Clearly it's because ingots are "Gross".I does seem a little counter-intuitive that buckets don't translate into ingots, but some mod some time for some reason decided that an ingot is 144 millibuckets or something like that. Weird amount, and every mod wanting to be compatible then used the same amount and now we're stuck with that. I'm thinking of dedicating a casting table to each type of ingot, so it won't matter if a small amount is stuck in there, it will pile up with the next set coming through.
Conveying feelings through text is difficult, reading them just as much so. I can see how it can easily be interpreted with a demeaning tone. That was not my intention.
I try to always read internet communication as positive as I can - just to give the author the benefit of the doubt
I know the feeling, 144 is a weird number, but 1000mb wouldn't work well for ingots either. 1000÷9= 111.11~ (repeating) so breaking to nuggets would cause issues with either an increase in nuggets every ~10th or a loss of one.
I don't really know how it could have been done better using the 1000mb basis...
...I had more but lost all train of thought due to the constant backup alarm outside (been going for 3+ hours on and off...)