java.lang.NullPointerException:
at net.minecraft.client.gui.inventory.GuiContainerCreative.updateFilteredItems(GuiContainerCreative.java:386)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_147053_i(GuiContainerCreative.java:350)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_147050_b(GuiContainerCreative.java:550)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_146286_b(GuiContainerCreative.java:456)
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:306)
at net.minecraft.client.gui.inventory.GuiContainer.func_146274_d(GuiContainer.java:-1)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_146274_d(GuiContainerCreative.java:566)
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1628)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(-2)
at sun.reflect.NativeMethodAccessorImpl.invoke(-1)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(-1)
at java.lang.reflect.Method.invoke(-1)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
And how do I make a spoiler?
Odd it should be ignoring NBT Data when looking for the item, but that isn't working here either. I just did some testing and changed it to Fuzzy Detection and that seems to work, so fixed for next update. =)Hello, i made the "Warp book" for the exploration quest but i cant validate the quest, just wanted to signal the bug
I'll keep it in mind, it looks interesting! I want to see how 0.0.3 and 0.0.4 fare for folks first.Can you also add Thaumic Energistic ? I find it really usefull
With the Lycanites updates, for some reason the monster spawns were ramped up, even with my tuned down settings. 0.0.4 will have much more toned down settings.Heya.
Just started to test this pack and well.. a question about the monsters I saw so far: Is it similar to some of the hardcore-modpacks where everything you do actually "wants to" see you dead?
Don't know if I was unlucky but kinda the first monster I saw was already infernal, in die middle of the day, since then I'm pretty much only in the state of running away with no chance to settle down anywhere. ^^" Not sure if that is meant to be this way.
With the Lycanites updates, for some reason the monster spawns were ramped up, even with my tuned down settings. 0.0.4 will have much more toned down settings.
You can grab my up to date settings here https://www.dropbox.com/sh/k74e24qazkifttl/AABmDvIw6vdUn1BfZMXp3-F-a?dl=0
Replace the config files in /config/lycanitesmobs (lycanitesmobs2 is a backup config, you can ignore it)
Yeah, I'm trying to get a happy middleground between risk and reward and having lots of interesting things to make, fight, and collect.Alright, will try that.
Thanks for the fast answer and help
(Hope I can through the monster-stuff, the beginning of the quest-book really caught me, but I'm not a big "fight for your life"-player xD)
Wow, thanks! =oCaigan, proper respect for the unique pack title (rather daringly unconventional), fun theme, and an excellently written background story. Good job.
~snip~
That's strange, a few people have that but not most. How much ram do you have allocated to minecraft in the FTB launcher?
~snip~
Two things to try :8gigs to both launcher and server.
Not using server atm, only Client. Might try running a server and having the server do all the loading and client just rendering.