[1.7.10] Shattered

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egor66

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Advanced Rocketry Halo-Projector can not be found in nei, but it is there in creative, this item is kind of needed to build most of the multi-block structures, I take it its just a bug, as spawning in the halo works just fine, the item its self is a bit buggy with its rendering of the ghost blocks but it works as intended IE tell you the number of items required & shows the layout.
 

Nezraddin

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@egor66
In case you searched for advanced rocketry in NEI to see the Halo-projector:
It's not under the AR mod itself but under the second mod that you need for using AR ("LibVulpes").
 

Golrith

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So I have a cursed earth mob farm from the division sigil I found in a chest, funny thing is right after activating the sigil and upgrading my simple mob farm to cursed earth I got a loot bag with......a division sigil in it. Have actually not found a inventory unlocker in a bag though, so I ended up upgrading the wooden spikes to diamond spikes and made a couple extra world interaction upgrades and now have every slot unlocked along with a lot of useless loot and some nice items. Haven't found a portal gun but I did get 12 portal spawners, a decent way to get to areas around my base. You would think a normal mob farm would be a lot better as well because of the void but all the caves that these worlds generate still causes a decent number of mobs to spawn, still even without cursed earth it does produce a decent amount of loot. Need to look into getting some MFR grinders to make a decent farm that can spawn enderman my current one uses water to get the mobs to the killing pit so I have a distinct lack of enderman though 9 ender lily's help that out quite a bit. need a enderman head though for a soul binder and another for a inventory panel.

Arc furnace is up, didn't realize how much power the thing consumes. Speaking of power is it intended that big reactors has such a simple recipe for it's components. I set up a quarry in the deep dark since I decided I was too lazy to mine much anymore with how busy life has been lately and while trying to decide how to power it I decided to see what insane requirements it was to create a big reactor. Made one as all it required was steel and a diamond basically. So I have a nice quarry running and another reactor to power my base. Anyways quickly ran through the post IE progression after making a metal press, got a pulverizer, induction smelter and sawmill up along with the thermionic fabricator and carpenter.

As for storage quickly built 3 modular storages with tier 2 storage modules. Planning on avoiding AE early on and have a bit of fun with RF tools modular storage along with ender IO item conduits + remote awareness upgrades. It's a real shame that ender IO's portable inventory panel isn't available.

Also is there any plan for a way to produce fused quartz since the alloy smelter is disabled? Not seeing any way to make it and a few items in enderio such as fluid conduits and soul vials need them. apparently can't even make ender IOs inventory panel without the fused quartz.;(
Big Reactors, the only gate was supposed to be Steel and Yellorium, as Yellorium is a rarer world gen. So from your comment, it sounds like it needs a new recipe that pushes it a bit "later game". Maybe Osmium plates instead of steel, as Osmium is very rare in the overworld. A BR would really eat into your resources then.

Hmm, RF Tools storage? I thought I made virtually all of RF Tools gated behind iridium ore (RFTools was mainly included for the dimension stuff) My brain is a bit confused :D

Oh, fused quartz is screwed? Better fix that. Thought there were some other options available to make it.


Advanced Rocketry Halo-Projector can not be found in nei, but it is there in creative, this item is kind of needed to build most of the multi-block structures, I take it its just a bug, as spawning in the halo works just fine, the item its self is a bit buggy with its rendering of the ghost blocks but it works as intended IE tell you the number of items required & shows the layout.
@egor66
In case you searched for advanced rocketry in NEI to see the Halo-projector:
It's not under the AR mod itself but under the second mod that you need for using AR ("LibVulpes").
Yeah, AR mod has caused me some headaches, with items and blocks moving between AR and LibVulpes in each update. Causes IDs to change, making scripts break. As Nezraddin mentions, search NEI for also LibVulpes as well as Advanced Rocketry.
 

twisto51

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After 3 days of turning my base into a giant villager spawner the blueprint is mine.

finally.jpg
 
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twisto51

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The big question now is... *looks serious and puts the light up for interrogation*
What happened with all the villagers that didn't sell the Blueprint? *smirks*

I would have turned them into emeralds but the first one I tossed in the smeltery left a gravestone that broke the smeltery. Every one after that got to watch a piston retract, letting loose a stream of water that forced them to walk a plank over the abyss.

I did get quite a few other good trades along the way. Picked up some reusable safari nets on the cheap.
 

Nezraddin

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I would have turned them into emeralds but the first one I tossed in the smeltery left a gravestone that broke the smeltery. Every one after that got to watch a piston retract, letting loose a stream of water that forced them to walk a plank over the abyss.

I did get quite a few other good trades along the way. Picked up some reusable safari nets on the cheap.

*gives all villagers a sign into hand* Strike! Don't trade with him anymore! :p

I will go for the crafting-way I guess, unless I find one in one of the cages. Yes, I finally dare to try to actually reach one instead of just building over it!
Still wonder if there is a good way to steal one of the spawners, so not as broken one but as normal one. But either I don't see a way or there is none. Ender IO spawners are still a long way away for me, heh, especially since all my exp goes into inventory-unlocking.
 

Nezraddin

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Cardboard box moved spawners last time I tried it.

Wasn't there a problem that putting it down made an random spawner or was that with cardboard-boxes and thaumcraft nodes?
Hardly ever used cardboard boxes, felt always too cheap to use for such things. I'm so very picky with such things. But I guess I might try it this time.
Thanks for the hint :)
 

Nezraddin

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That was aura nodes.

Ah alright. Thanks again :)


[edit]

Phew... to explore these cages sure if dangerous. So many possible ways to fall into the void and all mobs try to push you into these holes *laughs*
But the good old lava-bucket-way of clearing spawners still works fine *grins evilly*

And I down there I found the answer to a question which I didn't even ask myself yet.
How to get to the end? - Answered

Got home with 5 ender lily seeds, and very wobbly legs cause of so many near-deaths-experiences.
 
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twisto51

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Yeah, I made that same discovery today with a quarry. Left you know what floating there.

Made a portal gun too, mining trips so much easier now. Kind of funny that coal is the most precious resource in my reactor project.
 

Golrith

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Right, big reactors recipe discussion time.

The current gate of steel and yellorium doesn't "fit well" with the rest of the progression/pack theme, considering the amount of steel you use with all the other multiblocks. Instead of just upping the resource cost of BR (like, using steel blocks) what if BR is gated behind materials you can only get once you've built the other multiblocks?
I was thinking of an arc furnace alloy made from steel, platinum, osmium + another, could use Mithril for this (an unused resource). The specialist controller blocks could use AR circuit boards.
Plus, an alternative recipe that uses iridium instead, so if you progress to the moon and beyond, BR become easier to build.
 

twisto51

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Gating stuff behind the arc furnace means it'll be stuff I do not build if I have any other option. Simply crafting two rods for the rolling machine was a nightmare.
 

egor66

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Yeah gating it behind arc furnace is a good idea, make it hard but when you have the arc & that needs a lot of power make its easy-ish from that point.

Atm I dont have the arc furnace, but am making a portal gun, well waiting on the crystal (so slow with cul-gens) :), by tomorrow evening I make have the furnace up, if I can find a nether wart (yeah really not one yet from bag or a fort!!.
 

twisto51

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What I don't like about the arc furnace in a regular pack is that it doesn't add anything significant. It doesn't add any sort of speed/efficiency increase that you really need at the point in time you can build it. That makes it a "one-off", a machine you build, use once or twice to build another machine and then never touch it again.
 

Golrith

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Gating stuff behind the arc furnace means it'll be stuff I do not build if I have any other option. Simply crafting two rods for the rolling machine was a nightmare.
If that was due to the villager spawn, that was not intended and the blueprint has it's default recipe now. If it's another aspect, can you clarify?

Yeah gating it behind arc furnace is a good idea, make it hard but when you have the arc & that needs a lot of power make its easy-ish from that point.

Atm I dont have the arc furnace, but am making a portal gun, well waiting on the crystal (so slow with cul-gens) :), by tomorrow evening I make have the furnace up, if I can find a nether wart (yeah really not one yet from bag or a fort!!.
Netherwort? Am I missing something, what do you need that for?