Before I had a talk with the HQM devs on various things last year, I would have already hit it. What you see as multiple tasks in a quest right now, used to be separate quests, with longer dialogue explaining things.
I'm really hoping that the rewrite of HQM lifts the limits at least a bit. I'm already looking ahead and condensing some quests as I go, cause its easier to do it now than it is to rework things later.
Just my thoughts on this matter. But I think in many cases you'd be better off with multi-step quests that offer a bit 'larger' of a reward than a ton of tiny ones.
Ofcourse I haven't seen the quests you've made so my thoughts could be entirely off the mark.
Going off of the premise you put, of being this valuable resource to the company on an unexplored world.
I would imagine that the business would largely be interested in resources they do not already have access to.
And not just in handfulls either.
Which leads me to think of a sort-of "progressional" mechanic where they initially want samples, to see what you have that they want.
And later on go for larger supply quests that ask for a range of products or larger quantities.
Ofcourse it entirely depends on the end-result you're hoping for. But just looking at it from here, 1023 quests with a lot of them being repeatable seems like a LOT.
And you think you may need/want more? Thats impressive. =)
Especially when combined with the cool dialogue we've seen of this pack so far. Great work.