block, while BoP are 9 per.

- There are still some items that are listed in NEI as being able to be used in various Production Contracts that won't go into crates. Cheap Furniture, Very/Cheap Toys, etc. I don't have item numbers/IDs, though. I suspect the Very Cheap and Cheap labels were switched on several of them.
I'll double check these shortly, I might know what happened.

Yellorium ingots craft into IC2 uranium blocks. Is there a way to fix that, or is it a side effect of treating everything in that class as uranium? I'm not now, and likely never will be again, a fan of IC2 reactors, or IC2 in general, but some people are, so grain of salt and all that.
I believe BR treats uranium and yellorium the same, but some of the recipes might not. I'll look into either making you able to switch between the two blocks, or something like that.

- Browse the list of available dimlets for RFTools and possibly increase costs (for rare materials, etc) and benefits (for negative effect dimlets - I'm not going to add Mining Fatigue III to get a -2% RF cost). Also, there are some dimlets for useless things, like nether rutile/titanium/adamantium ore (unless there's a use for some of that stuff that I don't know about), and the frequency of colored hardened clay and colored stained glass material dimlets is insanely high.
Yeah, I had this on my list of things to do since I did a full RFTools config reset last version. Thanks for reminding me. =)

Re-enable mob events in Lycanites, but make them a bit rarer, unless that's completely not your style.
Hm, possibly, as long as I can kill the popup when an event starts. I'll look into it shortly.
 

Torezu

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Quick fix, it'll be BoP blocks useable, not TC4, since TC4 ones are 4 per block, while BoP are 9 per.
I figured. That's what you get out of nether amber ore, anyway, I think, so it'll work out well.

I believe BR treats uranium and yellorium the same, but some of the recipes might not. I'll look into either making you able to switch between the two blocks, or something like that.
I think it does too, but I haven't tested it in game yet. I'd just craft a block, revert it to ingots, and toss it in a reactor to see if it runs. Still, I'd like to be able to have either for...decorative purposes. :cool:
 
Jul 29, 2019
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I have an idea.

When the questline becomes available, why don't we have the option to buy the blind bags associated with it at an increased price? For 50% more we can directly buy a leveled blind bag from that mod.

So for instance Botania. When we start we can only buy basic blind Botania bags. When we progress further through the mod it unlocks the good, then better and finally when all lines are complete we can buy Legendary Botania bags at an increased price! This way each mod questline also has that little bit more pull towards completing all of it. By the time you can afford the BB, progress through the mod and get to the end, you definitely don't need the basic BBs anymore. Plus it would slightly lead people away from getting a general Legendary Blind Bag and getting overpowered equipment from mods they haven't touched yet.

I would also love seeing BBs for other mods as well, from low basic BB gets to Legendary. Harvestcraft (such as x8 of each farm, high-tier food or a random seed pack maybe a well or a machine), Twilight Forest (Everything from basic glowberry seeds, mid-range Uncrafting Tables and liveroot to high-level Glass Swords, Charms of Keeping or Firey Ingots), and maybe some others.

Spawn eggs would be fun too. Pay for a shipment of a random egg from the "Mutation Breeding Dept". You could get a chicken egg, then again you might get a Blaze egg instead... or just a regular egg you can throw.
 

Caigan

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When the questline becomes available, why don't we have the option to buy the blind bags associated with it at an increased price? For 50% more we can directly buy a leveled blind bag from that mod.
This is something I 'wanted' to do, but I have to keep in mind the max limit of HQM quests, sadly. =(