[1.7.10] Shattered

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Nezraddin

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I'm pretty sure you can stack the sprinkler effect too so overlap them if you want even more speed.

Thanks for this hint.
Though I won't use it. I'm really picky when I know about such mechanics (if they're meant to be by the devs or not). :]
 
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Golrith

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Loot bag or chest loot my only option for Arc furnace electrode blueprint? I do get villager zombies in the mobfarm now and then. Perhaps I can cure one of them and then throw it in an autospawner and run it until I get an IE villager to trade with?
Ah, I was totally ignorant of that crafting mechanic in IE. I can understand it for the "toys" but the Electrode? I thought the IE arc furnace worked without them? If not, that's a real "bad" mechanic/gate within the mod. It's also a grind I don't want the player to go through for a "common" component.

So a recipe is needed, either for the blueprint, or for the electrode. Any ideas? I see that the config for IE has a config option to add a recipe to the blueprint. So I'm going to check that out.

Love the new steelfence recipe, makes the metal-press really alot more useful with rod-mold. *cheers*

Two things again *hides*

- With the new steel-fence recipe the arc furnaces "recycling" of the steel-scaffolding and structural arm might need to be lowered/disabled because it could be used to dupe steel.
(You need around 12 steel ingots to craft 12 structural arm, with the arc furnace you get 7 steel ingots for each structural arm back. Though even with the normal steelfence recipe it seems a dupe if I calculate right, so not sure if NEI doesn't show the right thing with them)

- Osmium Blocks are crafted in the crafting table. Not sure if they were meant to be smelted in the redstone furnace, too.


So... back to raising all the ressource-plants now. With working sprinklers and the tiny growth-bonus of the new soil it makes double the fun to see them grow. *smiles brightly*
Ah, The Arc Furnace Recycling was another mechanic I wasn't familiar with. Best thing I think is to totally disable that (it's an option in the IE config). It does negate Thermal Recycling mod a little.
Steel Fence recipe recycles to 1 ingot 4 nuggets, the starter recipe costs 1.5 ingots so you do have a little bit of loss, but with the new recipe, it only costs 0.38 ingot per fence, so you can dupe steel.

Yeah, the more "exotic" blocks that don't have a liquid alternative I've left as a 3x3 crafting for blocks/nuggets. Thinking about it, I should change osmium as it's an AgriCraft resource. Keeps things consistent with all the other metals.
 

Nezraddin

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Yeah, I agree that disabling the recycling might be the best. Gives less of a headache about such possible dupes when recipes are changed, too.

And the arc furnace needs the electrodes to work. So having a sure way to get the blue print would be nice.
I know there are some chests around the islands... but they're really hard to get, so not sure if these blueprints spawn in them yet.
 

Golrith

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Small manual fix until next release
Edit the ImmersiveEngineering.cfg file and change the following
B:"Arc Furnace: Craftable Blueprint"=true
B:"Arc Furnace: Recycling"=false

Sorry about that guys.
 

Nezraddin

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No worries, always glad when I can help finding stuff. And always worried I annoy the modpack maker cause I have alot of "luck" of running into bugs and so *ducks*

My status so far: three more plants - without the ones for which I need to visit the nether first - to go then Agricraft finished for now.
Still planning my base... which takes longer than anything else, I'm not good at designing but too stubborn to ignore designing *laughs*

Machine'wise I pretty much prepared most stuff to set up already to get steal and ore doubling automated. And power of course. Still missing the diesel generator (this machine takes so much steel).
Still thinking if I want to try an excavator... so as between step between agricraft ressources and advanced rocketry. but I guess I shouldn't plan 'too' much ahead.
 

Golrith

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No worries, always glad when I can help finding stuff. And always worried I annoy the modpack maker cause I have alot of "luck" of running into bugs and so *ducks*
Fear not, you won't annoy me. Finding bugs makes any pack better. Keep hunting!
 

twisto51

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I found 4 villager spawn eggs when I went looking for mfr rubber tree saplings, I'll have an IE villager not long after I turn on the mood lighting in their huts.
 

Nezraddin

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Another issue found:
The Jaslumine (Aluminium-plant from agricraft) gives aluminium nuggets from immersive engineering. Only way to process them is the smeltery, not in the redstone furnace.

@twisto51
People could mean I'm the one playing hardcore, mainly hiding in my place, and not you who explores so much *laughs* :D
 

Nezraddin

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Welcome to the chickens, we have seeds!
*looks around and whispers* Actually we have cookies but don't tell the others :D


And one more thing:
The "Engineer's Toolbox" from immersive engineering needs a wooden storage crate (from IE) to craft, but they're disabled. Maybe change it to the other storage crate?

*mumbles* Did I mention that I'm good in running into everything that might be an issue *smirks*
 

twisto51

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Check out those starting trades.

trades.jpg

3 good mod trades and a good vanilla emerald trade. Wonder if oreberries could be a valid path. Better yet, wonder if I can get essence berry bushes as a trade?
 

Nezraddin

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Nice trades. Though what is the second one? *doesn't recognize the item*

And oreberriebushes... well not really necessary, once you have the agricraft plants on 10/10/10 you get 4 nuggets per plant. So alot faster than oreberries.

Essence berry bushes would be amazing, but not sure if villagers have them.
At least for unlocking the inventory slots. (I'm on my last row! *cheers*) And of course for some easy enchants from ender-io... once you reach that point, heh.
 

twisto51

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2nd one is rf tools dimensional shards. Getting a handful of them before actually making other dimensions can be a bit of a shortcut to a few things.
 

Nezraddin

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Ah, that sure is a nice trade then for just two emeralds.
Never really worked with rf tools. Might be the first time I try to use it's inventory-system. Seeing no drawers or barrels around (which is a nice challange, I'm so very used to having the drawers, hehe).

And phew... finally crafted all components for the diesel generator. That sure is alot of steel you need, ugh.
Now everything for steelmaking and from farm to diesel generator is waiting patiently in chests to be set down in the world. I really need to plan my base faster *smirks*
 

Golrith

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you are going way faster then me. I'm still at a hole in a mesa home, with 2 vanilla farms and a railcraft water tank. Pro skillz.

I'll get that AgriCraft aluminum fixed. At least you can still use the product with a smeltry.
 

twisto51

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I found another trick. My smeltery is tall enough for enderman to spawn in and other than my mob cells it is the only place nearby mobs can spawn, particularly during the day. Leave a bit of molten metal in there to kill the mobs, come back to a smeltery with blood and liquid ender in it, lol.

Was going down to melt some pearls for another tesseract and noticed it already had 1125 liquid ender and 640 blood.
 
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twisto51

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Essence berry bushes would be amazing, but not sure if villagers have them.
At least for unlocking the inventory slots. (I'm on my last row! *cheers*)

You find any of these? :p

yay.jpg

The urge to use these right now is pretty intense. Seems like the smart move would be to save them for the last two slots, though.
 
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Nezraddin

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@Golrith

Ah well, we keep you busy with fixing stuff and well for me... I'm a very focused player *laughs*
Once I begin something I try get it done fast (like raising the plants to 10/10/10 or trying to building the diesel generator-components). Well besides the base-building that's a very slow process for me *smirks*
But on the other side, I'm really not an "efficient" player. So give me an efficient way of doing something and an aesthetic way and in 95% I will choose the aesthetic one, no matter how much extra work it is :) (and I totally love multiblocks in this sense!)

@twisto51
I guess I really should start exploring. *stares*
But yeah, keeping them for the last few slots might be the best. Though with all the satchels and forestry backpacks I can't say that I really have any inventory-trouble, heh.

And thanks for reminding me about the smeltery-mob farm... that sure might be something I should plan. After all we're in a void world so getting things to spawn shouldn't be that difficult. Just have to get away from biomes that spawn blaze-like creatures. *nod nod*
 

twisto51

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Forgot about the cardboard box, should have made some of these as soon as I had a carpenter.
 

Nedrith

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So I have a cursed earth mob farm from the division sigil I found in a chest, funny thing is right after activating the sigil and upgrading my simple mob farm to cursed earth I got a loot bag with......a division sigil in it. Have actually not found a inventory unlocker in a bag though, so I ended up upgrading the wooden spikes to diamond spikes and made a couple extra world interaction upgrades and now have every slot unlocked along with a lot of useless loot and some nice items. Haven't found a portal gun but I did get 12 portal spawners, a decent way to get to areas around my base. You would think a normal mob farm would be a lot better as well because of the void but all the caves that these worlds generate still causes a decent number of mobs to spawn, still even without cursed earth it does produce a decent amount of loot. Need to look into getting some MFR grinders to make a decent farm that can spawn enderman my current one uses water to get the mobs to the killing pit so I have a distinct lack of enderman though 9 ender lily's help that out quite a bit. need a enderman head though for a soul binder and another for a inventory panel.

Arc furnace is up, didn't realize how much power the thing consumes. Speaking of power is it intended that big reactors has such a simple recipe for it's components. I set up a quarry in the deep dark since I decided I was too lazy to mine much anymore with how busy life has been lately and while trying to decide how to power it I decided to see what insane requirements it was to create a big reactor. Made one as all it required was steel and a diamond basically. So I have a nice quarry running and another reactor to power my base. Anyways quickly ran through the post IE progression after making a metal press, got a pulverizer, induction smelter and sawmill up along with the thermionic fabricator and carpenter.

As for storage quickly built 3 modular storages with tier 2 storage modules. Planning on avoiding AE early on and have a bit of fun with RF tools modular storage along with ender IO item conduits + remote awareness upgrades. It's a real shame that ender IO's portable inventory panel isn't available.

Also is there any plan for a way to produce fused quartz since the alloy smelter is disabled? Not seeing any way to make it and a few items in enderio such as fluid conduits and soul vials need them. apparently can't even make ender IOs inventory panel without the fused quartz.;(