[1.7.10] Regrowth - A WIP HQM pack - Now Listed!

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Another thing, I have seen several pictures of people's bases on regrowth with grass everywhere. Is there questline or mod that spreads it for you, or do I have to manually cover all the cracked dirt with sand myself?
I manually replace cracked sand with dirt in the various downtimes. I also like the idea that 'normal terrain' is spreading out from my base.

It would be awesome if that was an automatic thing
 
Another thing, I have seen several pictures of people's bases on regrowth with grass everywhere. Is there questline or mod that spreads it for you, or do I have to manually cover all the cracked dirt with sand myself?

In the beginning it has to be done manually. Later, there's an item in Botania that covers everything with dirt.
 
This is an issue that pops up periodically that I have no idea what causes it. A workaround is to actually add Biomes O' Plenty manually and just make sure all its biomes are disabled.
On that note I have found another new mod which can perform the job ClimateControl does currently and as such will probably be switching over to it in the near future. This mod (BiomeTweaker) will also mean I can add a little variety to the terrain by adding a mountainous variation of the wasteland to generation too.
Will this new mod generate terrain to smoothly transition pre-existing chunks or will we be likely to get jagged terrain differences, if it doesn't require a full restart?
 
The central control section is one of the specified sizes, but the actual crop planting area is a maximum, use as much or as little as you like. And you can to a degree mix and match different crops. I think 4 different per multifarm is the cap. My main issue with them is fertilizer in this pack. Apatite deposits in "normal" worlds are large and fairly common and fertilizer is pretty easy. Here not so much.
Not sure why you are trying to get fertilizer but if its for humus then you can make compost with dirt and wheat to make humus.
 
Ok I got stuck. Ive been making my seeds and have got to exp seeds. To make the seeds you need bottle o enchanting. The mob essences need a strong infusion stone, to make the stone you need exp essence but I dont have the seeds to make the essence. What am I missing?
 
Ok I got stuck. Ive been making my seeds and have got to exp seeds. To make the seeds you need bottle o enchanting. The mob essences need a strong infusion stone, to make the stone you need exp essence but I dont have the seeds to make the essence. What am I missing?
I believe you are supposed to melt essence berries, found underground, into molten exp in a crucible furnace, which is then bottled into Bottle o' Enchanting
 
Ok I got stuck. Ive been making my seeds and have got to exp seeds. To make the seeds you need bottle o enchanting. The mob essences need a strong infusion stone, to make the stone you need exp essence but I dont have the seeds to make the essence. What am I missing?

3x3 skeleton soul essences should do the trick for the bottle.
 
I believe you are supposed to melt essence berries, found underground, into molten exp in a crucible furnace, which is then bottled into Bottle o' Enchanting
Thanks, it doesnt really seem to fit with the rest of the seeds. Its dependent on actually finding essence berries without an actual quest that sends you off in search of them. Then when you have the bushes its not obvious that you smelt the berries into the bottles. I have liquid exp feeding my anvil but didnt connect it to Bottle o' Enchanting.
 
That makes more sense since we have skeleton seeds from a previous quest.

Any of the soul essences will work, I believe, but skeleton is the ones you should have on hand at this stage.

Just FYI, you can fish them up, but they are uncommon to rare, or you can go diving. There are lots in underwater chests which tend to spawn in kelp forests.
 
Any of the soul essences will work, I believe, but skeleton is the ones you should have on hand at this stage.

Just FYI, you can fish them up, but they are uncommon to rare, or you can go diving. There are lots in underwater chests which tend to spawn in kelp forests.

There is chest underwater? If that's true that would get me underwater fast.
 
There is chest underwater? If that's true that would get me underwater fast.

Yep, and pretty easy to spot once you have scuba gear too. Since chests are slightly smaller than a block in size they create a blue water disturbance around themselves. Water hives and chests look a lot alike from a distance though.

I found my first with just a snorkel. They have things like paper, books, book & quill, bottle o'enchanting, wither skulls, and more. Nothing wildly exciting so far, but mostly useful stuff. They are not rare.
 
Yep, and pretty easy to spot once you have scuba gear too. Since chests are slightly smaller than a block in size they create a blue water disturbance around themselves. Water hives and chests look a lot alike from a distance though.

I found my first with just a snorkel. They have things like paper, books, book & quill, bottle o'enchanting, wither skulls, and more. Nothing wildly exciting so far, but mostly useful stuff. They are not rare.
Mmmmm.... Now I feel like I should go diving
 
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Heya guys, I'm stuck at The Way the World Feels (Thaumcraft) at 23%, first 3 starting quests and at The Way the World Works (Botania) at 43% with all of the rune crafting complete. Any hints?